Myrmidon

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Myrmidon
Level 1 stats
Damage 42-50
Armor 1
Movement Speed 300
Attack Type Ranged (450)
Attack Rate 0.59
Attributes
Strength 19 (+1.8)
Agility 15 (+1.2)
Intelligence 24 (+2.9)
Team
Hellbourne
Dota Version
Unique to HoN
More Details


Myrmidon's allegiance to the Legion was always tenuous at best; the sharkman's joy in the carnage of combat left many suspicious. It was not until a Legion sorcerer uncovered that Myrmidon was himself a member of a shadowy race of deep-sea daemons that true panic set in, but by then it was too late. A trail of blood and devastation marked Myrmidon's escape to the ranks of the Hellbourne. Now, wielding the destructive might of a tsunami, he wreaks havoc among those who once claimed him as an ally.


Contents

Skills

Weed Field

Action: Target Position
Target: Enemy Units
Type: Magic
Myrmidon calls forth a line of seaweed from the ground to entangle and bind his enemies.

Ya'll are in a weed field.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 90 10 seconds 1000 N/A N/A Line of 1000 length in target direction. After a 1 second delay, the line binds any enemies foolish enough to still be standing in it, applying Weeded to them for 1 seconds.
2 100 10 seconds 1000 N/A N/A Line of 1000 length in target direction. After a 1 second delay, the line binds any enemies foolish enough to still be standing in it, applying Weeded to them for 1.33 seconds.
3 110 10 seconds 1000 N/A N/A Line of 1000 length in target direction. After a 1 second delay, the line binds any enemies foolish enough to still be standing in it, applying Weeded to them for 1.66 seconds.
4 120 10 seconds 1000 N/A N/A Line of 1000 length in target direction. After a 1 second delay, the line binds any enemies foolish enough to still be standing in it, applying Weeded to them for 2 seconds.
Weeded Effects
Level Effects
all Stunned, Revealed, 125 Magic damage per second


Magic Carp

Action: Target Unit
Target: Enemy Units
Type: Magic
Myrmidon unleashes his underwater companion on his enemies! The magical carp will chase down Myrmidon's unfortunate target, impacting them with tremendous force and even stunning unprepared foes.

Magic Carp, use Splash!

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 85 10 seconds 750 N/A N/A Deals 100 Magic damage to target enemy unit. If the target is moving at the time of impact, it is stunned for 1 second.
2 95 10 seconds 750 N/A N/A Deals 150 Magic damage to target enemy unit. If the target is moving at the time of impact, it is stunned for 1.5 seconds.
3 105 10 seconds 750 N/A N/A Deals 200 Magic damage to target enemy unit. If the target is moving at the time of impact, it is stunned for 2 seconds.
4 115 10 seconds 750 N/A N/A Deals 250 Magic damage to target enemy unit. If the target is moving at the time of impact, it is stunned for 2.5 seconds.

Notes

  • Unit must actually be moving (via command) in order for Magic Carp to stun. It will not stun units that are being dragged or pushed.


Wave Form

Action: Target Position
Target: Enemy Units
Type: Magic
Myrmidon manifests the sea's rage and turns into water, surging forward with incredible speed and slowing everything in his path.

Kowabungaaaaa

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 70 24 seconds 850 200 N/A Surges to target location, using pathing. Enemies that Myrmidon passes through with Wave Form have Splashed applied to them for 3 seconds.
2 75 20 seconds 850 200 N/A Surges to target location, using pathing. Enemies that Myrmidon passes through with Wave Form have Splashed applied to them for 3 seconds.
3 80 16 seconds 850 200 N/A Surges to target location, using pathing. Enemies that Myrmidon passes through with Wave Form have Splashed applied to them for 3 seconds.
4 85 12 seconds 850 200 N/A Surges to target location, using pathing. Enemies that Myrmidon passes through with Wave Form have Splashed applied to them for 3 seconds.
Splashed Effects
Level Effects
1 15% Movement Slow, -1 Magic Armor
2 25% Movement Slow, -2 Magic Armor
3 35% Movement Slow, -3 Magic Armor
4 45% Movement Slow, -4 Magic Armor


Forced Evolution

Action: Self
Myrmidon can transform himself at will into a terrifying monstrosity, capable of besting even the hardiest warriors in melee combat.

What?
MYRMIDON is evolving!

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 100 60 seconds N/A N/A N/A Applies Evolved to self for 15 seconds. Attacks while Evolved apply Waterlogged to the target for 3 seconds.
2 150 60 seconds N/A N/A N/A Applies Evolved to self for 15 seconds. Attacks while Evolved apply Waterlogged to the target for 3 seconds.
3 200 60 seconds N/A N/A N/A Applies Evolved to self for 15 seconds. Attacks while Evolved apply Waterlogged to the target for 3 seconds.
Evolved Effects
Level Effects
1 +200 Max Health
Attacks at melee range
Attacks deal 125 Magic damage instead of normal Physical damage to organic, non-Magic Immune units.
2 +300 Max Health
Attacks at melee range
Attacks deal 175 Magic damage instead of normal Physical damage to organic, non-Magic Immune units.
3 +400 Max Health
Attacks at melee range
Attacks deal 225 Magic damage instead of normal Physical damage to organic, non-Magic Immune units.
Waterlogged Effects
Level Effects
1 15% Movement Slow
2 25% Movement Slow
3 35% Movement Slow





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