From HoNWiki
| Moraxus
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| Level 1 stats
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| Damage
| 47-53
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| Armor
| 3.24
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| Movement Speed
| 300
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| Attack Type
| Melee (125)
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| Attack Rate
| 0.59
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| Attributes
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| Strength
| 23 (+2.8)
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| Agility
| 16 (+1.7)
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| Intelligence
| 16 (+1.7)
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| Team
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| Hellbourne
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| Dota Version
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| Unique to HoN
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| More Details
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Leaving a trail of headless and maimed corpses in his wake, the blade-throwing Moraxus is among the most feared of the Hellbourne daemons. Some speculate he was once a Beast, transformed by sheer agony in the pits of hell. Others claim he is an elemental creature of warfare itself. Whatever his origin, Moraxus is an unstoppable, implacable foe.
Skills
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| Action:
| Self Position
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| Target:
| Enemy Units
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| Type:
| Magic
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| Makes the ground quake beneath Moraxus, damaging and stunning nearby enemy units.
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Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 90
| 12 seconds
| N/A
| 300
| N/A
| Deals 100 Magic damage to enemy units in radius and stuns them for 1 seconds.
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| 2
| 105
| 12 seconds
| N/A
| 300
| N/A
| Deals 150 Magic damage to enemy units in radius and stuns them for 1.5 seconds.
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| 3
| 120
| 12 seconds
| N/A
| 300
| N/A
| Deals 200 Magic damage to enemy units in radius and stuns them for 2 seconds.
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| 4
| 135
| 12 seconds
| N/A
| 300
| N/A
| Deals 250 Magic damage to enemy units in radius and stuns them for 2.5 seconds.
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| Moraxus gains bonus armor and can absorb enemy spell energies with expert timing.
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Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 50
| 30 seconds
| N/A
| N/A
| 2 seconds
| Passive: +2 Armor
For 2 seconds, Moraxus will absorb the next ability targeted against him or magic projectile that hits him. If something is successfully absorbed, Moraxus has Arcane Surge applied to him for 5 seconds.
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| 2
| 50
| 25 seconds
| N/A
| N/A
| 2 seconds
| Passive: +4 Armor
For 2 seconds, Moraxus will absorb the next ability targeted against him or magic projectile that hits him. If something is successfully absorbed, Moraxus has Arcane Surge applied to him for 5 seconds.
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| 3
| 50
| 20 seconds
| N/A
| N/A
| 2 seconds
| Passive: +6 Armor
For 2 seconds, Moraxus will absorb the next ability targeted against him or magic projectile that hits him. If something is successfully absorbed, Moraxus has Arcane Surge applied to him for 5 seconds.
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| 4
| 50
| 15 seconds
| N/A
| N/A
| 2 seconds
| Passive: +8 Armor
For 2 seconds, Moraxus will absorb the next ability targeted against him or magic projectile that hits him. If something is successfully absorbed, Moraxus has Arcane Surge applied to him for 5 seconds.
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Arcane Surge Effects
| Level
| Effects
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| 1
| +70 Movement Speed, +20 Damage
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| 2
| +110 Movement Speed, +40 Damage
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| 3
| +150 Movement Speed, +60 Damage
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| 4
| +190 Movement Speed, +80 Damage
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| Action:
| Target Position
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| Target:
| Organic Enemy Units
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| Type:
| Magic
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| Moraxus is armed with more axes, which he may throw at enemies as presents.
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Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 30
| 1 second
| 1000
| 60
| N/A
| Consumes a charge to throw an axe toward target location, dealing 30 + 3% of target's Max Health in Magic damage and applying a charge of Axed! to the first target encountered.
Maximum of 1 charge that refresh every 8 seconds.
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| 2
| 30
| 1 second
| 1000
| 60
| N/A
| Consumes a charge to throw an axe toward target location, dealing 40 + 4% of target's Max Health in Magic damage and applying a charge of Axed! to the first target encountered.
Maximum of 2 charges that refresh every 7 seconds.
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| 3
| 30
| 1 second
| 1000
| 60
| N/A
| Consumes a charge to throw an axe toward target location, dealing 50 + 5% of target's Max Health in Magic damage and applying a charge of Axed! to the first target encountered.
Maximum of 3 charges that refresh every 6 seconds.
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| 4
| 30
| 1 second
| 1000
| 60
| N/A
| Consumes a charge to throw an axe toward target location, dealing 60 + 6% of target's Max Health in Magic damage and applying a charge of Axed! to the first target encountered.
Maximum of 4 charges that refresh every 5 seconds.
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Axed! Effects
| Level
| Effects
|
| all
| 15% Movement Slow per charge
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Notes
- Axed! stacks up to 3 times.
- Axed! lasts 3 seconds.
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| Action:
| Self
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| Target:
| Organic Enemy Units
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| Type:
| Magic
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| Moraxus creates a defensive axe matrix which feeds off of the energies of nearby enemies. Moraxus may detonate the matrix to deal damage to nearby enemies.
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Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 100
| 80 seconds
| N/A
| 400
| N/A
| Activates Matraxe on Moraxus, which starts with 200 health. The Matraxe may grow to a maximum of 400 health and lasts for 10 seconds or until detonated.
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| 2
| 150
| 70 seconds
| N/A
| 400
| N/A
| Activates Matraxe on Moraxus, which starts with 300 health. The Matraxe may grow to a maximum of 600 health and lasts for 10 seconds or until detonated.
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| 3
| 200
| 60 seconds
| N/A
| 400
| N/A
| Activates Matraxe on Moraxus, which starts with 400 health. The Matraxe may grow to a maximum of 800 health and lasts for 10 seconds or until detonated.
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Matraxe Effects
| Level
| Effects
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| all
| Absorbs incoming post-mitigation damage. The Matraxe gains 20 health per second for each hero in a 800 radius. Explodes for Magic damage equal to the Matraxe's current health in a 400 radius when detonated or when it expires.
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