From HoNWiki
The following is a list of hero abilities boosted by Staff of the Master:
|
|
| Action:
| Target Both
|
| Target:
| Enemy Units
|
| Type:
| Magic
|
| The Wretched Hag lets loose a torrent of magical bats in a target direction. Enemies caught within the blast are heavily damaged. Keep clear of the cave.
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 250
| 135 (120) seconds
| 700
| N/A
| N/A
| Deals 290 (340) Magic damage and applies Haunted to targets in a line, up to 800 units away. Radius of the damaging line starts out at 100 and ends at 300.
|
| 2
| 360
| 135 (100) seconds
| 700
| N/A
| N/A
| Deals 430 (530) Magic damage and applies Haunted to targets in a line, up to 800 units away. Radius of the damaging line starts out at 100 and ends at 300.
|
| 3
| 500
| 135 (80) seconds
| 700
| N/A
| N/A
| Deals 600 (725) Magic damage and applies Haunted to targets in a line, up to 800 units away. Radius of the damaging line starts out at 100 and ends at 300.
|
Haunted Effects
| Level
| Effects
|
| all
| You must have Haunt learned in order for Haunted to have any effect.
|
Notes
- This ability can be boosted by Staff of the Master. Green denotes improved values.
- Level of Haunted is equal to level of Haunt.
|
|
| Action:
| Target Unit
|
| Target:
| Enemy Units
|
| Type:
| Magic
|
| Using power granted from Sol, Pyromancer hurls a blazing hot fireball at a target enemy, dealing massive damage.
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 280
| 150 seconds
| 600
| N/A
| N/A
| Deals 450 (650) Magic damage to target.
|
| 2
| 420
| 90 seconds
| 600
| N/A
| N/A
| Deals 675 (875) Magic damage to target.
|
| 3
| 680
| 55 seconds
| 600
| N/A
| N/A
| Deals 950 (1150) Magic damage to target.
|
Notes
|
|
| Action:
| Target Position
|
| Target:
| All Other Units
|
| Type:
| Superior Magic
|
| Chronos creates a field of energy that exists outside of time. Enemy units caught inside the field are frozen while ally units caught inside the field are slowed to nearly a stop. Chronos is immune to the rift's effects. Welcome to the Thunderdome!
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 150
| 120 (75) seconds
| 500
| 400
| 3 (4) seconds
| Applies Chronofield to all (enemy) units (and Time Dilation to ally units) who enter the target radius. Lasts for 3 seconds.
|
| 2
| 175
| 110 (75) seconds
| 600
| 400
| 4 (5) seconds
| Applies Chronofield to all (enemy) units (and Time Dilation to ally units) who enter the target radius. Lasts for 4 seconds.
|
| 3
| 200
| 100 (75) seconds
| 600
| 400
| 5 (6) seconds
| Applies Chronofield to all (enemy) units (and Time Dilation to ally units) who enter the target radius. Lasts for 5 seconds.
|
Chronofield Effects
| Level
| Effects
|
| all
| Stunned, Silenced, Perplexed, Disarmed, Immobilized
|
Time Dilation Effects
| Level
| Effects
|
| all
| 80% Movement Slow, 80% Attack Slow, -80 Cast Speed
|
Notes
|
|
| Action:
| Target Unit
|
| Target:
| All Units
|
| Type:
| Superior Magic
|
| Electrician shocks a target unit, removing debuffs and increasing movement speed if the target is an ally, or removing buffs and decreasing movement speed if target is an enemy. Don't taze me bro'
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 50
| 14 seconds
| 600
| N/A
| N/A
| Removes debuffs from target allied unit, or removes buffs from target enemy unit. Applies Cleansed to allies or Shocked to enemies for 5 seconds.
On use, instantly removes debuffs on self and applies Clensed to self for 5 seconds.
|
| 2
| 50
| 12 seconds
| 600
| N/A
| N/A
| Removes debuffs from target allied unit, or removes buffs from target enemy unit. Applies Cleansed to allies or Shocked to enemies for 5 seconds.
