List of skills boosted by Staff of the Master

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Contents

The following is a list of hero abilities boosted by Staff of the Master:

Bat Blast (Bat Swarm)

Action: Target Both
Target: Enemy Units
Type: Magic
The Wretched Hag lets loose a torrent of magical bats in a target direction. Enemies caught within the blast are heavily damaged.

Keep clear of the cave.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 250 135 (120) seconds 700 N/A N/A Deals 290 (340) Magic damage and applies Haunted to targets in a line, up to 800 units away. Radius of the damaging line starts out at 100 and ends at 300.
2 360 135 (100) seconds 700 N/A N/A Deals 430 (530) Magic damage and applies Haunted to targets in a line, up to 800 units away. Radius of the damaging line starts out at 100 and ends at 300.
3 500 135 (80) seconds 700 N/A N/A Deals 600 (725) Magic damage and applies Haunted to targets in a line, up to 800 units away. Radius of the damaging line starts out at 100 and ends at 300.
Haunted Effects
Level Effects
all You must have Haunt learned in order for Haunted to have any effect.

Notes

  • This ability can be boosted by Staff of the Master. Green denotes improved values.
  • Level of Haunted is equal to level of Haunt.


Blazing Strike (Inferno Strike)

Action: Target Unit
Target: Enemy Units
Type: Magic
Using power granted from Sol, Pyromancer hurls a blazing hot fireball at a target enemy, dealing massive damage.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 280 150 seconds 600 N/A N/A Deals 450 (650) Magic damage to target.
2 420 90 seconds 600 N/A N/A Deals 675 (875) Magic damage to target.
3 680 55 seconds 600 N/A N/A Deals 950 (1150) Magic damage to target.

Notes


Chronofield (Chronofield Deluxe)

Action: Target Position
Target: All Other Units
Type: Superior Magic
Chronos creates a field of energy that exists outside of time. Enemy units caught inside the field are frozen while ally units caught inside the field are slowed to nearly a stop. Chronos is immune to the rift's effects.

Welcome to the Thunderdome!

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 150 120 (75) seconds 500 400 3 (4) seconds Applies Chronofield to all (enemy) units (and Time Dilation to ally units) who enter the target radius. Lasts for 3 seconds.
2 175 110 (75) seconds 600 400 4 (5) seconds Applies Chronofield to all (enemy) units (and Time Dilation to ally units) who enter the target radius. Lasts for 4 seconds.
3 200 100 (75) seconds 600 400 5 (6) seconds Applies Chronofield to all (enemy) units (and Time Dilation to ally units) who enter the target radius. Lasts for 5 seconds.
Chronofield Effects
Level Effects
all Stunned, Silenced, Perplexed, Disarmed, Immobilized
Time Dilation Effects
Level Effects
all 80% Movement Slow, 80% Attack Slow, -80 Cast Speed

Notes


Cleansing Shock (Cleansing Storm)

Action: Target Unit
Target: All Units
Type: Superior Magic
Electrician shocks a target unit, removing debuffs and increasing movement speed if the target is an ally, or removing buffs and decreasing movement speed if target is an enemy.

Don't taze me bro'

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 50 14 seconds 600 N/A N/A Removes debuffs from target allied unit, or removes buffs from target enemy unit. Applies Cleansed to allies or Shocked to enemies for 5 seconds.

On use, instantly removes debuffs on self and applies Clensed to self for 5 seconds.

2 50 12 seconds 600 N/A N/A Removes debuffs from target allied unit, or removes buffs from target enemy unit. Applies Cleansed to allies or Shocked to enemies for 5 seconds.

On use, instantly removes debuffs on self and applies Clensed to self for 5 seconds.

3 50 10 seconds 600 N/A N/A Removes debuffs from target allied unit, or removes buffs from target enemy unit. Applies Cleansed to allies or Shocked to enemies for 5 seconds.

On use, instantly removes debuffs on self and applies Clensed to self for 5 seconds.

Cleansed Effects
Level Effects
1 +30% movement speed initially, decreases over 5 seconds
2 +40% movement speed initially, decreases over 5 seconds
3 +50% movement speed initially, decreases over 5 seconds
Shocked Effects
Level Effects
1 -40% movement speed initially, decreases over 5 seconds
2 -60% movement speed initially, decreases over 5 seconds
3 -80% movement speed initially, decreases over 5 seconds

Notes

  • This ability can be boosted by Staff of the Master. Green denotes improved values.
  • Cleansing Shock deals 600/800/1000 True damage to enemy summoned units.


Demonic Execution (Hellbourne Execution)

Action: Target Unit
Target: Non-boss Enemies
Type: Superior Magic
The Soul Reaper summons a Demonic Execution against the target, stunning and dealing damage based on how close to death they are.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 175 100 (70) seconds 600 N/A N/A The amount of health the target is missing is multipled by .4 (.6). Magic damage is dealt to the target equal to this amount. Stuns for 1.5 seconds.
2 340 85 (70) seconds 600 N/A N/A The amount of health the target is missing is multipled by .6 (.9). Magic damage is dealt to the target equal to this amount. Stuns for 1.5 seconds.
3 500 70 seconds 600 N/A N/A The amount of health the target is missing is multipled by .9 (1.2). Magic damage is dealt to the target equal to this amount. Stuns for 1.5 seconds.

Notes


Devour (Om Nom Nom)

Action: Target Unit
Target: Enemy Units
Type: Superior Magic
The Devourer grabs a target enemy and feasts on their flesh, dealing massive damage for every second he feeds.

Dahmer Reincarnate!

