Scout

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Scout
Scouthero.gif
Level 1 stats
Damage 45-59
Armor 4.94
Movement Speed 315
Attack Type Melee (128)
Attack Rate 0.59
Attributes
Strength 20 (+1.7)
Agility 21 (+3.0)
Intelligence 16 (+1.4)
Team
Legion
Dota Version
Unique to HoN
More Details


Trained since youth to be swift, silent, and deadly, Scouts spend much of their lives deep in the wild, apart from their brethren. After the alliance with the Beast Horde, they learned yet more ways of the wild, and turned all their craft to defeating the Hellbourne. Though many view them as aloof, none doubt the importance of Scouts in the war against the daemons, as the countless enemy corpses, dead by a single blow, attest.


Skills

Vanish

Scoutskill1.gif

Action: Toggle
The Scout slips into stealth mode. Using the advantage of surprise, he is able to unleash a devastating flurry of attacks when attacking from stealth.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 30, 2 mana per second while active 24 seconds N/A N/A N/A Applies Vanish to self.

Attacking a unit with Vanish active will toggle Vanish off and apply Flurry to self for 4 seconds.

2 30, 3 mana per second while active 18 seconds N/A N/A N/A Applies Vanish to self.

Attacking a unit with Vanish active will toggle Vanish off and apply Flurry to self for 4 seconds.

3 30, 4 mana per second while active 12 seconds N/A N/A N/A Applies Vanish to self.

Attacking a unit with Vanish active will toggle Vanish off and apply Flurry to self for 4 seconds.

4 30, 5 mana per second while active 6 seconds N/A N/A N/A Applies Vanish to self.

Attacking a unit with Vanish active will toggle Vanish off and apply Flurry to self for 4 seconds.

Vanish Effects
Level Effects
all +25% Movespeed, Unitwalking, and Stealth with 0.5 second fade time
Flurry Effects
Level Effects
1 +300 attack speed, Expires after 1 attack.
2 +300 attack speed, Expires after 2 attack.
3 +300 attack speed, Expires after 3 attack.
4 +300 attack speed, Expires after 4 attack.


Electric Eye

Scoutskill2.gif

Action: Target Position
The Scout places an Electric Eye which provides sight in an area around it. Electric Eyes may be detonated to silence nearby enemies.

Electric Eyes provide 800 day and night vision.

I've got my eye on you!

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 50 30 seconds 100 450 N/A Places an Electric Eye at target location. Can be placed without breaking Vanish's stealth.

The Electric Eye reveals invisible units and has an unlimited lifetime. If enemy units get within a 150 radius of the Electric Eye, it will be revealed to them. You may have 2 Electric Eyes active at any one time.

Each Electric Eye has an ability that will allow you to destroy it, as well as an ability to detonate, silencing enemies in a 450 radius around it for 3/4/5/6 seconds.

2 50 30 seconds 100 450 N/A Places an Electric Eye at target location. Can be placed without breaking Vanish's stealth.

The Electric Eye reveals invisible units and has an unlimited lifetime. If enemy units get within a 150 radius of the Electric Eye, it will be revealed to them. You may have 3 Electric Eyes active at any one time.

Each Electric Eye has an ability that will allow you to destroy it, as well as an ability to detonate, silencing enemies in a 450 radius around it for 4 seconds.

3 50 30 seconds 100 450 N/A Places an Electric Eye at target location. Can be placed without breaking Vanish's stealth.

The Electric Eye reveals invisible units and has an unlimited lifetime. If enemy units get within a 150 radius of the Electric Eye, it will be revealed to them. You may have 4 Electric Eyes active at any one time.

Each Electric Eye has an ability that will allow you to destroy it, as well as an ability to detonate, silencing enemies in a 450 radius around it for 5 seconds.

4 50 30 seconds 100 450 N/A Places an Electric Eye at target location. Can be placed without breaking Vanish's stealth.

