Wind Shield
From HoNWiki
Wind Shield
| Zephyr uses his control of the wind to create a protective barrier around himself, increasing his evasion and speeding him up. The barrier also has a chance to redirect incoming projectile based attacks back at the attacker. |
[edit] Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | N/A | N/A | N/A | N/A | N/A | Applies Wind Shield to self for 3 seconds when Zephyr lands an attack. |
| 2 | N/A | N/A | N/A | N/A | N/A | Applies Wind Shield to self for 3 seconds when Zephyr lands an attack. |
| 3 | N/A | N/A | N/A | N/A | N/A | Applies Wind Shield to self for 3 seconds when Zephyr lands an attack. |
| 4 | N/A | N/A | N/A | N/A | N/A | Applies Wind Shield to self for 3 seconds when Zephyr lands an attack. |
Wind Shield Effects
| Level | Effects |
| 1 | +10% Movement Speed, 6% Melee Evasion, 6% chance to redirect projectile based attacks back at the attacker. |
| 2 | +10% Movement Speed, 9% Melee Evasion, 9% chance to redirect projectile based attacks back at the attacker. |
| 3 | +10% Movement Speed, 12% Melee Evasion, 12% chance to redirect projectile based attacks back at the attacker. |
| 4 | +10% Movement Speed, 15% Melee Evasion, 15% chance to redirect projectile based attacks back at the attacker. |
Notes
- This ability is an Exclusive Modifier and will not stack with other Evasion effects.
- This ability will reflect ranged attacks from Savage Mace.

