From HoNWiki
(Redirected from
The Chipper)
| Chipper
|
|
| Level 1 stats
|
| Damage
| 43-50
|
| Armor
| 2.3
|
| Movement Speed
| 295
|
| Attack Type
| Ranged (550)
|
| Attack Rate
| 0.59
|
| Attributes
|
| Strength
| 19 (+1.8)
|
| Agility
| 20 (+1.6)
|
| Intelligence
| 23 (+2.5)
|
| Team
|
| Legion
|
| Dota Version
|
| Unique to HoN
|
| More Details
|
The elusive chiprel race has spent countless years avoiding conflict, but the Hellbourne are not a threat easily ignored. The Chipper has taken action, piloting an advanced tactical combat and acorn collection machine. Armed with missiles, tar dispensers, and deployable saw blades, The Chipper is ready for war.
Skills
|
|
| Action:
| Target Position
|
| Target:
| Organic Enemy Units
|
| Type:
| Magic
|
| The Chipper can fire a small rocket in any direction from the dome on the top of his walker. The rocket will mini-stun, deal damage, and catch Tar on fire. Don't aim, just fire!
|
Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 50
| N/A
| 3000
| 70
| N/A
| Deals 85 Magic damage on impact and stuns for .1 seconds. Gains one charge every 4 seconds. Max of 1 charge.
If the target is covered in Tar by Tar Toss, they will catch on fire and burn for 15 Magic damage per second per rocket for the rest of the slow.
|
| 2
| 60
| N/A
| 3000
| 70
| N/A
| Deals 115 Magic damage on impact and stuns for .1 seconds. Gains one charge every 4 seconds. Max of 2 charges.
If the target is covered in Tar by Tar Toss, they will catch on fire and burn for 20 Magic damage per second per rocket for the rest of the slow.
|
| 3
| 70
| N/A
| 3000
| 70
| N/A
| Deals 145 Magic damage on impact and stuns for .1 seconds. Gains one charge every 4 seconds. Max of 2 charges.
If the target is covered in Tar by Tar Toss, they will catch on fire and burn for 25 Magic damage per second per rocket for the rest of the slow.
|
| 4
| 85
| N/A
| 3000
| 70
| N/A
| Deals 180 Magic damage on impact and stuns for .1 seconds. Gains one charge every 4 seconds. Max of 3 charges.
If the target is covered in Tar by Tar Toss, they will catch on fire and burn for 30 Magic damage per second per rocket for the rest of the slow.
|
Notes
- Rockets give vision of 400 units around it.
- If a Rocket hits a unit, vision is maintained for 1.5 seconds.
- Rockets travel at a movement speed of 1000.
- Rockets will not hit units with Physical Immunity.
|
|
| Action:
| Target Position
|
| Target:
| Enemy Units
|
| Type:
| Physical
|
| The Chipper heaves a spoonful of his own special tar solution at the target location. Any enemies hit are slowed and those who take the full force of the hit will find themselves barely able to move. Do not run! I am your friend!
|
Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 50
| 18 seconds
| 700
| 300
| N/A
| Applies Tar Covered to anyone hit for 2 seconds. Maximum of 20% Movement and 10% Attack speed slow.
|
| 2
| 65
| 15 seconds
| 700
| 300
| N/A
| Applies Tar Covered to anyone hit for 3 seconds. Maximum of 40% Movement and 20% Attack speed slow.
|
| 3
| 80
| 12 seconds
| 700
| 300
| N/A
| Applies Tar Covered to anyone hit for 4 seconds. Maximum of 60% Movement and 30% Attack speed slow.
|
| 4
| 95
| 9 seconds
| 700
| 300
| N/A
| Applies Tar Covered to anyone hit for 5 seconds. Maximum of 80% Movement and 40% Attack speed slow.
|
Tar Covered Effects
| Level
| Effects
|
| 1
| 10% Movement Slow, 0.1% Movement slow per charge, 0.1 Attack Speed slow per charge.
|
| 2
| 10% Movement Slow, 0.3% Movement slow per charge, 0.2 Attack Speed slow per charge.
|
| 3
| 10% Movement Slow, 0.5% Movement slow per charge, 0.3 Attack Speed slow per charge.
|
| 4
| 10% Movement Slow, 0.7% Movement slow per charge, 0.4 Attack Speed slow per charge.
|
Notes
- The closer the enemy is to the center, the greater the effect. If the maximum possible slow is achieved, a MAX! pop-up will appear.
- Although Tar Toss is a physical skill, it will not work on Magic Immune units.
|
|
| Action:
| Target Unit
|
| Target:
| Ally Units
|
| Type:
| Magic
|
| The Chipper channels the energy of a neutron field into a temporary phase barrier for one of his allies, guarding them against Magic Damage. This is a highly complex operation!
|
Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 75
| 20 seconds
| 800
| N/A
| 20 seconds
| Applies Focus Buffer to target for 20 seconds.
|
| 2
| 75
| 20 seconds
| 800
| N/A
| 20 seconds
| Applies Focus Buffer to target for 20 seconds.
|
| 3
| 75
| 20 seconds
| 800
| N/A
| 20 seconds
| Applies Focus Buffer to target for 20 seconds.
|
| 4
| 75
| 20 seconds
| 800
| N/A
| 20 seconds
| Applies Focus Buffer to target for 20 seconds.
|
Focus Buffer Effects
| Level
| Effects
|
| 1
| Absorbs 150 Magic damage.
|
| 2
| Absorbs 300 Magic damage.
|
| 3
| Absorbs 450 Magic damage.
|
| 4
| Absorbs 600 Magic damage.
|
|
|
| Action:
| Target Vector
|
| Target:
| Enemy Units
|
| Type:
| Magic
|
| The Chipper is able to communicate with the Chiprels underground, calling upon them to push spinning sawblades out of the ground where he directs them to. Anyone unfortunate enough to be in their sharp path takes significant damage. Control and some element X do the trick.
|
Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 140
| 65 seconds
| 700 (1000)
| 400
| 8 seconds
| Spawns saws for 8 seconds. Applies Sawblade to any enemy who walks into the spinning blades.
|
| 2
| 180
| 65 seconds
| 700 (1000)
| 400
| 8 seconds
| Spawns saws for 8 seconds. Applies Sawblade to any enemy who walks into the spinning blades.
|
| 3
| 220
| 65 seconds
| 700 (1000)
| 400
| 8 seconds
| Spawns saws for 8 seconds. Applies Sawblade to any enemy who walks into the spinning blades.
|
Sawblade Effects
| Level
| Effects
|
| 1
| 200 Initial Magic Damage, 75 Magic damage per second, 90% Movement Slow, wearing off over 4 seconds
|
| 2
| 300 Initial Magic Damage, 125 Magic damage per second, 90% Movement Slow, wearing off over 4 seconds
|
| 3
| 400 Initial Magic Damage, 175 Magic damage per second, 90% Movement Slow, wearing off over 4 seconds
|
Notes
- This ability can be boosted by Staff of the Master. Green denotes improved values.
- Units do not receive the initial damage after they leave the saw for 2 seconds.
- Grants 200 day and night clearvision along the saws while active.
- Saws destroy trees, obviously.