The Electric Eye reveals invisible units and has an unlimited lifetime. If enemy units get within a 150 radius of the Electric Eye, it will be revealed to them. You may have 5 Electric Eyes active at any one time.

Each Electric Eye has an ability that will allow you to destroy it, as well as an ability to detonate, silencing enemies in a 450 radius around it for 6 seconds.

Notes

  • Silence goes through Magic Immunity.
  • Cannot be placed within 75 radius of a tree.
  • Electric Eyes have 200 Health, and are immune to Magic and Splash damage. Gives 15-21 gold and 20 experience when destroyed.


Detonate

Scoutskill2b.gif

Action: Self
Detonates closest Electric Eye, silencing nearby enemies.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 N/A 10 seconds N/A 450 N/A Causes the closest Electric Eye to use its Detonate ability, silencing enemies in a 450 radius around the Eye for 3 seconds. Can be used without breaking Vanish's stealth. Detonate is on a shared cool down with all Electric Eyes.
2 N/A 10 seconds N/A 450 N/A Causes the closest Electric Eye to use its Detonate ability, silencing enemies in a 450 radius around the Eye for 4 seconds. Can be used without breaking Vanish's stealth. Detonate is on a shared cool down with all Electric Eyes.
3 N/A 10 seconds N/A 450 N/A Causes the closest Electric Eye to use its Detonate ability, silencing enemies in a 450 radius around the Eye for 5 seconds. Can be used without breaking Vanish's stealth. Detonate is on a shared cool down with all Electric Eyes.
4 N/A 10 seconds N/A 450 N/A Causes the closest Electric Eye to use its Detonate ability, silencing enemies in a 450 radius around the Eye for 6 seconds. Can be used without breaking Vanish's stealth. Detonate is on a shared cool down with all Electric Eyes.

Notes

  • Silence goes through Magic Immunity.
  • This ability is triggering the closest Electric Eye's Detonate ability, and as such, does not count as a normal ability activation and can be used while disabled.


Disarm

Scoutskill3.gif

Action: Passive
Target: On Attack Impact
The Scout's mastery of close range combat allows him to occasionally disarm an opponent, then take advantage of the opening with a devastating attack.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 N/A N/A N/A N/A N/A 10% chance to disarm the enemy for 1 second and deal a 1.25x damage Critical Strike.
2 N/A N/A N/A N/A N/A 15% chance to disarm the enemy for 1 second and deal a 1.5x damage Critical Strike.
3 N/A N/A N/A N/A N/A 20% chance to disarm the enemy for 1 second and deal a 1.75x damage Critical Strike.
4 N/A N/A N/A N/A N/A 25% chance to disarm the enemy for 1 second and deal a 2.0x damage Critical Strike.

Notes

  • This ability provides Critical Strike.
  • Once disarmed, opponents cannot be disarmed again by the Scout for 2 seconds.
  • Even though a single target may not be disarmed for 2 seconds after it is first applied, the damage may proc again during that time.


Marksman Shot

Scoutskill4.gif

Action: Target Unit
Target: Non-Boss Enemies
Type: Superior Magic
The Scout uses his crossbow to perform a devastating ranged attack on a single unit, damaging, mini-stunning and slowing it.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 125 50 seconds 1500 N/A N/A After channel time, fires projectile at target that deals 250 plus 10% of target's maximum Health in Magic damage. Applies Wounded to target unit for 4 seconds.
2 175 40 seconds 2000 N/A N/A After channel time, fires projectile at target that deals 250 plus 20% of target's maximum health in Magic damage. Applies Wounded to target unit for 4 seconds.
3 250 30 seconds 2500 N/A N/A After channel time, fires projectile at target that deals 250 plus 30% of target's maximum health in Magic damage. Applies Wounded to target unit for 4 seconds.
Wounded Effects
Level Effects
1 20% Movement Slow
2 30% Movement Slow
3 40% Movement Slow

Notes

  • If the target moves more than 1800/2300/2800 units away during the channel time, the spell is cancelled.




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