From HoNWiki
| Tempest
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|
| Level 1 stats
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| Damage
| 42-48
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| Armor
| 3.96
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| Move speed
| 300
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| Attack type
| Ranged (500)
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| Attack rate
| 0.59
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| Attributes
|
| Strength
| 17 (+2.1)
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| Agility
| 14 (+1.0)
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| Intelligence
| 20 (+3.4)
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| Team
|
| Legion
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| Dota Version
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| Darchrow the Enigma
|
Spirits born of the elements, Tempests howl across the land raining fire and ice alike, indeed even calling great meteors from the heavens. Summoned of old by the Beast Horde, these ethereal beings now are summoners themselves, bringing elementals and even shadows of themselves onto the battlefield. Even their allies view these strange beings with awe bordering on fear.
[edit] Skills
|
|
| Action:
| Target Unit
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| Target:
| Enemy Units
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| Type:
| Magic
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| The Tempest blasts a target enemy with icy winds, chilling it every two seconds. Being chilled causes the target to take damage and be stunned briefly.
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[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 110
| 15 seconds
| 600
| N/A
| N/A
| On each impact, deals 30 Magic damage to target and stuns for 0.6 seconds. Impacts a maximum of 1 time. Impacts occur in 2 second intervals. Impacts will not occur if you do not have line of sight on your target.
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| 2
| 130
| 15 seconds
| 600
| N/A
| N/A
| On each impact, deals 40 Magic damage to target and stuns for 0.6 seconds. Impacts a maximum of 2 times. Impacts occur in 2 second intervals. Impacts will not occur if you do not have line of sight on your target.
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| 3
| 150
| 15 seconds
| 600
| N/A
| N/A
| On each impact, deals 65 Magic damage to target and stuns for 0.6 seconds. Impacts a maximum of 2 times. Impacts occur in 2 second intervals. Impacts will not occur if you do not have line of sight on your target.
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| 4
| 160
| 15 seconds
| 600
| N/A
| N/A
| On each impact, deals 80 Magic damage to target and stuns for 0.6 seconds. Impacts a maximum of 3 times. Impacts occur in 2 second intervals. Impacts will not occur if you do not have line of sight on your target.
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|
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| Action:
| Target Unit
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| Target:
| All Non-Hero Units
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| Type:
| Transfigure
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| The Tempest sacrifices a target unit and extracts from it the very elements that composed its being. With these elements, the tempest creates three Elementals under his control.
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[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 170
| 35 seconds
| 700
| N/A
| N/A
| Kills target unit and spawns three Elementals. Elementals have a life time of 35 seconds, 200 Health, 2 Armor, 17 Magic Armor, and deal 16 to 24 Physical damage with each attack. After 6 attacks, Elementals replicate themselves, spawning a new Elemental with the same remaining life time.
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| 2
| 170
| 35 seconds
| 700
| N/A
| N/A
| Kills target unit and spawns three Elementals. Elementals have a life time of 35 seconds, 225 Health, 3 Armor, 17 Magic Armor, and deal 24 to 32 Physical damage with each attack. After 6 attacks, Elementals replicate themselves, spawning a new Elemental with the same remaining life time.
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| 3
| 170
| 35 seconds
| 700
| N/A
| N/A
| Kills target unit and spawns three Elementals. Elementals have a life time of 35 seconds, 225 Health, 4 Armor, 17 Magic Armor, and deal 34 to 42 Physical damage with each attack. After 6 attacks, Elementals replicate themselves, spawning a new Elemental with the same remaining life time.
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| 4
| 170
| 35 seconds
| 700
| N/A
| N/A
| Kills target unit and spawns three Elementals. Elementals have a life time of 35 seconds, 275 Health, 5 Armor, 17 Magic Armor, and deal 43 to 51 Physical damage with each attack. After 6 attacks, Elementals replicate themselves, spawning a new Elemental with the same remaining life time.
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Notes
- Elementals only replicate once, for a maximum of 6 Elementals.
- Elementals are fully healed when they replicate.
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| Action:
| Target Position
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| Target:
| Non-Boss Enemies
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| Type:
| Magic
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| Attuned to all things natural and cosmic, the Tempest calls down a meteor that ignites a target area, causing units within to take damage over time.
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[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
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| 1
| 95
| 25 seconds
| 500
| 400
| 8 seconds
| Damages targets in radius by 3% of their maximum Health in Magic damage per second.
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| 2
| 110
| 25 seconds
| 500
| 400
| 8 seconds
| Damages targets in radius by 4% of their maximum Health in Magic damage per second.
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| 3
| 125
| 25 seconds
| 500
| 400
| 8 seconds
| Damages targets in radius by 5% of their maximum Health in Magic damage per second.
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| 4
| 140
| 25 seconds
| 500
| 400
| 8 seconds
| Damages targets in radius by 6% of their maximum Health in Magic damage per second.
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|
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| Action:
| Target Position
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| Target:
| Enemy Units
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| Type:
| Magic
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| The Tempest uses his power over the elements to create an extremely low pressure system at target location, causing fierce winds to drag all enemy units toward that target location, dealing damage over time.
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[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 200
| 200 seconds
| 250
| 400
| 4 seconds (Channeling)
| For the duration of channel, deals 30 Magic damage per second to targets in a 500 radius. Applies Elemental Void to targets in 400 radius and pulls them toward center of radius. Targets in 150 radius take a total of 60 Magic damage per second.
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| 2
| 300
| 190 seconds
| 250
| 400
| 4 seconds (Channeling)
| For the duration of channel, deals 50 Magic damage per second to targets in a 500 radius. Applies Elemental Void to targets in 400 radius and pulls them toward center of radius. Targets in 150 radius take a total of 100 Magic damage per second. Lasts 4 seconds or until channeling is canceled.
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| 3
| 400
| 180 seconds
| 250
| 400
| 4 seconds (Channeling)
| For the duration of channel, deals 70 Magic damage per second to targets in a 500 radius. Applies Elemental Void to targets in 400 radius and pulls them toward center of radius. Targets in 150 radius take a total of 140 Magic damage per second. Lasts 4 seconds or until channeling is canceled.
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Elemental Void Effects
| Level
| Effects
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| all
| Silenced, Perplexed, Disarmed, Immobilized
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Notes
- Enemies with magic immunity will not take damage, but will still be pushed towards the center.