A charge is gained every time a nearby enemy casts a spell. When activated, all charges are removed, restoring 15 health and mana per charge.
+1 charge every time an enemy hero in range casts a spell.
On Use Effect
Cooldown: 17 seconds
Restores 10 health and 15 mana per charge. Maximum of 10 charges.
The More You Know
The aura only works with one Mana Battery. Shares cooldown with Power Supply and other Mana Batteries.