Overload

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Overload

Action: Self Position
Target: Non-boss Visible Enemy Units
Type: Phyiscal
The Corrupted Disciple overloads his armor with electricity for a short time, jolting the lowest health target around him over and over, lowering their armor in the process.

Too much power!

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 100 80 seconds N/A 525 20 seconds Shoots a jolt every 0.85 seconds that does 37.5 Physical damage to the lowest health target in the radius around the Disciple. Applies Jolted for 3 seconds to the targeted unit. Adds a charge to Jolted each time the same unit is hit.
2 100 70 seconds N/A 525 25 seconds Shoots a jolt every 0.75 seconds that does 50 Physical damage to the lowest health target in the radius around the Disciple. Applies Jolted for 3 seconds to the targeted unit. Adds a charge to Jolted each time the same unit is hit.
3 100 60 seconds N/A 525 30 seconds Shoots a jolt every 0.6 seconds that does 62.5 Physical damage to the lowest health target in the radius around the Disciple. Applies Jolted for 3 seconds to the targeted unit. Adds a charge to Jolted each time the same unit is hit.
Jolted Effects
Level Effects
all -1 armor per charge
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