Tremble
From HoNWiki
| Tremble | |
|---|---|
| |
| Level 1 stats | |
| Damage | 49-54 |
| Armor | 4.92 |
| Movement Speed | 310 |
| Attack Type | Melee (128) |
| Attack Rate | 0.59 |
| Attributes | |
| Strength | 17 (+2.5) |
| Agility | 18 (+2.2) |
| Intelligence | 18 (+2.0) |
| Team | |
| Hellbourne | |
| Dota Version | |
| Unique to HoN | |
| More Details | |
Hellbourne corruption has spread across Newerth--and deep into it as well. From beneath the crusted depths emerges the carapaced undying horror that is Tremble, awakened to wreak havoc upon the Legion forces. Mysterious terrain deformations seem to herald his arrival, while a trail of corpses marks his path of departure.
Contents |
Skills
Dark Swarm
| Tremble summons a massive swarm of bugs from beneath the earth to act as his personal shield, deflecting ranged attackers and suffocating nearby enemies. |
Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 90 | 12 seconds | N/A | 300 | N/A | Summons a swarm of bugs for 5 seconds. Enemies within the swarm take 32 Magic Damage per second, while enemies outside the swarm deal 8% less damage to Tremble. |
| 2 | 100 | 12 seconds | N/A | 300 | N/A | Summons a swarm of bugs for 5 seconds. Enemies within the swarm take 48 Magic Damage per second, while enemies outside the swarm deal 16% less damage to Tremble. |
| 3 | 110 | 12 seconds | N/A | 300 | N/A | Summons a swarm of bugs for 5 seconds. Enemies within the swarm take 64 Magic Damage per second, while enemies outside the swarm deal 24% less damage to Tremble. |
| 4 | 120 | 12 seconds | N/A | 300 | N/A | Summons a swarm of bugs for 5 seconds. Enemies within the swarm take 80 Magic Damage per second, while enemies outside the swarm deal 32% less damage to Tremble. |
Terrorform
| Tremble builds a Terror Mound, granting him increased subterfuge in the form of invisibility, movement speed, and regeneration. |
Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 110 | 60 seconds | 600 | 400 | N/A | Target a location to create a Terror Mound there. While in the Terror Mounds, you gain Invisibility with a 2 second Fade Time, 15% Movement Speed, and 2 Health Regeneration. Also gain the ability to Terror Port every 120 seconds between Mounds.
Maximum of 3 Terror Mounds. |
| 2 | 110 | 50 seconds | 600 | 400 | N/A | Target a location to create a Terror Mound there. While in the Terror Mounds, you gain Invisibility with a 2 second Fade Time, 20% Movement Speed, and 4 Health Regeneration. Also gain the ability to Terror Port every 100 seconds between Mounds.
Maximum of 5 Terror Mounds. |
| 3 | 110 | 40 seconds | 600 | 400 | N/A | Target a location to create a Terror Mound there. While in the Terror Mounds, you gain Invisibility with a 2 second Fade Time, 25% Movement Speed, and 6 Health Regeneration. Also gain the ability to Terror Port every 80 seconds between Mounds.
Maximum of 7 Terror Mounds. |
| 4 | 110 | 30 seconds | 600 | 400 | N/A | Target a location to create a Terror Mound there. While in the Terror Mounds, you gain Invisibility with a 2 second Fade Time, 30% Movement Speed, and 8 Health Regeneration. Also gain the ability to Terror Port every 60 seconds between Mounds.
Maximum of 9 Terror Mounds. |
| Level | Effects |
| 1 | +15% Movement Speed, +2 Health Regeneration, Stealth with 2 second fade time |
| 2 | +20% Movement Speed, +4 Health Regeneration, Stealth with 2 second fade time |
| 3 | +25% Movement Speed, +6 Health Regeneration, Stealth with 2 second fade time |
| 4 | +30% Movement Speed, +8 Health Regeneration, Stealth with 2 second fade time |
Notes
- Terror Mounds have 400/500/600/700 HP, 5 Armor, and 100 HP/second non-combat regeneration. Terror Mounds heal after not taking damage for 3 seconds.
