Voodoo Jester
From HoNWiki
| Voodoo Jester | |
|---|---|
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| Level 1 stats | |
| Damage | 51-61 |
| Armor | 1.82 |
| Movement Speed | 305 |
| Attack Type | Ranged (600) |
| Attack Rate | 0.59 |
| Attributes | |
| Strength | 16 (+1.8) |
| Agility | 14 (+1.4) |
| Intelligence | 22 (+3.0) |
| Team | |
| Hellbourne | |
| Dota Version | |
| Vol'Jin the Witch Doctor | |
| More Details | |
The Voodoo Jester haunts the dreams of countless warriors with his demented laughter, glowing eyes, and deadly magic. It is said that every time a child weeps, his power grows stronger, though some believe this rumor was invented by parents to quiet their unruly children.
Contents |
Skills
Acid Cocktail
| Voodoo Jester throws a wretched mix of cursed chemicals at an enemy, stunning them and nearby units one after the other. |
Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 110 | 20 seconds | 700 | N/A | N/A | On heroes, stuns for 1.5 seconds initially and 1 second on each additional bounce.
On creeps, deals 75 Magic damage and stuns for 5 seconds. Bounces 2 times. |
| 2 | 120 | 18 seconds | 700 | N/A | N/A | On heroes, stuns for 1.5 seconds initially and 1 second on each additional bounce.
On creeps, deals 100 Magic damage and stuns for 5 seconds. Bounces 4 times. |
| 3 | 130 | 16 seconds | 700 | N/A | N/A | On heroes, stuns for 1.5 seconds initially and 1 second on each additional bounce.
On creeps, deals 125 Magic damage and stuns for 5 seconds. Bounces 6 times. |
| 4 | 140 | 14 seconds | 700 | N/A | N/A | On heroes, stuns for 1.5 seconds initially and 1 second on each additional bounce.
On creeps, deals 150 Magic damage and stuns for 5 seconds. Bounces 8 times. |
Notes
- Acid Cocktail chains to units within 600 radius.
Mojo
| Voodoo Jester afflicts an ally with good mojo or an enemy with bad mojo. The good mojo passes to Voodoo Jester's allies, healing those around the target over time. The bad mojo drags down Voodoo Jester's enemies, causing those around the target to take damage over time. |
Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 110 | 21 seconds | 500 | N/A | N/A | Applies Good Mojo to an ally or Bad Mojo to an enemy for 8 seconds. |
| 2 | 120 | 18 seconds | 500 | N/A | N/A | Applies Good Mojo to an ally or Bad Mojo to an enemy for 8 seconds. |
| 3 | 130 | 15 seconds | 500 | N/A | N/A | Applies Good Mojo to an ally or Bad Mojo to an enemy for 8 seconds. |
| 4 | 140 | 12 seconds | 500 | N/A | N/A | Applies Good Mojo to an ally or Bad Mojo to an enemy for 8 seconds. |
| Level | Effects |
| 1 | Heals 10 Health per second to allied units in a 340 radius around the affected unit. |
| 2 | Heals 20 Health per second to allied units in a 340 radius around the affected unit. |
| 3 | Heals 30 Health per second to allied units in a 340 radius around the affected unit. |
| 4 | Heals 40 Health per second to allied units in a 340 radius around the affected unit. |
| Level | Effects |
| 1 | Deals 10 Magic damage per second to enemy units in a 340 radius around the affected unit. |
| 2 | Deals 20 Magic damage per second to enemy units in a 340 radius around the affected unit. |
| 3 | Deals 30 Magic damage per second to enemy units in a 340 radius around the affected unit. |
| 4 | Deals 40 Magic damage per second to enemy units in a 340 radius around the affected unit. |
Cursed Ground
| Voodoo Jester curses the very ground the enemy walks on, causing damage to them based on how much life they lost after several seconds. |
Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 120 | 35 seconds | 400 | 165 | N/A | Applies Cursed to targets in radius for 12 seconds. |
| 2 | 120 | 35 seconds | 400 | 165 | N/A | Applies Cursed to targets in radius for 12 seconds. |
| 3 | 120 | 35 seconds | 400 | 165 | N/A | Applies Cursed to targets in radius for 12 seconds. |
| 4 | 120 | 35 seconds | 400 | 165 | N/A | Applies Cursed to targets in radius for 12 seconds. |
| Level | Effects |
| 1 | 5 Magic damage per second.
Every 4 seconds, inflicts Magic damage equal to 10% of total Health lost since Cursed was applied. |
| 2 | 10 Magic damage per second.
Every 4 seconds, inflicts Magic damage equal to 20% of total Health lost since Cursed was applied. |
| 3 | 15 Magic damage per second.
Every 4 seconds, inflicts Magic damage equal to 30% of total Health lost since Cursed was applied. |
| 4 | 20 Magic damage per second.
Every 4 seconds, inflicts Magic damage equal to 40% of total Health lost since Cursed was applied. |
Notes
- Cursed cannot be dispelled via any means, though Magic Immunity will prevent the damage.
Spirit Ward (Spirit Ward Supreme)
| Voodoo Jester channels a deadly Spirit Ward to attack enemy heroes. |
Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 200 | 90 seconds | 300 | N/A | 8 seconds (Channeling) | Summons an invulnerable Spirit Ward to attack nearby enemy Heroes.
The Spirit Ward deals 60 (90) Physical damage with an attack cooldown of 0.3 seconds. The Spirit Ward's attack splits itself to attack a total of 1 target. The Spirit Ward is channeled and will be destroyed if the channel is cancelled. |
| 2 | 200 | 90 seconds | 350 | N/A | 8 seconds (Channeling) | Summons an invulnerable Spirit Ward to attack nearby enemy Heroes.
The Spirit Ward deals 90 (120) Physical damage with an attack cooldown of 0.3 seconds. The Spirit Ward's attack bounces to 0 (1) additional target(s) and splits itself to attack a total of 1 target. The Spirit Ward is channeled and will be destroyed if the channel is cancelled. |
| 3 | 300 | 90 seconds | 400 | N/A | 8 seconds (Channeling) | Summons an invulnerable Spirit Ward to attack nearby enemy Heroes.
The Spirit Ward deals 120 (150) Physical damage with an attack cooldown of 0.3 seconds. The Spirit Ward's attack bounces to 1 (1) additional target(s) and splits itself to attack a total of 3 targets. The Spirit Ward is channeled and will be destroyed if the channel is cancelled. |
Notes
- This ability can be boosted by Staff of the Master. Green denotes improved values.
- The Spirit Ward is invulnerable.
- The Spirit Ward has an attack range of 700 at all levels.
Guides
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