Puppeteer's Hold

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Puppeteer's Hold

Action: Target Unit
Target: Enemy Units
Type: Magic
The Puppet Master ties up a target enemy with puppet strings. The strings slow down the enemy's attack speed and restrain movement.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 115 14 seconds 600 400 2.5 seconds Applies Puppeteer's Hold to target. Target is constantly pushed toward the position he was at when Puppeteer's Hold was applied. If the target moves too far from this location, it will be forced back to the original position.
2 140 14 seconds 600 400 3.25 seconds Applies Puppeteer's Hold to target. Target is constantly pushed toward the position he was at when Puppeteer's Hold was applied. If the target moves too far from this location, it will be forced back to the original position.
3 165 14 seconds 600 400 4 seconds Applies Puppeteer's Hold to target. Target is constantly pushed toward the position he was at when Puppeteer's Hold was applied. If the target moves too far from this location, it will be forced back to the original position.
4 205 14 seconds 600 400 4.75 seconds Applies Puppeteer's Hold to target. Target is constantly pushed toward the position he was at when Puppeteer's Hold was applied. If the target moves too far from this location, it will be forced back to the original position.

Notes

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