Moraxus

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Moraxus
Level 1 stats
Damage 47-53
Armor 3.24
Movement Speed 300
Attack Type Melee (125)
Attack Rate 0.59
Attributes
Strength 23 (+2.8)
Agility 16 (+1.7)
Intelligence 16 (+1.7)
Team
Hellbourne
Dota Version
Unique to HoN
More Details


Leaving a trail of headless and maimed corpses in his wake, the blade-throwing Moraxus is among the most feared of the Hellbourne daemons. Some speculate he was once a Beast, transformed by sheer agony in the pits of hell. Others claim he is an elemental creature of warfare itself. Whatever his origin, Moraxus is an unstoppable, implacable foe.


Contents

Skills

Quake

Action: Self Position
Target: Enemy Units
Type: Magic
Makes the ground quake beneath Moraxus, damaging and stunning nearby enemy units.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 90 12 seconds N/A 300 N/A Deals 100 Magic damage to enemy units in radius and stuns them for 1 seconds.
2 105 12 seconds N/A 300 N/A Deals 150 Magic damage to enemy units in radius and stuns them for 1.5 seconds.
3 120 12 seconds N/A 300 N/A Deals 200 Magic damage to enemy units in radius and stuns them for 2 seconds.
4 135 12 seconds N/A 300 N/A Deals 250 Magic damage to enemy units in radius and stuns them for 2.5 seconds.


Arcane Shield

Action: Passive/Self
Moraxus gains bonus armor and can absorb enemy spell energies with expert timing.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 50 30 seconds N/A N/A 2 seconds Passive: +2 Armor

For 2 seconds, Moraxus will absorb the next ability targeted against him or magic projectile that hits him. If something is successfully absorbed, Moraxus has Arcane Surge applied to him for 5 seconds.

2 50 25 seconds N/A N/A 2 seconds Passive: +4 Armor

For 2 seconds, Moraxus will absorb the next ability targeted against him or magic projectile that hits him. If something is successfully absorbed, Moraxus has Arcane Surge applied to him for 5 seconds.

3 50 20 seconds N/A N/A 2 seconds Passive: +6 Armor

For 2 seconds, Moraxus will absorb the next ability targeted against him or magic projectile that hits him. If something is successfully absorbed, Moraxus has Arcane Surge applied to him for 5 seconds.

4 50 15 seconds N/A N/A 2 seconds Passive: +8 Armor

For 2 seconds, Moraxus will absorb the next ability targeted against him or magic projectile that hits him. If something is successfully absorbed, Moraxus has Arcane Surge applied to him for 5 seconds.

Arcane Surge Effects
Level Effects
1 +70 Movement Speed, +20 Damage
2 +110 Movement Speed, +40 Damage
3 +150 Movement Speed, +60 Damage
4 +190 Movement Speed, +80 Damage


More Axes

Action: Target Position
Target: Organic Enemy Units
Type: Magic
Moraxus is armed with more axes, which he may throw at enemies as presents.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 30 1 second 1000 60 N/A Consumes a charge to throw an axe toward target location, dealing 30 + 3% of target's Max Health in Magic damage and applying a charge of Axed! to the first target encountered.

Maximum of 1 charge that refresh every 8 seconds.

2 30 1 second 1000 60 N/A Consumes a charge to throw an axe toward target location, dealing 40 + 4% of target's Max Health in Magic damage and applying a charge of Axed! to the first target encountered.

Maximum of 2 charges that refresh every 7 seconds.

3 30 1 second 1000 60 N/A Consumes a charge to throw an axe toward target location, dealing 50 + 5% of target's Max Health in Magic damage and applying a charge of Axed! to the first target encountered.

Maximum of 3 charges that refresh every 6 seconds.

4 30 1 second 1000 60 N/A Consumes a charge to throw an axe toward target location, dealing 60 + 6% of target's Max Health in Magic damage and applying a charge of Axed! to the first target encountered.

Maximum of 4 charges that refresh every 5 seconds.

Axed! Effects
Level Effects
all 15% Movement Slow per charge

Notes

  • Axed! stacks up to 3 times.
  • Axed! lasts 3 seconds.


Matraxe

Action: Self
Target: Organic Enemy Units
Type: Magic
Moraxus creates a defensive axe matrix which feeds off of the energies of nearby enemies. Moraxus may detonate the matrix to deal damage to nearby enemies.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 100 80 seconds N/A 400 N/A Activates Matraxe on Moraxus, which starts with 200 health. The Matraxe may grow to a maximum of 400 health and lasts for 10 seconds or until detonated.
2 150 70 seconds N/A 400 N/A Activates Matraxe on Moraxus, which starts with 300 health. The Matraxe may grow to a maximum of 600 health and lasts for 10 seconds or until detonated.
3 200 60 seconds N/A 400 N/A Activates Matraxe on Moraxus, which starts with 400 health. The Matraxe may grow to a maximum of 800 health and lasts for 10 seconds or until detonated.
Matraxe Effects
Level Effects
all Absorbs incoming post-mitigation damage. The Matraxe gains 20 health per second for each hero in a 800 radius. Explodes for Magic damage equal to the Matraxe's current health in a 400 radius when detonated or when it expires.





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