Puppet Master

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Puppet Master
Puppet Masterhero.gif
Level 1 stats
Damage 39-53
Armor 2.8
Movement Speed 300
Attack Type Ranged (600)
Attack Rate 0.59
Attributes
Strength 18 (+1.9)
Agility 20 (+2.0)
Intelligence 21 (+3.1)
Team
Hellbourne
Dota Version
Unique to HoN
More Details


Although all the daemons of the Hellbourne ranks are terrifying, few deserve to be called "creepy." Yet that is the best word for the Puppet Master, whose smirks and gibbers and cackles of glee bespeak not just the specter of death, but something worse. His puppets are offenses to life -- either false things imbued with stolen life, or living things twisted to his will.


Skills

Puppeteer's Hold

Puppetmasterskill1.gif

Action: Target Unit
Target: Enemy Units
Type: Magic
The Puppet Master ties up a target enemy with puppet strings. The strings slow down the enemy's attack speed and restrain movement.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 115 14 seconds 600 400 2.5 seconds Applies Puppeteer's Hold to target. Target is constantly pushed toward the position he was at when Puppeteer's Hold was applied. If the target moves too far from this location, it will be forced back to the original position.
2 140 14 seconds 600 400 3.25 seconds Applies Puppeteer's Hold to target. Target is constantly pushed toward the position he was at when Puppeteer's Hold was applied. If the target moves too far from this location, it will be forced back to the original position.
3 165 14 seconds 600 400 4 seconds Applies Puppeteer's Hold to target. Target is constantly pushed toward the position he was at when Puppeteer's Hold was applied. If the target moves too far from this location, it will be forced back to the original position.
4 205 14 seconds 600 400 4.75 seconds Applies Puppeteer's Hold to target. Target is constantly pushed toward the position he was at when Puppeteer's Hold was applied. If the target moves too far from this location, it will be forced back to the original position.

Notes


Puppet Show

Puppetmasterskill2.gif

Action: Target Unit
Target: Enemy Units
Type: Magic
The Puppet Master enslaves an enemy unit as his Puppet. The target is driven crazy and will attack the nearest unit, be it friend or foe.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 125 30 seconds 700 250 N/A Applies Crazy Puppet to target for 2.5 seconds. If target comes within a 250 radius of any unit while Crazy Puppet is active, it will be forced to attack that target until Crazy Puppet wears off.
2 140 28 seconds 700 300 N/A Applies Crazy Puppet to target for 3 seconds. If target comes within a 300 radius of any unit while Crazy Puppet is active, it will be forced to attack that target until Crazy Puppet wears off.
3 155 26 seconds 700 350 N/A Applies Crazy Puppet to target for 3.5 seconds. If target comes within a 250/300/350/400 radius of any unit while Crazy Puppet is active, it will be forced to attack that target until Crazy Puppet wears off.
4 170 24 seconds 700 400 N/A Applies Crazy Puppet to target for 4 seconds. If target comes within a 400 radius of any unit while Crazy Puppet is active, it will be forced to attack that target until Crazy Puppet wears off.
Crazy Puppet Effects
Level Effects
1 Forced to attack closest unit in a 250 radius, Silenced
2 Forced to attack closest unit in a 300 radius, Silenced
3 Forced to attack closest unit in a 350 radius, Silenced
4 Forced to attack closest unit in a 400 radius, Silenced

Notes

  • Any unit with Crazy Puppet active on them will be forced to attack enemy heroes first, then enemy creeps, then all units last.
  • All attacks are non-lethal.


Whiplash

Puppetmasterskill3.gif

Action: Passive
Imbuing his attack with his magical Puppet Strings, the Puppet Master is able to increase his base damage and unleash devastating attacks that damage multiple enemies.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 N/A N/A N/A N/A N/A +5% Base Damage

Starts with 5 charges. On attack, removes a charge. When only one charge remains, the next attack will have a 100% chance to deal a 1.25x critical strike and apply 25% splash damage in radius of 150 and charges are reset to 5.

Not attacking for 12 seconds will remove a charge.

2 N/A N/A N/A N/A N/A +10% Base Damage

Starts with 5 charges. On attack, removes a charge. When only one charge remains, the next attack will have a 100% chance to deal a 1.5x critical strike and apply 50% splash damage in radius of 150 and charges are reset to 5.

Not attacking for 10 seconds will remove a charge.

3 N/A N/A N/A N/A N/A +15% Base Damage

Starts with 5 charges. On attack, removes a charge. When only one charge remains, the next attack will have a 100% chance to deal a 1.75x critical strike and apply 70% splash damage in radius of 150 and charges are reset to 5.

Not attacking for 8 seconds will remove a charge.

4 N/A N/A N/A N/A N/A +20% Base Damage

Starts with 5 charges. On attack, removes a charge. When only one charge remains, the next attack will have a 100% chance to deal a 2x critical strike and apply 100% splash damage in radius of 150 and charges are reset to 5.

Not attacking for 6 seconds will remove a charge.

Notes


Voodoo Puppet

Puppetmasterskill4.gif

Action: Target Unit
Target: Enemy Units
Type: Superior Magic
The Puppet Master imbues the essence of a target enemy in his Puppet. The Puppet can then be attacked by the Puppet Master or any of his allies. The puppet takes increased damage, and transfers damage taken to the target as Superior Magic damage.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 150 150 seconds 600 N/A N/A Spawns a Puppet near self that is linked to target.

Any damage taken by the Puppet is transferred in full to the target as Superior Magic damage, regardless of the Puppet's remaining health.

The Puppet has a maximum health of 450 and takes 160% damage.

Lasts until target gets more than 1500 units away from spawned Puppet, or until Puppet is killed.

2 200 150 seconds 600 N/A N/A Spawns a Puppet near self that is linked to target.

Any damage taken by the Puppet is transferred in full to the target as Superior Magic damage, regardless of the Puppet's remaining health.

The Puppet has a maximum health of 700 and takes 180% damage.

Lasts until target gets more than 1500 units away from spawned Puppet, or until Puppet is killed.

3 250 150 seconds 600 N/A N/A Spawns a Puppet near self that is linked to target.

Any damage taken by the Puppet is transferred in full to the target as Superior Magic damage, regardless of the Puppet's remaining health.

The Puppet has a maximum health of 950 and takes 210% damage.

Lasts until target gets more than 1500 units away from spawned Puppet, or until Puppet is killed.





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