On use, instantly removes debuffs on self and applies Clensed to self for 5 seconds.
|
| 3
| 50
| 10 seconds
| 600
| N/A
| N/A
| Removes debuffs from target allied unit, or removes buffs from target enemy unit. Applies Cleansed to allies or Shocked to enemies for 5 seconds.
On use, instantly removes debuffs on self and applies Clensed to self for 5 seconds.
|
Cleansed Effects
| Level
| Effects
|
| 1
| +30% movement speed initially, decreases over 5 seconds
|
| 2
| +40% movement speed initially, decreases over 5 seconds
|
| 3
| +50% movement speed initially, decreases over 5 seconds
|
Shocked Effects
| Level
| Effects
|
| 1
| -40% movement speed initially, decreases over 5 seconds
|
| 2
| -60% movement speed initially, decreases over 5 seconds
|
| 3
| -80% movement speed initially, decreases over 5 seconds
|
Notes
- This ability can be boosted by Staff of the Master. Green denotes improved values.
- Cleansing Shock deals 600/800/1000 True damage to enemy summoned units.
|
|
| Action:
| Target Unit
|
| Target:
| Non-boss Enemies
|
| Type:
| Superior Magic
|
| The Soul Reaper summons a Demonic Execution against the target, stunning and dealing damage based on how close to death they are.
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 175
| 100 (70) seconds
| 600
| N/A
| N/A
| The amount of health the target is missing is multipled by .4 (.6). Magic damage is dealt to the target equal to this amount. Stuns for 1.5 seconds.
|
| 2
| 340
| 85 (70) seconds
| 600
| N/A
| N/A
| The amount of health the target is missing is multipled by .6 (.9). Magic damage is dealt to the target equal to this amount. Stuns for 1.5 seconds.
|
| 3
| 500
| 70 seconds
| 600
| N/A
| N/A
| The amount of health the target is missing is multipled by .9 (1.2). Magic damage is dealt to the target equal to this amount. Stuns for 1.5 seconds.
|
Notes
|
|
| Action:
| Target Unit
|
| Target:
| Enemy Units
|
| Type:
| Superior Magic
|
| The Devourer grabs a target enemy and feasts on their flesh, dealing massive damage for every second he feeds. Dahmer Reincarnate!
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[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 100
| 30 seconds
| 160
| N/A
| 3 seconds (Channeling)
| Applies Devour to target enemy for 3 seconds or until channel is canceled. Heals self equal to the damage done.
For each second of channel, a charge that lasts 7 seconds is added to Devourer. Each charge increases damage by 15, increases maximum health by 75, and increases the radius of Decay by 30.
|
| 2
| 130
| 30 seconds
| 160
| N/A
| 3 seconds (Channeling)
| Applies Devour to target enemy for 3 seconds or until channel is canceled. Heals self equal to the damage done.
For each second of channel, a charge that lasts 7 seconds is added to Devourer. Each charge increases damage by 25, increases maximum health by 125, and increases the radius of Decay by 40.
|
| 3
| 170
| 30 seconds
| 160
| N/A
| 3 seconds (Channeling)
| Applies Devour to target enemy for 3 seconds or until channel is canceled. Heals self equal to the damage done.
For each second of channel, a charge that lasts 7 seconds is added to Devourer. Each charge increases damage by 35, increases maximum health by 175, and increases the radius of Decay by 50.
|
Devour Effects
| Level
| Effects
|
| 1
| Stunned, Revealed, 75 + 0.75 x Strength Magic damage per second
|
| 2
| Stunned, Revealed, 125 + 0.75 x Strength Magic damage per second
|
| 3
| Stunned, Revealed, 175 + 0.75 x Strength Magic damage per second
|
Notes
- This ability can be boosted by Staff of the Master. Green denotes improved values.
- If the targeted unit gets more than 400 units away from Devourer, the channel will be broken.
- Each charge has its own duration, and gaining a charge will not reset its duration.
- The maximum health gained from the buff will also be added to the current health pool.
|
|
| Action:
| Self Position
|
| Target:
| Enemy Units
|
| Type:
| Magic
|
| Magmus channels the power of the lava, releasing it after a short delay. The resulting lava grows over time, damaging nearby enemies over several seconds.
