Pyromancer:By Fire Be Purged
| Pyromancer is Lina / Slayer from DotA, except with a change on the passive skill. Slayer's passive increases attack and movement speed after a spell is cast, while Pyro's is a passive attack and casting speed buff. And Pyro is a dude.|
- Phoenix Wave - Frontal AOE nuke, hard hitting and decent distance/spread.
- Dragonfire - Your AOE stun/nuke; good for using to set up your phoenix wave.
- Fervor - Passive, increases attack and cast speed.
- Blazing Strike - Ultimate, lots of direct damage to a single target.
Generally if a stun is available on your hero then getting it at level 1 is a good idea to avoid a nasty first blood, or maybe even to snag one yourself, it does happen if someone botches their gimmick level 1 first blood strategy. Anyways.
People will probably criticize me for saying fervor before stun, but really, when you rush Post Haste and max cast speed that early, the difference in landing stuns is night and day. Also helps a ton with last hitting and harassment; all-in-all it's a really good passive. Your stun only increases in damage when leveled, not duration or radius, so 1 point is acceptable. If you're ganking alone and you're the only source of damage, then I guess you can suck it up and go max stun hoping to land your unbuffed stun and finish the guy off with your damage alone, but I recommend you gank with other people as an intelligence hero. Or if someone else is consistently disabling before you on ganks, maybe you can put more points in it first for damage. Counting on other people for disabling/initiating sucks though..
But seriously with a non-fervored stun, it's like you lead someone with it, they walk in and out of it before the stun goes off. It's terrible. Or maybe the people I've been playing against have just been moving extra erratically, I dunno. I strongly prefer fervor over stun damage.
Sometimes I delay Blazing Strike until 8 or so if I know I won't have mana for it until I go to the fountain or whatever. Usually at 6 though, especially if I go bottle. Not a big deal, your choice.
- X2 = 200
- Healing yourself
- X4 = 212
- I really like stats early game, extra mana, hp, regen, damage.
- - 185
- More stats.
Total Cost = 338
- - 500
- Increased movement speed is important for Pyro, so he can use his stuns more effectively.
- - 300
- Extra stats for pretty cheap by upgrading Pretenders Crown.
- - 2700
- Be anywhere in the map in an instant. This OR Enhanced Marchers.
- - 1550
- More speed and some armor.
Total Cost = 5050
- - 2150
- A little redundant if you have Post Haste, but good for ganking, running or chasing.
Total Cost = 2150
In endgame, item build highly depends on the state of the game, and heroes in play, but here are the items that are always useful to Pyromancer.
Total Cost = 16225
You farm as much as you can in your lane without leaving, and get Post Haste ASAP. Feel free to last hit from time to time with your nukes (staying at full mana is a waste of regen), bonus points if you hit a hero in the process. If you solo mid without a bottle, still try to keep runes down and maybe encourage your teammates to help with that task, but don't get yourself killed in the process.
If you can delay going to fountain until you have 2700g for Post Haste then you're doing great. I usually end up going back once for Marchers, and then again for Post Haste. Get int or str stat items as needed, I usually just make 1 Talisman of Exile out of the first crown I got and that's it.
Start ganking people. Don't be shy about last hitting heroes with your ult, most people will know it's coming from Pyro.
Be careful about jumping into fights too early. Sometimes it's best to sit back and wait for a nice window to come in and throw down a combo. Just don't let your initiators down when the time comes.
Guide written by j00sh.
Copied to Wiki by OpT1mUs.