Typhoon
From HoNWiki
Typhoon
| Zephyr creates a mighty Typhoon, slowing movement speed and dealing damage to any units near it. The closer an enemy is to the center of the Typhoon, the higher the damage and speed reduction becomes. |
[edit] Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 100 | 100 seconds | 500 | 550 | 6 seconds | Instantly grants Zephyr maximum Cyclones and applies Harsh Winds to enemies who remain in a 550 radius.
Charges are based on the distance an enemy is from the center of the Typhoon. The closer they are, the more charges are applied. Enemies who are within 60 units of the center are snared to minimum movespeed and take maximum damage regardless of charges. |
| 2 | 150 | 100 seconds | 500 | 550 | 8 seconds | Instantly grants Zephyr maximum Cyclones and applies Harsh Winds to enemies who remain in a 550 radius.
Charges are based on the distance an enemy is from the center of the Typhoon. The closer they are, the more charges are applied. Enemies who are within 60 units of the center are snared to minimum movespeed and take maximum damage regardless of charges. |
| 3 | 200 | 100 seconds | 500 | 550 | 10 seconds | Instantly grants Zephyr maximum Cyclones and applies Harsh Winds to enemies who remain in a 550 radius.
Charges are based on the distance an enemy is from the center of the Typhoon. The closer they are, the more charges are applied. Enemies who are within 60 units of the center are snared to minimum movespeed and take maximum damage regardless of charges. |
| Level | Effects |
| 1 | 1% Movement Slow per charge, Deals up to 60 Magic damage per second |
| 2 | 1% Movement Slow per charge, Deals up to 90 Magic damage per second |
| 3 | 1% Movement Slow per charge, Deals up to 120 Magic damage per second |
Notes
- When used, this skill grants clearvision and kills trees in a 600 radius of the target location.