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 175
| 140 (80) seconds
| N/A
| 300
| 2 seconds (Channeling)
| At the end of channel time, deals 110 Magic damage to targets in radius every 0.35 seconds for 1.8 (2.1) seconds and applies Eruption to enemy heroes for 3 seconds (5 seconds to enemy non-hero units). Radius grows from 300 to 550 (600) over 1.8 (2.1) seconds.
|
| 2
| 250
| 120 (80) seconds
| N/A
| 300
| 2 seconds (Channeling)
| At the end of channel time, deals 110 Magic damage to targets in radius every 0.35 seconds for 2.5 (2.8) seconds and applies Eruption to enemy heroes for 3 seconds (5 seconds to enemy non-hero units). Radius grows from 300 to 675 (700) over 2.5 (2.8) seconds.
|
| 3
| 325
| 100 (80) seconds
| N/A
| 300
| 2 seconds (Channeling)
| At the end of channel time, deals 110 Magic damage to targets in radius every 0.35 seconds for 3.2 (3.5) seconds and applies Eruption to enemy heroes for 3 seconds (5 seconds to enemy non-hero units). Radius grows from 300 to 725 (800) over 3.2 (3.5) seconds.
|
Eruption Effects
| Level
| Effects
|
| all
| 30% Movement Slow
|
Notes
|
|
| Action:
| N/A
|
| Target:
| Self
|
| Type:
| Physical
|
| Accursed summons a powerful fire tornado around himself which, when fueled with damage, causes him to regain his life. Give me fuel, give me fire, give me that which I desire!
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| N/A
| 60 seconds
| N/A
| N/A
| N/A
| Removes debuffs and applies Protective Flames to self for 3 (5) seconds.
|
| 2
| N/A
| 60 seconds
| N/A
| N/A
| N/A
| Removes debuffs and applies Protective Flames to self for 4 (6) seconds.
|
| 3
| N/A
| 60 seconds
| N/A
| N/A
| N/A
| Removes debuffs and applies Protective Flames to self for 5 (7) seconds.
|
Protective Flames Effects
| Level
| Effects
|
| all
| 100% of damage taken converted to Health
|
Notes
- When activated, removes stuns from Accursed.
- This ability can be boosted by Staff of the Master. Green denotes improved values.
- Staff of the Master allows this ability to be activated while silenced.
|
|
| Action:
| Self Position
|
| Target:
| Enemy Units
|
| Type:
| Superior Magic
|
| Glacius showers the area around him with shards of ice. The shards will randomly strike around Glacius, slowing the attack and movement speed of nearby enemies and dealing intense damage to them.
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 150
| 150 seconds
| N/A
| 700
| N/A
| Spawns an Ice Shard every 0.1 seconds at a random location within radius for 4 seconds or until ability is cancelled.
Applies Glacial Freeze to targets within a 200 radius of where an Ice Shard impacts
and damages them for 105 (170) Magic damage.
|
| 2
| 175
| 120 seconds
| N/A
| 700
| N/A
| Spawns an Ice Shard every 0.1 seconds at a random location within radius for 4 seconds or until ability is cancelled.
Applies Glacial Freeze to targets within a 200 radius of where an Ice Shard impacts
and damages them for 170 (250) Magic damage.
|
| 3
| 200
| 90 seconds
| N/A
| 700
| N/A
| Spawns an Ice Shard every 0.1 seconds at a random location within radius for 4 seconds or until ability is cancelled.
Applies Glacial Freeze to targets within a 200 radius of where an Ice Shard impacts
and damages them for 250 (310) Magic damage.
|
Glacial Freeze Effects
| Level
| Effects
|
| all
| -20 Attack Speed, 30% Movement Slow
|
Notes
|
|
| Action:
| Global
|
| Target:
| Enemy Heroes
|
| Type:
| Magic
|
| Thunderbringer strikes every enemy hero on the map with lightning, dealing damage and revealing the area around them briefly.