- Terror Mounds have the skill Collapse. Collapse destroys the Terror Mound, and can only be used while Terror Mounds have full health.
- Spawning a Terror Mound with maximum mounds destroys the oldest mound placed.
- Terror Mounds destroy trees, even after they respawn.
- Terror Mound buff lasts for up to 1 second while outside of the Mound. Buff is dispelled after performing an action.
- Terror Mound buff affects only Tremble and Shudder.
- Tremble is Revealed if an enemy hero stand on the same mound as the one Tremble is in for 1 second.
Terror Port
| Terror Mounds are all connected. Tremble can tunnel from one to another. |
Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 90 | 120 seconds | 99999 | N/A | 3 seconds (Channeling) | After a 3 second channeling time, teleports to the nearest Terror Mound to target position. |
| 2 | 90 | 100 seconds | 99999 | N/A | 3 seconds (Channeling) | After a 3 second channeling time, teleports to the nearest Terror Mound to target position. |
| 3 | 90 | 80 seconds | 99999 | N/A | 3 seconds (Channeling) | After a 3 second channeling time, teleports to the nearest Terror Mound to target position. |
| 4 | 90 | 60 seconds | 99999 | N/A | 3 seconds (Channeling) | After a 3 second channeling time, teleports to the nearest Terror Mound to target position. |
Impalers
| Passively adds attack damage and the Impalers effect on attack. |
Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | N/A | N/A | N/A | N/A | N/A | Applies Impalers to target for 2 seconds.
Impalers grant 5 bonus Magic Damage and 5 HP heal on inflict. |
| 2 | N/A | N/A | N/A | N/A | N/A | Applies Impalers to target for 2 seconds.
Impalers grant 10 bonus Magic Damage and 10 HP heal on inflict. |
| 3 | N/A | N/A | N/A | N/A | N/A | Applies Impalers to target for 2 seconds.
Impalers grant 15 bonus Magic Damage and 15 HP heal on inflict. |
| 4 | N/A | N/A | N/A | N/A | N/A | Applies Impalers to target for 2 seconds.
Impalers grant 20 bonus Magic Damage and 20 HP heal on inflict. |
| Level | Effects |
| 1 | 10% Movement Slow |
| 2 | 20% Movement Slow |
| 3 | 30% Movement Slow |
| 4 | 40% Movement Slow |
Notes
- Once inflicted, cannot deal bonus damage and heal to the same target for 2 seconds. Slow duration is refreshed.
Hive Mind
| Permanently summon Shudder to aid you in battle. |
Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 140 | 90 seconds | N/A | N/A | N/A | Summon Shudder at your location. If Shudder is already summoned, kills the previous Shudder and resummons it.
Shudder has 50 Attack Damage, 800 HP, 350 Movement Speed, and 1 second Ensnare. His Razor Carapace grants 10 Deflection and -2 Armor on attack. He has access to the same level of Terrorform and Impalers as Tremble. |
| 2 | 140 | 75 seconds | N/A | N/A | N/A | Summon Shudder at your location. If Shudder is already summoned, kills the previous Shudder and resummons it.
Shudder has 75 Attack Damage, 1100 HP, 375 Movement Speed, and 1.5 second Ensnare. His Razor Carapace grants 20 Deflection and -4 Armor on attack. He has access to the same level of Terrorform and Impalers as Tremble. |
| 3 | 140 | 60 seconds | N/A | N/A | N/A | Summon Shudder at your location. If Shudder is already summoned, kills the previous Shudder and resummons it.
Shudder has 100 Attack Damage, 1400 HP, 400 Movement Speed, and 2 second Ensnare. His Razor Carapace grants 30 Deflection and -6 Armor on attack. He has access to the same level of Terrorform and Impalers as Tremble. |
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