Magic Immunity
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(Redirected from Magic immunity)
Magic Immunity protects a hero from magic damage. It will block them from being targeted by magic skills, or from taking damage from magic damage AOE skills.
There are several way to gain Magic Immunity:
- Shrunken Head: Grants 10 seconds of Magic Immunity with 75 second cooldown initially. Each use of the Shrunken Head reduces its duration by 1 second and the cooldown by 5 seconds. The duration will not go below 5 seconds nor will the cool down go below 55 seconds.
- Jereziah's Protective Charm: Provides Magic Immunity to target for 5/8/11/14 seconds.
- Predator's Stone Hide: Adds +3/6/9/12 armor and gives magic immunity. Lasts 3/3.75/4.5/5.25 seconds.
- Swiftblade's Blade Frenzy: Deals 80/100/120/140 Magic damage per second to enemy units in radius. Applies Blade Frenzy to self for duration of activation. Lasts 5 seconds. Provides magic immunity for duration.
Some Neutral Creeps also have Magic Immunity:
Ultimates that can be targeted at Magic Immune units are classified as Superior Magic. The following ultimates are considered Superior Magic:
- Behemoth's Shockwave (Initial wave only)
- Chronos' Chronofield
- Defiler's Unholy Expulsion
- Devourer's Devour
- Electrician's Cleansing Shock
- Glacius' Glacial Downpour
- Hellbringer's Summon Malphas
- Keeper of the Forest's Root
- Kraken's Whirlpool
- Ophelia's Ophelia's Touch
- Magebane's Mana Rift
- Maliken's Possession
- Nymphora's Teleport
- Pestilence's Swarm
- Plague Rider's Plague Carrier
- Pollywog Priest's Voodoo Wards
- Scout's Marksman Shot
- Soul Reaper's Demonic Execution
- Succubus' Succubus' Hold (Deals no damage, but steals mana)
- Vindicator's Final Chapter
- Voodoo Jester's Spirit Ward
- Zephyr's Wind Control
Other skills that go through Magic Immunity:
- Any Physical-type Skills
- Kraken's Splash
- Legionnaire's Taunt
- Each of Pandamonium's skills is physical has full effect against magic immunity.
- Pestilence's Impale will deal damage to a magic immune target, but not stun them.
- Scout's Electric Eye's AoE silence.
- Tempest's Elemental Void will still pull a player caught in its AOE towards the center, but you will not take damage.

