Scout
From HoNWiki
| Scout | |
|---|---|
| |
| Level 1 stats | |
| Damage | 45-59 |
| Armor | 4.94 |
| Move speed | 315 |
| Attack type | Melee (128) |
| Attack rate | 0.59 |
| Attributes | |
| Strength | 20 (+1.7) |
| Agility | 21 (+3.0) |
| Intelligence | 16 (+1.4) |
| Team | |
| Legion | |
| Dota Version | |
| Unique to HoN | |
Trained since youth to be swift, silent, and deadly, Scouts spend much of their lives deep in the wild, apart from their brethren. After the alliance with the Beast Horde, they learned yet more ways of the wild, and turned all their craft to defeating the Hellbourne. Though many view them as aloof, none doubt the importance of Scouts in the war against the daemons, as the countless enemy corpses, dead by a single blow, attest.
Contents |
[edit] Skills
Vanish
| The Scout slips into stealth mode. Using the advantage of surprise, he is able to unleash a devastating flurry of attacks when attacking from stealth. |
[edit] Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 30, 2 mana per second while active | 24 seconds | N/A | N/A | N/A | Applies Vanish to self. Attacking a unit with Vanish active will toggle Vanish off and apply Flurry to self for 4 seconds. |
| 2 | 30, 3 mana per second while active | 18 seconds | N/A | N/A | N/A | Applies Vanish to self. Attacking a unit with Vanish active will toggle Vanish off and apply Flurry to self for 4 seconds. |
| 3 | 30, 4 mana per second while active | 12 seconds | N/A | N/A | N/A | Applies Vanish to self. Attacking a unit with Vanish active will toggle Vanish off and apply Flurry to self for 4 seconds. |
| 4 | 30, 5 mana per second while active | 6 seconds | N/A | N/A | N/A | Applies Vanish to self. Attacking a unit with Vanish active will toggle Vanish off and apply Flurry to self for 4 seconds. |
| Level | Effects |
| all | +25% Movespeed, Unitwalking, and Stealth with 0.5 second fade time |
| Level | Effects |
| 1 | +300 attack speed, Expires after 1 attack. |
| 2 | +300 attack speed, Expires after 2 attack. |
| 3 | +300 attack speed, Expires after 3 attack. |
| 4 | +300 attack speed, Expires after 4 attack. |
Electric Eye
| The Scout places an Electric Eye which provides sight in an area around the eye. Electric Eyes may be detonated to silence nearby enemies. |
[edit] Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 50 | 30 seconds | 100 | 450 | N/A | Places an Electric Eye at target location.
The eye reveals invisible units within 800 units and has an unlimited lifetime. If enemy units get within a 150 radius of the Eye, it will be revealed to them. You may have 2 Electric Eyes active at any one time. Each Electric Eye has an ability that will allow you to destroy it, as well as an ability to detonate, silencing enemies within 450 units for 3 seconds. |
| 2 | 50 | 30 seconds | 100 | 450 | N/A | Places an Electric Eye at target location.
The eye reveals invisible units within 800 units and has an unlimited lifetime. If enemy units get within a 150 radius of the Eye, it will be revealed to them. You may have 3 Electric Eyes active at any one time. Each Electric Eye has an ability that will allow you to destroy it, as well as an ability to detonate, silencing enemies within 450 units for 4 seconds. |
| 3 | 50 | 30 seconds | 100 | 450 | N/A | Places an Electric Eye at target location.
The eye reveals invisible units within 800 units and has an unlimited lifetime. If enemy units get within a 150 radius of the Eye, it will be revealed to them. You may have 4 Electric Eyes active at any one time. Each Electric Eye has an ability that will allow you to destroy it, as well as an ability to detonate, silencing enemies within 450 units for 5 seconds. |
| 4 | 50 | 30 seconds | 100 | 450 | N/A | Places an Electric Eye at target location.
The eye reveals invisible units within 800 units and has an unlimited lifetime. If enemy units get within a 150 radius of the Eye, it will be revealed to them. You may have 5 Electric Eyes active at any one time. Each Electric Eye has an ability that will allow you to destroy it, as well as an ability to detonate, silencing enemies within 450 units for 6 seconds. |
Notes
- Can be placed and detonated without breaking Vanish's stealth.
- Electric Eye's silence goes through Magic Immunity.
- Electric Eyes cannot be placed within 75 radius of a tree.
- Electric Eyes have 200 Health, and is immune to Magic and Splash damage.
Disarm
| The Scout's mastery of close range combat allows him to occasionally disarm an opponent, then take advantage of the opening with a devastating attack. |
[edit] Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | N/A | N/A | N/A | N/A | N/A | 10% chance to disarm the enemy for 1 second and deal a 1.25x damage Critical Strike. |
| 2 | N/A | N/A | N/A | N/A | N/A | 15% chance to disarm the enemy for 1 second and deal a 1.5x damage Critical Strike. |
| 3 | N/A | N/A | N/A | N/A | N/A | 20% chance to disarm the enemy for 1 second and deal a 1.75x damage Critical Strike. |
| 4 | N/A | N/A | N/A | N/A | N/A | 25% chance to disarm the enemy for 1 second and deal a 2.0x damage Critical Strike. |
Notes
- This ability is an Exclusive Modifier and will not stack with other Critical Strike effects.
- Once disarmed, opponents cannot be disarmed again by the Scout for 2 seconds.
- Even though a single target may not be disarmed for 2 seconds after it is first applied, the damage may proc again during that time.
Marksman Shot
| The Scout uses his crossbow to perform a devastating ranged attack on a single target unit, damaging and slowing it. |
[edit] Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 125 | 50 | 1500 | N/A | N/A | After 2.25 second channel time, fires projectile at target that deals 250 plus 10% of target's maximum health in Magic damage. Applies Wounded to target unit for 4 seconds. |
| 2 | 175 | 40 | 2000 | N/A | N/A | After 1.75 second channel time, fires projectile at target that deals 250 plus 20% of target's maximum health in Magic damage. Applies Wounded to target unit for 4 seconds. |
| 3 | 250 | 30 | 2500 | N/A | N/A | After 1.25 second channel time, fires projectile at target that deals 250 plus 30% of target's maximum health in Magic damage. Applies Wounded to target unit for 4 seconds. |
| Level | Effects |
| 1 | 20% movespeed slow |
| 2 | 30% movespeed slow |
| 3 | 40% movespeed slow |
Notes
- Vision must be maintained on the target during channel time, or the cast is cancelled.
- Ministuns the target
Guides
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