Magic Immunity

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Magic Immunity protects a hero from magic damage. It will block them from being targeted by magic skills, or from taking damage from magic damage AOE skills.

There are several way to gain Magic Immunity:

  • Shrunken Head: Grants 10 seconds of Magic Immunity with 75 second cooldown initially. Each use of the Shrunken Head reduces its duration by 1 second and the cooldown by 5 seconds. The duration will not go below 5 seconds nor will the cool down go below 55 seconds.
  • Predator's Stone Hide: Adds +3/6/9/12 armor and gives magic immunity. Lasts 3/3.75/4.5/5.25 seconds.
  • Swiftblade's Blade Frenzy: Deals 80/100/120/140 Magic damage per second to enemy units in radius. Applies Blade Frenzy to self for duration of activation. Lasts 5 seconds. Provides magic immunity for duration.
  • Jereziah's Protective Charm: Provides Magic Immunity to target for 5/10/15/20 seconds.
  • Rampage's Stampede: Rampage gains Magic Immunity after Charging for 12 seconds.


All Ancient creeps have Magic Immunity.

Ultimates that can be targeted at Magic Immune units are classified as Superior Magic. The following ultimates are considered Superior Magic:

Other skills that go through Magic Immunity:

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