Shockwave
From HoNWiki
Shockwave
| The Behemoth slams the ground with all his might, causing a devastating shockwave around him. The shockwave ricochets off nearby units, effectively increasing the damage dealt based on the number of nearby enemy units. I'm still a little shaky! |
[edit] Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 145 | 150 seconds | N/A | N/A | N/A | Deals 200 Superior Magic damage to enemy units in a 500 radius around self.
Deals 35 additional Magic damage for each additional enemy unit in range and 17.5 additional Magic damage for each additional corpse in range. |
| 2 | 205 | 130 seconds | N/A | N/A | N/A | Deals 275 Superior Magic damage to enemy units in a 500 radius around self.
Deals 45 additional Magic damage for each additional enemy unit in range and 22.5 additional Magic damage for each additional corpse in range. |
| 3 | 265 | 110 seconds | N/A | N/A | N/A | Deals 350 Superior Magic damage to enemy units in a 500 radius around self.
Deals 65 additional Magic damage for each additional enemy unit in range and 32.5 additional Magic damage for each additional corpse in range. |
Notes
- Units with Magic Immunity only take the initial damage, but still count towards the additional unit bonus.
- Note that allies will not affect the damage dealt with this skill.

