From HoNWiki
| Night Hound
|
|
| Level 1 stats
|
| Damage
| 48-52
|
| Armor
| 6.36
|
| Movement Speed
| 305
|
| Attack Type
| Melee (125)
|
| Attack Rate
| 0.59
|
| Attributes
|
| Strength
| 17 (+2.0)
|
| Agility
| 24 (+2.9)
|
| Intelligence
| 14 (+1.3)
|
| Team
|
| Legion
|
| Dota Version
|
| Rikimaru the Stealth Assassin
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| More Details
|
Scurrilous rumors of unnatural parentage have haunted this proud, leonine warrior his entire life. He long served in the Beast Horde as a shadowy scout and assassin before taking on a comparable role in the new Legion. Wherever he came from, Night Hound is a welcome ally and a deadly foe.
Skills
|
|
| Action:
| Target Position
|
| Target:
| Enemy Units
|
| Type:
| Magic
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| Night Hound throws a smoke bomb at target location. Enemies standing within the smoke are silenced and will have a higher chance to miss with their attacks. Enemies within the cloud also have reduced movement and attack speed and creeps ignore the Night Hound.
|
Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 75
| 15 seconds
| 425
| 250
| 6 seconds
| Creates a smoke cloud which applies Smoke Bomb to units within it.
|
| 2
| 80
| 15 seconds
| 425
| 275
| 6 seconds
| Creates a smoke cloud which applies Smoke Bomb to units within it.
|
| 3
| 85
| 15 seconds
| 425
| 300
| 6 seconds
| Creates a smoke cloud which applies Smoke Bomb to units within it.
|
| 4
| 90
| 15 seconds
| 425
| 325
| 6 seconds
| Creates a smoke cloud which applies Smoke Bomb to units within it.
|
Smoke Bomb Effects
| Level
| Effects
|
| 1
| 25% Movement Slow, -25 Attack Speed, 40% Miss Chance, Silenced
|
| 2
| 25% Movement Slow, -25 Attack Speed, 50% Miss Chance, Silenced
|
| 3
| 25% Movement Slow, -25 Attack Speed, 60% Miss Chance, Silenced
|
| 4
| 25% Movement Slow, -25 Attack Speed, 70% Miss Chance, Silenced
|
|
|
| Action:
| Target Unit
|
| Target:
| All Other Units
|
| Type:
| Physical
|
| Taking full advantage of the element of surprise, Night Hound teleports to a target unit. If target unit is an enemy, Night Hound will strike them when he teleports, dealing additional damage.
|
Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 50
| 20 seconds
| 700
| N/A
| N/A
| Teleport self to target and attack with 30 bonus damage.
|
| 2
| 50
| 15 seconds
| 700
| N/A
| N/A
| Teleport self to target and attack with 60 bonus damage.
|
| 3
| 50
| 10 seconds
| 700
| N/A
| N/A
| Teleport self to target and attack with 90 bonus damage.
|
| 4
| 50
| 5 seconds
| 700
| N/A
| N/A
| Teleport self to target and attack with 120 bonus damage.
|
Notes
- The Night Hound teleports behind the target.
- If target is an allied unit, no damage will be dealt.
|
|
| Action:
| Passive
|
| Target:
| On Attack
|
| Type:
| Physical
|
| Night Hound is a master at exploiting openings in combat. When he attacks a target from behind, he does extra damage.
|
Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| N/A
| N/A
| N/A
| N/A
| N/A
| When behind target, adds 0.25x attacker's Agility as bonus attack damage.
|
| 2
| N/A
| N/A
| N/A
| N/A
| N/A
| When behind target, adds 0.5x attacker's Agility as bonus attack damage.
|
| 3
| N/A
| N/A
| N/A
| N/A
| N/A
| When behind target, adds 0.75x attacker's Agility as bonus attack damage.
|
| 4
| N/A
| N/A
| N/A
| N/A
| N/A
| When behind target, adds 1.0x attacker's Agility as bonus attack damage.
|
Notes
- Behind target is 105 degrees to side, where 0 is the facing point.
- Does not count as Critical Strike ( Riftshards works with this skill ).
|
|
| Night Hound learns to better conceal himself, making him invisible to the naked eye when not attacking.
|
Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| N/A
| N/A
| N/A
| N/A
| N/A
| Stealth with 3 second fade time.
|
| 2
| N/A
| N/A
| N/A
| N/A
| N/A
| Stealth with 2.25 second fade time.
|
| 3
| N/A
| N/A
| N/A
| N/A
| N/A
| Stealth with 1.5 second fade time.
|
Notes
- If Night Hound is silenced this ability will be disabled; if he is silenced while invisible he will come out of invisibility.
- Night hound will not autoattack enemy units unless he is given an attack command, either target specific or attack-to-location.