Upon death, respawn time and gold loss is reduced based on charges. Adds a charge when a nearby enemy hero dies.
| +450 Max Health |
+400 Max Mana
Total Cost = 4950
Adds one charge per enemy Hero death in range.
-Removes half of the current charges
-Heal allies for 400 + (Charges x 25) Health in a 1700 radius.
-With 1 or more charges, you will respawn 3 seconds faster and lose 25 less gold per charge.
-Continue to gain experience and vision at the location you died, until respawn.