Magic Immunity
From HoNWiki
Magic Immunity provides protection from magic damage. It will block being targeted by magic skills and effects.
Contents |
[edit] Obtaining Magic immunity
- Items
-
- Shrunken Head
- provides Magic Immunity for self.
- Shrunken Head
- Skills
-
- Jereziah's Protective Charm
- Provides Magic Immunity to target.
- Predator's Stone Hide
- Provides magic immunity for self.
- Swiftblade's Blade Frenzy
- Provides magic immunity for self.
- Jereziah's Protective Charm
[edit] Neutral Creeps
Some Neutral Creeps also have Magic Immunity:
[edit] Ultimates
- Ultimates that can be targeted at Magic Immune units are classified as Superior Magic.
- These ultimates deal damage through Magic Immunity
-
- No effect-changes caused by Magic Immunity
- Defiler's Unholy Expulsion
- While the skill is Superior Magic it deals Physical Damage
- Defiler's Unholy Expulsion
- Reduced effectiveness due to Magic Immunity
- Behemoth's Shockwave
- Only initial wave deals damage through Magic Immunity
- Behemoth's Shockwave
- No effect-changes caused by Magic Immunity
- These ultimates stun/disable through Magic Immunity
-
- Disable
- Only Disable (contain other effects which are nullified by Magic immunity)
- Only Stun (contain other effects which are nullified by Magic immunity)
- Short-Duration Stuns
- These ultimates apply debuffs/buffs through Magic Immunity
-
- Buffs
- Only Buffs (contain other effects which are nullified by Magic immunity)
- Only Debuffs (contain other effects which are nullified by Magic immunity)
- Only Buff/Debuff (contain other effects which are nullified by Magic immunity)
- These ultimates have their effects go through Magic Immunity
-
- No effect-changes caused by Magic Immunity
- Reduced effectiveness due to Magic Immunity
- Bubbles's Kelp Field
- No stuns go through Magic Immunity
- Engineer's Energy Field
- Cleanses most Magic Immunities off (not Shrunken Head)
- Bubbles's Kelp Field
- Reduced effectiveness due to Magic Immunity
- Interrupts Channeling
- Targets Allies
- These ultimates are Physical (and will go through Magic Immunity undisturbed)
- Contain side effects
- Contain special requirements/behavior
[edit] Other skills
- Any Physical-type Skills go through Magic Immunity
- Normal Attacks are considered physical, thus the Attack Modifier's still work (if they deal Magical Damage it will still be nullified by Magic Immunity but the effect will still attach itself)
- example: Slither's Toxicity will apply it's effect, but will only stop target from regenerating health. While his Toxin Wards will still slow any Magic Immune targets they attack.
- Toxicity would of course start dealing damage right away when the magic immunity wears off.
- example: Slither's Toxicity will apply it's effect, but will only stop target from regenerating health. While his Toxin Wards will still slow any Magic Immune targets they attack.
- Skills that go through Magic Immunity
-
- Heroes who have only Physical Skills (and are thus unaffected by targets having Magic Immunity)
- Pandamonium
- Legionnaire
- Rampage
- Kraken only has one magical skill; Tsunami Charge
- Heroes who have only Physical Skills (and are thus unaffected by targets having Magic Immunity)
- No effect-changes caused by Magic Immunity
- Scout's Electric Eye's
- AoE silence caused by manual destruction of an eye go through Magic Immunity
- Scout's Electric Eye's
- No effect-changes caused by Magic Immunity
- Reduced effectiveness due to Magic Immunity
- Pestilence's Impale
- will deal damage to Magic Immune targets, but will not stun them.
- Tundra's Piercing Shards
- Half of the damage is Physical, the other Magical.
- Pestilence's Impale
- Reduced effectiveness due to Magic Immunity
[edit] Items
- Normal Attacks are considered physical, thus they will trigger any effects that items apply to them even when hitting Magic Immune targets. (some exceptions exist)
- Items whose effects do not affect/trigger through Magic Immunity
-
- The effect does not trigger
- Nullfire Blade
- Thunderclaw
- Charged Hammer
- Harkon's Blade
- This means it will not transform the damage to magical when hitting a Magic Immune target
- The effect does not trigger
[edit] Notes
- Some skills will affect Magic Immune targets, but one cannot cast them onto already Magic Immune targets
- These are often (always) Uncleansable, for example Blood Hunter's Hemorrhage.
- All (almost) Magic Immunity sources also cleanse upon cast.
- These are often (always) Uncleansable, for example Blood Hunter's Hemorrhage.
- Most healing skills cannot do damage or heal Magic Immune targets
- This goes as far as preventing non-magical damage and AoE-heals of non-magical type.