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 225
| 120 seconds
| N/A
| N/A
| N/A
| Deals 210 (335) Magic damage to each target. Gives vision and reveals stealthed units around each target for 3 seconds.
|
| 2
| 325
| 120 seconds
| N/A
| N/A
| N/A
| Deals 335 (460) Magic damage to each target. Gives vision and reveals stealthed units around each target for 3 seconds.
|
| 3
| 450
| 120 seconds
| N/A
| N/A
| N/A
| Deals 460 (570) Magic damage to each target. Gives vision and reveals stealthed units around each target for 3 seconds.
|
Notes
|
|
| Action:
| Self
|
| Target:
| Visible Enemy Units
|
| Type:
| Magic
|
| The Moon Queen casts her Moon Beam spell repeatedly for a short duration on random nearby enemies.
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 150
| 160 (90) seconds
| N/A
| 700
| N/A
| Casts 4 Moon Beams on random targets in radius. Maximum of 4 (5) hits per target. Moon Beams deal 300 Magic damage per hit.
|
| 2
| 200
| 160 (90) seconds
| N/A
| 700
| N/A
| Casts 7 (8) Moon Beams on random targets in radius. Maximum of 4 (5) hits per target. Moon Beams deal 300 Magic damage per hit.
|
| 3
| 250
| 160 (90) seconds
| N/A
| 700
| N/A
| Casts 10 (12) Moon Beams on random targets in radius. Maximum of 4 (5) hits per target. Moon Beams deal 300 Magic damage per hit.
|
Notes
- This ability can be boosted by Staff of the Master. Green denotes improved values.
- Beams will stop if Moon Queen is killed.
- Unlike regular Moon Beams, Moon Finale (Moon's Revenge) beams do not ministun.
|
|
| Action:
| Target Unit
|
| Target:
| Ally Heroes
|
| Nymphora channels her powers through the Staff of the Master, gaining the ability to summon an ally to her side.
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 90
| 60 seconds
| 999999
| N/A
| N/A
| Teleports target friendly hero to Nymphora after channeling for 5.5 seconds.
|
| 2
| 90
| 60 seconds
| 999999
| N/A
| N/A
| Teleports target friendly hero to Nymphora after channeling for 4.5 seconds.
|
| 3
| 90
| 60 seconds
| 999999
| N/A
| N/A
| Teleports target friendly hero to Nymphora after channeling for 3.5 seconds.
|
Notes
|
|
| Action:
| Global
|
| Type:
| Superior Magic
|
| Ophelia's love for living creatures allows her to conjure up powerful healing magic, healing all allied heroes on the map and fully regenerating units under her command.
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 200
| 120 (30) seconds
| N/A
| N/A
| N/A
| Heals all allied heroes on the map for 200. Fully heals all minions under your control.
|
| 2
| 300
| 120 (30) seconds
| N/A
| N/A
| N/A
| Heals all allied heroes on the map for 300. Fully heals all minions under your control.
|
| 3
| 400
| 120 (30) seconds
| N/A
| N/A
| N/A
| Heals all allied heroes on the map for 400. Fully heals all minions under your control.
|
Notes
|
|
| Action:
| Target Unit
|
| Type:
| Superior Magic
|
| The Plague Rider lets loose a Plague Carrier towards an enemy. The Carrier deals damage to the target it lands on before traveling to another nearby target. Any enemy near someone hit becomes Infected. You dirty rat!
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 200
| 145 seconds
| 750
| N/A
| N/A
| Deals 280 (370) Magic damage to the target, bouncing to another enemy within 600 units. Bounces 7 times. Applies Infected for 4 seconds.
|
| 2
| 325
| 115 seconds
| 750
| N/A
| N/A
| Deals 370 (460) Magic damage to the target, bouncing to another enemy within 600 units. Bounces 7 times. Applies Infected for 4 seconds.
|
| 3
| 500
| 60 seconds
| 750
| N/A
| N/A
| Deals 460 (550) Magic damage to the target, bouncing to another enemy within 600 units. Bounces 7 times. Applies Infected for 4 seconds.
|
Infected Effects
| Level
| Effects
|
| all
| -20 Attack Speed, 30% Movement Slow
|
Notes
- This ability can be boosted by Staff of the Master. Green denotes improved values.
