Patch 0.1.47

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[edit] 0.1.47.1

  • Fix a part of the Single Draft interface showing up in other modes
  • Fix the rate at which clients ping game servers
  • New recommended items for The Dark Lady

[edit] 0.1.47

[edit] General

  • Single Draft game mode now displays your allied player's hero choices
  • Updates to Fog of War to improve player ability to juke
  • Getting information on a player who is in game will display their current game time
  • Channeling spells will now break if the target and caster get too far away from each other
  • Can no longer teleport (with Post Haste) to pets. Includes Couriers, Defiler's ult, Zephyr's tornadoes, and Arachna's spider pet.
  • Shops are now larger and better! Outpost updated! Hurrah!
  • Fixed a bug stopping projectiles from being shot off the edge of the map (Stopped you from throwing an arrow towards the edge of the map, etc)
  • Non-damaging stuns now count for assists
  • Changed invisibility rune to not expire until you actually complete an attack
  • Ultimates that go through Magic Immunity are now tagged as Superior Magic
  • Regeneration from the Regen Rune now expires when you are full life and mana
  • Added new jukespots and new places you can buy from the secret shops on Caldavar
  • Tweaked Tower AI significantly
  • Heroes that cast targetted DoTs make those they target deniable by teammates when under 10%
  • Denying a hero no longer grants the deny-er gold

[edit] Items

[edit] Steamboots

[edit] Enhanced Marchers

  • Unchanged Recipe. 1500 total
  • 65 Movement Speed
  • +16 damage
  • 30 attack speed
  • Phased effect now lasts for 5 seconds with a 10 second cooldown
  • Using abilities while Phased will no longer remove the Phased Effect

[edit] Flayer Removed

[edit] Riftshards reworked

  • Takes a Punch Dagger, Broadsword, and 950 recipe. 2650 total.
  • 950 recipe can be bought to upgrade the item 3 more times
  • +45/55/65/75 damage
  • 10/13/16/20% chance to crit
  • 1.8/2.0/2.2/2.4 crit damage

[edit] New item: Major Totem

  • +4 all stats, 540 gold

[edit] New Item: Nome's Wisdom

  • Takes a Ring of the Teacher, Great Arcana, and 325 recipe. 2500 total.
  • 6 int, 10 damage, 10 attack speed
  • +4 armor, +1 mana regen aura
  • Any heroes under the effect of the aura are healed for 25% of their mana costs when casting spells.

[edit] New Item: Harkon's Blade

  • Located in the Morph Attack shop
  • Takes a Great Arcana, Acolyte's Staff, and 725 recipe. 5100 total.
  • 35 int, 25 damage, 10 attackspeed, 150% Mana Regen
  • Toggle item. When toggled on, attacks deal Magic damage instead of Physical. Drains 100 mana per attack and applies Harkon's Blade to the target
  • Harkon's Blade Debuff: Lowers Magic Armor by 5 for 6 seconds.

[edit] Couriers learned some new tricks

  • Recipies now form on couriers
  • Neutrals will no longer attack them unless a courier stops moving on top of them
  • Added an ability to fly/run to you and drop all items you own onto your hero (Delivery)
  • Added an ability to fly/run back to the well (Homeward Bound)

[edit] Behemoth's Heart Re-worked

  • Recipe the same, cost the same, still grants 35 strength and 300 health
  • Grants .75% regen to Strength heroes
  • Grants +10% to all damage done for Agility Heroes
  • Grants -15% cooldowns and +30 cast speed to Intelligence Heroes

[edit] New Heroes

[edit] Pandamonium

  • New Strength hero for the Legion
  • Flurry
    • Deals Physical damage equal to one attack with +15/30/45/60% base damage to targets infront of self. Self and targets are pushed forward 100 units. Each use of this ability consumes 1 charge. 1 charge is restored every 4 seconds. Maximum of 1,2,3,4 charges.
  • Flick
    • Throws target unit behind Pandamonium. Upon landing, applies Flicked to target for 6 seconds.
    • Flicked: -6 armor and reduces movement speed by 20/30/40/50% initially, recovering to full speed over the duration.
  • Cannon Ball
    • Throws Pandamonium toward target location over 0.95 seconds. Upon landing, damages enemies in a 400 radius for 75/125/175/225 Physical damage. Enemy units in a 200 radius are stunned for .75/1.25/1.75/2.25 seconds. Stuns Pandamonium for 1.5 seonds if no enemies are stunned.
  • Face Smash
    • Channeling. Applies Face Smash to target for the duration of the channel. Deals one attack every second over the duration, for a total of 4 attacks. Each attack deals +33/66/100% base damage.

