Voodoo Jester

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Voodoo Jester
Level 1 stats
Damage 51-61
Armor 1.82
Move speed 305
Attack type Ranged (600)
Attack rate 0.59
Attributes
Strength 16 (+1.8)
Agility 13 (+1.4)
Intelligence 19 (+2.9)
Team
Hellbourne
Dota Version
Vol'Jin the Witch Doctor


The Voodoo Jester haunts the dreams of countless warriors with his demented laughter, glowing eyes, and deadly magic. It is said that every time a child weeps, his power grows stronger, though some believe this rumor was invented by parents to quiet their unruly children.



Contents

[edit] Skills

Acid Cocktail

Action: Target Unit
Target: Organic Enemy Units
Type: Magic
Voodoo Jester throws a wretched mix of cursed chemicals at an enemy, stunning them and nearby units one after the other.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 110 20 seconds 700 N/A N/A Deals 75 Magic damage and stuns target for 1.5 second on heroes and 5 seconds on creeps. Bounces 2 times.
2 120 18 seconds 700 N/A N/A Deals 100 Magic damage and stuns target for 1.5 second on heroes and 5 seconds on creeps. Bounces 4 times.
3 130 16 seconds 700 N/A N/A Deals 125 Magic damage and stuns target for 1.5 second on heroes and 5 seconds on creeps. Bounces 6 times.
4 140 14 seconds 700 N/A N/A Deals 150 Magic damage and stuns target for 1.5 second on heroes and 5 seconds on creeps. Bounces 8 times.

Notes

  • Bounces deal no damage to heroes and stun for 1 second.


Mojo

Action: Target Unit
Target: All Units
Voodoo Jester afflicts an ally with good mojo or an enemy with bad mojo. The good mojo passes to Voodoo Jester's allies, healing those around the target over time. The bad mojo drags down Voodoo Jester's enemies, causing those around the target to take damage over time.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 95 21 seconds 500 N/A N/A Applies Good Mojo to an ally or Bad Mojo to an enemy for 8 seconds.
2 105 18 seconds 500 N/A N/A Applies Good Mojo to an ally or Bad Mojo to an enemy for 8 seconds.
3 115 15 seconds 500 N/A N/A Applies Good Mojo to an ally or Bad Mojo to an enemy for 8 seconds.
4 125 12 seconds 500 N/A N/A Applies Good Mojo to an ally or Bad Mojo to an enemy for 8 seconds.
Good Mojo Effects
Level Effects
1 Heals 10 Health per second to allied units in a 340 radius around the affected unit.
2 Heals 20 Health per second to allied units in a 340 radius around the affected unit.
3 Heals 30 Health per second to allied units in a 340 radius around the affected unit.
4 Heals 40 Health per second to allied units in a 340 radius around the affected unit.
Bad Mojo Effects
Level Effects
1 Deals 10 Magic damage per second to enemy units in a 340 radius around the affected unit.
2 Deals 20 Magic damage per second to enemy units in a 340 radius around the affected unit.
3 Deals 30 Magic damage per second to enemy units in a 340 radius around the affected unit.
4 Deals 40 Magic damage per second to enemy units in a 340 radius around the affected unit.


Cursed Ground

Action: Target Position
Target: Enemy Heroes
Type: Magic
Voodoo Jester curses the very ground the enemy walks on, causing damage to them based on how much life they lost after several seconds.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 120 35 seconds 400 165 N/A Applies Cursed to targets in radius for 12 seconds.
2 120 35 seconds 400 165 N/A Applies Cursed to targets in radius for 12 seconds.
3 120 35 seconds 400 165 N/A Applies Cursed to targets in radius for 12 seconds.
4 120 35 seconds 400 165 N/A Applies Cursed to targets in radius for 12 seconds.
Cursed Effects
Level Effects
1 5 Magic damage per second.

Every 4 seconds, inflicts Magic damage equal to 10% of total Health lost since Cursed was applied.

2 10 Magic damage per second.

Every 4 seconds, inflicts Magic damage equal to 20% of total Health lost since Cursed was applied.

3 15 Magic damage per second.

Every 4 seconds, inflicts Magic damage equal to 30% of total Health lost since Cursed was applied.

4 20 Magic damage per second.

Every 4 seconds, inflicts Magic damage equal to 40% of total Health lost since Cursed was applied.

Notes

  • Cursed cannot be dispelled via any means, though Magic Immunity will prevent the damage.


Spirit Ward (Spirit Ward Supreme)

Action: Target Position
Type: Superior Magic
Voodoo Jester channels a deadly Spirit Ward to attack enemy heroes.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 200 90 seconds 300 N/A 8 seconds (Channeling) Summons an invulnerable Spirit Ward to attack nearby enemy Heroes.

The Spirit Ward deals 60 (90) Physical damage with an attack cooldown of 0.3 seconds. The Spirit Ward's attack splits itself to attack a total of 1 target.

The Spirit Ward is channeled and will be destroyed if the channel is cancelled.

2 200 90 seconds 350 N/A 8 seconds (Channeling) Summons an invulnerable Spirit Ward to attack nearby enemy Heroes.

The Spirit Ward deals 90 (120) Physical damage with an attack cooldown of 0.3 seconds. The Spirit Ward's attack bounces to 0 (1) additional target(s) and splits itself to attack a total of 1 target.

The Spirit Ward is channeled and will be destroyed if the channel is cancelled.

3 300 90 seconds 400 N/A 8 seconds (Channeling) Summons an invulnerable Spirit Ward to attack nearby enemy Heroes.

The Spirit Ward deals 120 (150) Physical damage with an attack cooldown of 0.3 seconds. The Spirit Ward's attack bounces to 1 (1) additional target(s) and splits itself to attack a total of 3 targets.

The Spirit Ward is channeled and will be destroyed if the channel is cancelled.

Notes

  • This ability can be boosted by Staff of the Master. Green denotes improved values.
  • The Spirit Ward is invulnerable.




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