- Applies a ministun to initial target. (this ministun goes through Magic Immunity)
- Projectile moves at a movespeed of 522.
- When projectile has chosen a target it will travel to that position and will damage the target upon hitting said position. After damaging the target the projectile will choose a new target based on the old targets current position. This means that by blinking/running to teammates when one is the target will allow the projectile to bounce to the teammates, it also means that the projectile does not follow targets but will still hit them.
- Magic Immunity protects against the damage but the projectile will still bounce.
|
|
| Action:
| Self Position
|
| Target:
| Enemy Units
|
| Type:
| Magic
|
| Slither expels poison in all directions. Enemies hit by the ring of poison become infected, taking damage over time. The infection is non-lethal, and as such, it will not drain a target's Health below 1 Health. I'm only a little diseased!
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 200
| 140 seconds
| N/A
| 950
| N/A
| Applies Acidic Poison to targets in radius for 12 seconds.
|
| 2
| 300
| 120 seconds
| N/A
| 950
| N/A
| Applies Acidic Poison to targets in radius for 12 seconds.
|
| 3
| 400
| 100 (60) seconds
| N/A
| 950
| N/A
| Applies Acidic Poison to targets in radius for 12 seconds.
|
Acidic Poison Effects
| Level
| Effects
|
| 1
| 36 (58) Non-lethal Magic damage per second
|
| 2
| 58 (81) Non-lethal Magic damage per second
|
| 3
| 81 (108) Non-lethal Magic damage per second
|
Notes
- This ability can be boosted by Staff of the Master. Green denotes improved values.
- Slither gains 3 seconds of Clearvision around radius after using this skill.
|
|
| Action:
| Target Unit
|
| Target:
| Enemy Units
|
| Type:
| Magic
|
| With no other option left, the Witch Slayer fires a Silver Bullet (Heavenly Blast) from his gun at the target enemy. The impact usually leaves them in many small pieces.
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 200
| 150 seconds
| 700
| N/A
| N/A
| Deals 500 (600) Magic damage to your target.
|
| 2
| 420
| 90 seconds
| 700
| N/A
| N/A
| Deals 650 (800) Magic damage to your target.
|
| 3
| 650 (625)
| 55 (50) seconds
| 700
| N/A
| N/A
| Deals 850 (1025) Magic damage to your target.
|
Notes
|
|
| Action:
| Target Position
|
| Type:
| Superior Magic
|
| Voodoo Jester channels a deadly Spirit Ward to attack enemy heroes.
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 200
| 90 seconds
| 300
| N/A
| 8 seconds (Channeling)
| Summons an invulnerable Spirit Ward to attack nearby enemy Heroes.
The Spirit Ward deals 60 (90) Physical damage with an attack cooldown of 0.3 seconds. The Spirit Ward's attack splits itself to attack a total of 1 target.
The Spirit Ward is channeled and will be destroyed if the channel is cancelled.
|
| 2
| 200
| 90 seconds
| 350
| N/A
| 8 seconds (Channeling)
| Summons an invulnerable Spirit Ward to attack nearby enemy Heroes.
The Spirit Ward deals 90 (120) Physical damage with an attack cooldown of 0.3 seconds. The Spirit Ward's attack bounces to 0 (1) additional target(s) and splits itself to attack a total of 1 target.
The Spirit Ward is channeled and will be destroyed if the channel is cancelled.
|
| 3
| 300
| 90 seconds
| 400
| N/A
| 8 seconds (Channeling)
| Summons an invulnerable Spirit Ward to attack nearby enemy Heroes.
The Spirit Ward deals 120 (150) Physical damage with an attack cooldown of 0.3 seconds. The Spirit Ward's attack bounces to 1 (1) additional target(s) and splits itself to attack a total of 3 targets.
The Spirit Ward is channeled and will be destroyed if the channel is cancelled.
|
Notes
- This ability can be boosted by Staff of the Master. Green denotes improved values.
- The Spirit Ward is invulnerable.
- The Spirit Ward has an attack range of 700 at all levels.
|
|
| Action:
| Target Position
|
| Target:
| All Organic Units
|
| Type:
| Magic
|
| The Shaman conjures a storm at a target location. All heroes within the radius of the storm when it first appears will be affected by it. Allied heroes will gain armor over time, while enemy heroes will lose armor over time.
