Magic Immunity
From HoNWiki
Magic Immunity protects a hero from magic damage. It will block them from being targeted by magic skills, or from taking damage from magic damage AOE skills.
There are several way to gain Magic Immunity:
- Shrunken Head: Grants 10 seconds of Magic Immunity with 75 second cooldown initially. Each use of the Shrunken Head reduces its duration by 1 second and the cooldown by 5 seconds. The duration will not go below 5 seconds nor will the cool down go below 55 seconds.
- Predator's Stone Hide: Adds +3/6/9/12 armor and gives magic immunity. Lasts 3/3.75/4.5/5.25 seconds.
- Swiftblade's Blade Frenzy: Deals 80/100/120/140 Magic damage per second to enemy units in radius. Applies Blade Frenzy to self for duration of activation. Lasts 5 seconds. Provides magic immunity for duration.
- Jereziah's Protective Charm: Provides Magic Immunity to target for 5/10/15/20 seconds.
- Rampage's Stampede: Rampage gains Magic Immunity after Charging for 12 seconds.
All Ancient creeps have Magic Immunity.
Ultimates that can be targeted at Magic Immune units are classified as Superior Magic. The following ultimates are considered Superior Magic:
- Chronos' Chronofield
- Scout's Marksman Shot
- Glacius' Glacial Downpour
- Pollywog Priest's Voodoo Wards
- Ophelia's Ophelia's Touch
- Keeper of the Forest's Root
- Defiler's Unholy Expulsion
- Zephyr's Wind Control
- Voodoo Jester's Spirit Ward
- Hellbringer's Summon Malphas
- Magebane's Mana Rift
- Nymphora's Teleport
- Succubus' Succubus' Hold (Deals no damage, but steals mana)
- Plague Rider's Plague Carrier
- Soul Reaper's Demonic Execution
- Devourer's Devour
- Electrician's Cleansing Shock
- Kraken's Whirlpool
- Pestilence's Swarm
- Maliken's Possession
- Vindicator's Final Chapter
Other skills that go through Magic Immunity:
- Any Physical-type Skills
- Kraken's Splash (Physical, but deals Magic damage)
- Legionnaire's Taunt
- Each of Pandamonium's skills is physical has full effect against magic immunity.
- Pestilence's Impale will deal damage to a magic immune target, but not stun them.
- Scout's Electric Eye's AoE silence.
- Tempest's Elemental Void will still pull a player caught in its AOE towards the center, but you will not take damage.

