Mojo

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Mojo

Action: Target Unit
Target: All Units
Voodoo Jester afflicts an ally with good mojo or an enemy with bad mojo. The good mojo passes to Voodoo Jester's allies, healing those around the target over time. The bad mojo drags down Voodoo Jester's enemies, causing those around the target to take damage over time.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 110 21 seconds 500 N/A N/A Applies Good Mojo to an ally or Bad Mojo to an enemy for 8 seconds.
2 120 18 seconds 500 N/A N/A Applies Good Mojo to an ally or Bad Mojo to an enemy for 8 seconds.
3 130 15 seconds 500 N/A N/A Applies Good Mojo to an ally or Bad Mojo to an enemy for 8 seconds.
4 140 12 seconds 500 N/A N/A Applies Good Mojo to an ally or Bad Mojo to an enemy for 8 seconds.
Good Mojo Effects
Level Effects
1 Heals 10 Health per second to allied units in a 340 radius around the affected unit.
2 Heals 20 Health per second to allied units in a 340 radius around the affected unit.
3 Heals 30 Health per second to allied units in a 340 radius around the affected unit.
4 Heals 40 Health per second to allied units in a 340 radius around the affected unit.
Bad Mojo Effects
Level Effects
1 Deals 10 Magic damage per second to enemy units in a 340 radius around the affected unit.
2 Deals 20 Magic damage per second to enemy units in a 340 radius around the affected unit.
3 Deals 30 Magic damage per second to enemy units in a 340 radius around the affected unit.
4 Deals 40 Magic damage per second to enemy units in a 340 radius around the affected unit.
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