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 100
| 40 seconds
| 2000
| 600 (800)
| N/A
| Applies Storm Shield to allies and Storm Strike to enemies in radius for 12 (18) seconds.
|
| 2
| 100
| 40 seconds
| 2000
| 600 (800)
| N/A
| Applies Storm Shield to allies and Storm Strike to enemies in radius for 18 (24) seconds.
|
| 3
| 100
| 40 seconds
| 2000
| 600 (800)
| N/A
| Applies Storm Shield to allies and Storm Strike to enemies in radius for 24 (30) seconds.
|
Storm Shield Effects
| Level
| Effects
|
| all
| +1 Armor per charge
Adds 1 charge per second
|
Storm Strike Effects
| Level
| Effects
|
| all
| -1 Armor per charge
Adds 1 charge per second
|
Notes
|
|
| Action:
| Target Unit
|
| Target:
| Enemy Units
|
| Type:
| Superior Magic
|
| Succubus drains the essence of an enemy, dealing damage over time and stealing mana. While being drained, the target enemy is unable to act.
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 150
| 120 seconds
| 625
| N/A
| 5.1 seconds (Channeling)
| Applies Succubus' Hold to target for duration of the channel.
|
| 2
| 250
| 110 seconds
| 625
| N/A
| 5.1 seconds (Channeling)
| Applies Succubus' Hold to target for duration of the channel.
|
| 3
| 350
| 100 seconds
| 625
| N/A
| 5.1 seconds (Channeling)
| Applies Succubus' Hold to target for duration of the channel.
|
Succubus' Hold Effects
| Level
| Effects
|
| 1
| Revealed, Stunned, 100 (155) Magic damage per second
5% of maximum mana drained per second and given to inflictor.
|
| 2
| Revealed, Stunned, 155 (215) Magic damage per second
5% of maximum mana drained per second and given to inflictor.
|
| 3
| Revealed, Stunned, 215 (270) Magic damage per second
5% of maximum mana drained per second and given to inflictor.
|
Notes
- Succubus Hold can not be cleansed off.
|
|
| Action:
| Target Unit
|
| Target:
| Organic Enemy Units
|
| Type:
| Physical
|
| Swiftblade attacks random nearby targets with such speed that he appears to teleport to them. Targets are randomly chosen, yet it is possible to teleport to the same target multiple times.
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 200
| 130 (110) seconds
| 450
| N/A
| N/A
| Teleports self to random targets 3 (5) times, dealing 150 to 250 damage to each target. Applies Swift Slashes to self for duration of activation.
|
| 2
| 275
| 120 (100) seconds
| 450
| N/A
| N/A
| Teleports self to random targets 5 (7) times, dealing 150 to 250 damage to each target. Applies Swift Slashes to self for duration of activation.
|
| 3
| 350
| 110 (90) seconds
| 450
| N/A
| N/A
| Teleports self to random targets 8 (10) times, dealing 150 to 250 damage to each target. Applies Swift Slashes to self for duration of activation.
|
Swift Slashes Effects
Notes
- This ability can be boosted by Staff of the Master. Green denotes improved values.
- Mini-stuns initial target.
- Swift Slashes can't be avoided by evasion.
- Swiftblade performs regular attacks while using Swift Slashes.
- Swiftblade can use items while using Swift Slashes.
|
|
| Action:
| Toggle
|
| Type:
| Magic
|
| The Torturer forces his Torment onto nearby enemies every second, damaging them.
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 110, 20 mana per second while active
| 0.75 seconds
| N/A
| 400
| N/A
| Damages enemies in radius for 66 (88) Magic damage every 1 second.
|
| 2
| 110, 40 mana per second while active
| 0.75 seconds
| N/A
| 400
| N/A
| Damages enemies in radius for 100 (133) Magic damage every 1 second.
|
| 3
| 110, 60 mana per second while active
| 0.75 seconds
| N/A
| 400
| N/A
| Damages enemies in radius for 144 (177) Magic damage every 1 second.
|
Notes
|
|
| Action:
| Target Unit
|
| Target:
| All Other Heroes
|
| Type:
| Physical Push
|
| Andromeda pauses time and space, instantly switching places with another hero. Tag, you're it!
