Magic Immunity

From HoNWiki
Jump to: navigation, search

Magic Immunity provides protection from magic damage. It will block being targeted by magic skills and effects.

Obtaining Magic immunity[edit]


  • Shrunken Head - Lasts 10 seconds. Duration decreases by 1 second per use, but will not go below 5 seconds.


Neutral Creeps[edit]

Some Neutral Creeps also have Magic Immunity:

Superior Magic[edit]

Certain heroes' fourth skill can target Magic Immune units. This is known as Superior Magic. However, what each skill does to a Magic Immune target varies.

Unaffected by Magic Immunity[edit]

Partially unaffected by Magic Immunity[edit]

Reduced damage[edit]

  • Behemoth's Shockwave - Initial wave goes through Magic Immunity, no additional damage
  • Engineer's Energy Field - Entering/Exiting the Energy Field deals damage and applies debuff (except Magic Immunity from Shrunken Head); also dispels Protective Charm; No damage dealt inside the Energy Field

No damage[edit]


Other skills[edit]

  • All Physical-type Skills go through Magic Immunity.
  • Other skills that go through Magic Immunity:
  • Normal Attacks are considered physical, thus Attack Modifiers still work. However, Magic Immunity will prevent damage from Magic-type DoT status effects.