[edit] Heroes

[edit] Accursed

  • Fixed Shield to refresh amount absorbed when it is recast on the same target
  • Sear now grants allies a buff again instead of just himself
  • Shield and Flame Consumption now remove stuns

[edit] Armadon

  • Armordillo now procs an extra spray faster

[edit] Behemoth

  • Movespeed increased from 290 to 300

[edit] Blacksmith

  • Recoded Frenzy to cast correctly on creeps
  • Added delays for the multicast impacts for Fireball
  • Want to know the last change? TOO BAD! IT'S ME, BLACKSMITH!

[edit] Blood Hunter

  • Fixed tooltips

[edit] Chronos

  • Bash damage can proc while the stun is on cooldown

[edit] Dark Lady

  • Base strength increased from 18 to 22
  • Base intelligence increased from 13 to 16, gain increased from 1.75 to 1.9
  • Dark Blades cool down changed from 25 seconds to 26/22/18/14 seconds
  • Mana cost of Charging Strikes set to 75 at all levels. Each consecutive attack while charging will deal 15% less damage, reduced from 25%. Applies a self buff at the end, increasing attack speed significantly.
  • Taint Soul slightly reworked:
    • Mana cost reduced from 90/110/130/150 to 35/45/55/65
    • Range increased from 1000 to 1200
    • Damage reduced from 75/125/175/225 to 60/90/120/150
  • Cover of Darkness
    • Duration reduced from 6/9/12 to 4/6/8 seconds
    • Movement speed slow changed from 5% to 5%/10%/15%
    • Sight range set to 500 at all levels

[edit] Devourer

  • Hook range increased, touch radius decreased. Total range is now 1160.
  • Hook now brings your target next to the Devourer instead of 128 units away

[edit] Glacius

  • Ice Imprisonment now lasts 10 seconds on non-hero and non-pets.

[edit] Keeper of the Forest

  • Root can now hit magic immune units

[edit] Kraken

  • Splash is now Physical damage

[edit] Magebane Rework

  • Strength gain set to 1.6 per level
  • Mana Combustion
    • Now gives Magebane mana back equal to 1/4 of the mana burned
  • Flash
    • Minimum blink range removed
    • Adds Magic Armor to allied heroes and self after blinking
  • Spell Resistance
    • Removed
  • Mana Rift
    • Tooltip fixed
  • New Ability: Master of the Mantra (E)
    • Passive Aura
    • 600 Radius on all enemy heroes
    • -15/20/25/30 Cast Speed
    • Damaged for 35/50/65/80% of abilities and items manacost when cast

[edit] Maliken

  • Fixed splash damage when in Posession form
  • Increased base strength from 18 to 22, damage recuded by 4 to compensate
  • Can no longer teleport to his sword while Immobilized

[edit] Nymphora

  • Changed Nymphora's call to disjoint the target (to stop a Predator from leaping across the map)

[edit] Ophelia

  • Ophelia's Touch will no longer heal wards
  • Fixed Ophelia's Judgment to always reference the well
  • Can no longer befriend the very large creatures of Newerth

[edit] Pebbles

  • Fixed Chuck (again!)

[edit] Pharaoh

  • Lowered his Aggro radius to 100 while inside his Wall of Mummies. Stops him getting pushed to the edge of the wall and being stuck there.

[edit] Plague Rider

  • Fixed tooltips
  • Fixed Cursed Shield to not debuff ranged units
  • Recoded Plague Carrier to function properly and increased speed to 522

[edit] Pollywog Priest

  • Fixed Electric Jolt (again!)

[edit] Predator

  • Mana cost on Terror reduced from 100/200/300 to 100/150/200

[edit] Puppet Master

  • Added a stop command to Puppet Show to stop spells in midcast

[edit] Scout

  • Can no longer nail Kongor with Marksman Shot
  • Added an initial mana cost of 30 to Vanish
  • Disarm can no longer disarm a target within 4 seconds of them being disarmed. Disarm duration decreased from 3 seconds to 2 seconds.
  • Fixed a bug preventing certain items from expiring his invisibility

[edit] Soul Reaper

  • Fixed base damage to the proper amount
  • Judgment does not hit invisible units anymore
  • Demonic Execution damage is properly lowered by Magic Armor
  • Demonic Execution can no longer be used on Kongor
  • Withering Presence will no longer hurts wards
  • Soul Reaper now dies in a very impressive way

[edit] Succubus

  • Can no longer cast Smitten on Kongor. Kongor smash instead.

[edit] Voodoo Jester

  • Acid Cocktail will no longer bounce off runes or catapaults
  • Fixed Acid Cocktail from spawning two projectiles when the original target becomes invalid

[edit] Wild Soul

  • Changed Booboo's entangle cooldown to 3 seconds
  • Booboo is no longer stunned for longer then a hero

[edit] Wretched Hag

  • Sonar Scream cooldown is now 7 seconds
  • Bat Blast cone reworked, should be more accurate
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