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 100
| 45 (10) seconds
| 750
| N/A
| N/A
| Instantly swaps Andromeda's position with her targets.
|
| 2
| 150
| 45 (10) seconds
| 975
| N/A
| N/A
| Instantly swaps Andromeda's position with her targets.
|
| 3
| 200
| 45 (10) seconds
| 1200
| N/A
| N/A
| Instantly swaps Andromeda's position with her targets.
|
Notes
- This ability can be boosted by Staff of the Master. Green denotes improved values.
- This skill interrupts channeling.
|
|
| Action:
| Target Position
|
| Type:
| Superior Magic
|
| Pollywog Priest summons several controllable Voodoo Wards at a desired location. The Wards will attack nearby enemies. With lasers.
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 200
| 100 seconds
| 600
| N/A
| N/A
| Summons 8 (11) Voodoo Wards at target position that deal 39 to 43 Physical damage per attack.
The wards deal 100% Splash damage in a 50 radius, 40% Splash damage in a 75 radius, and 20% Splash damage in a 85 radius.
The Wards have a life time of 45 seconds.
|
| 2
| 350
| 100 seconds
| 600
| N/A
| N/A
| Summons 8 (11) Voodoo Wards at target position that deal 54 to 58 Physical damage per attack.
The wards deal 100% Splash damage in a 75 radius, 40% Splash damage in a 100 radius, and 20% Splash damage in a 110 radius.
The Wards have a life time of 45 seconds.
|
| 3
| 600
| 100 seconds
| 600
| N/A
| N/A
| Summons 8 (11) Voodoo Wards at target position that deal 69 to 73 Physical damage per attack.
The wards deal 100% Splash damage in a 150 radius, 40% Splash damage in a 200 radius, and 20% Splash damage in a 220 radius.
The Wards have a life time of 45 seconds.
|
Notes
- This ability can be boosted by Staff of the Master. Green denotes improved values.
- Voodoo Wards have 135 Health at Level 1 and 150 at Levels 2 and 3.
|
|
| Action:
| Target Position
|
| Target:
| Non-Neutral Enemies
|
| Type:
| Superior Magic
|
| Pharaoh directs all of his focus in a target direction. His focus is so intense it takes physical form as it travels in the desired direction. If it impacts with an enemy unit, it will damage and stun them and Pharaoh will charge toward its location.
|
[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 150
| 80 (20) seconds
| 2000
| N/A
| N/A
| Fires a projectile in target direction, taking 0.5 seconds to reach its maximum range of 2000.
Upon impacting a non-neutral enemy unit or ally hero, stuns that unit for 0.5 seconds and drags self over 0.5 seconds toward the impacted unit's location.
During the drag, any units that pass within a 200 radius of self will be stunned for 1 second and receive 100 Magic damage.
|
| 2
| 150
| 60 (20) seconds
| 2500
| N/A
| N/A
| Fires a projectile in target direction, taking 0.5 seconds to reach its maximum range of 2500.
Upon impacting a non-neutral enemy unit or ally hero, stuns that unit for 0.5 seconds and drags self over 0.5 seconds toward the impacted unit's location.
During the drag, any units that pass within a 200 radius of self will be stunned for 1.5 seconds and receive 200 Magic damage.
|
| 3
| 150
| 40 (20) seconds
| 3000
| N/A
| N/A
| Fires a projectile in target direction, taking 0.5 seconds to reach its maximum range of 3000.
Upon impacting a non-neutral enemy unit or ally hero, stuns that unit for 0.5 seconds and drags self over 0.5 seconds toward the impacted unit's location.
During the drag, any units that pass within a 200 radius of self will be stunned for 2 seconds and receive 300 Magic damage.
|
Notes
- This ability can be boosted by Staff of the Master. Green denotes improved values.
- When boosted, Pharaoh gains a new version of Wrath of the Pharaoh as a sub-skill, which also impacts ally heroes. The regular version is kept.