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 100 30 seconds 160 N/A 3 seconds (Channeling) Applies Devour to target enemy for 3 seconds or until channel is canceled. Heals self equal to the damage done.

For each second of channel, a charge that lasts 7 seconds is added to Devourer. Each charge increases damage by 15, increases maximum health by 75, and increases the radius of Decay by 30.

2 130 30 seconds 160 N/A 3 seconds (Channeling) Applies Devour to target enemy for 3 seconds or until channel is canceled. Heals self equal to the damage done.

For each second of channel, a charge that lasts 7 seconds is added to Devourer. Each charge increases damage by 25, increases maximum health by 125, and increases the radius of Decay by 40.

3 170 30 seconds 160 N/A 3 seconds (Channeling) Applies Devour to target enemy for 3 seconds or until channel is canceled. Heals self equal to the damage done.

For each second of channel, a charge that lasts 7 seconds is added to Devourer. Each charge increases damage by 35, increases maximum health by 175, and increases the radius of Decay by 50.

Devour Effects
Level Effects
1 Stunned, Revealed, 75 + 0.75 x Strength Magic damage per second
2 Stunned, Revealed, 125 + 0.75 x Strength Magic damage per second
3 Stunned, Revealed, 175 + 0.75 x Strength Magic damage per second

Notes

  • This ability can be boosted by Staff of the Master. Green denotes improved values.
  • If the targeted unit gets more than 400 units away from Devourer, the channel will be broken.
  • Each charge has its own duration, and gaining a charge will not reset its duration.
  • The maximum health gained from the buff will also be added to the current health pool.


Eruption (Cataclysmic Eruption)

Action: Self Position
Target: Enemy Units
Type: Magic
Magmus channels the power of the lava, releasing it after a short delay. The resulting lava grows over time, damaging nearby enemies over several seconds.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 175 140 (80) seconds N/A 300 2 seconds (Channeling) At the end of channel time, deals 110 Magic damage to targets in radius every 0.35 seconds for 1.8 (2.1) seconds and applies Eruption to enemy heroes for 3 seconds (5 seconds to enemy non-hero units). Radius grows from 300 to 550 (600) over 1.8 (2.1) seconds.
2 250 120 (80) seconds N/A 300 2 seconds (Channeling) At the end of channel time, deals 110 Magic damage to targets in radius every 0.35 seconds for 2.5 (2.8) seconds and applies Eruption to enemy heroes for 3 seconds (5 seconds to enemy non-hero units). Radius grows from 300 to 675 (700) over 2.5 (2.8) seconds.
3 325 100 (80) seconds N/A 300 2 seconds (Channeling) At the end of channel time, deals 110 Magic damage to targets in radius every 0.35 seconds for 3.2 (3.5) seconds and applies Eruption to enemy heroes for 3 seconds (5 seconds to enemy non-hero units). Radius grows from 300 to 725 (800) over 3.2 (3.5) seconds.
Eruption Effects
Level Effects
all 30% Movement Slow

Notes


Flame Consumption (Burning Consumption)

Action: N/A
Target: Self
Type: Physical
Accursed summons a powerful fire tornado around himself which, when fueled with damage, causes him to regain his life.

Give me fuel, give me fire, give me that which I desire!

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 N/A 60 seconds N/A N/A N/A Removes debuffs and applies Protective Flames to self for 3 (5) seconds.
2 N/A 60 seconds N/A N/A N/A Removes debuffs and applies Protective Flames to self for 4 (6) seconds.
3 N/A 60 seconds N/A N/A N/A Removes debuffs and applies Protective Flames to self for 5 (7) seconds.
Protective Flames Effects
Level Effects
all 100% of damage taken converted to Health

Notes

  • When activated, removes stuns from Accursed.
  • This ability can be boosted by Staff of the Master. Green denotes improved values.
  • Staff of the Master allows this ability to be activated while silenced.


Glacial Downpour (Glacial Torrent)

Action: Self Position
Target: Enemy Units
Type: Superior Magic
Glacius showers the area around him with shards of ice. The shards will randomly strike around Glacius, slowing the attack and movement speed of nearby enemies and dealing intense damage to them.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 150 150 seconds N/A 700 N/A Spawns an Ice Shard every 0.1 seconds at a random location within radius for 4 seconds or until ability is cancelled.

Applies Glacial Freeze to targets within a 200 radius of where an Ice Shard impacts

and damages them for 105 (170) Magic damage.

2 175 120 seconds N/A 700 N/A Spawns an Ice Shard every 0.1 seconds at a random location within radius for 4 seconds or until ability is cancelled.

Applies Glacial Freeze to targets within a 200 radius of where an Ice Shard impacts

and damages them for 170 (250) Magic damage.

3 200 90 seconds N/A 700 N/A Spawns an Ice Shard every 0.1 seconds at a random location within radius for 4 seconds or until ability is cancelled.

Applies Glacial Freeze to targets within a 200 radius of where an Ice Shard impacts

and damages them for 250 (310) Magic damage.

Glacial Freeze Effects
Level Effects
all -20 Attack Speed, 30% Movement Slow

Notes


Lightning Storm (Super Lightning Storm)

Action: Global
Target: Enemy Heroes
Type: Magic
Thunderbringer strikes every enemy hero on the map with lightning, dealing damage and revealing the area around them briefly.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 225 120 seconds N/A N/A N/A Deals 210 (335) Magic damage to each target. Gives vision and reveals stealthed units around each target for 3 seconds.
2 325 120 seconds N/A N/A N/A Deals 335 (460) Magic damage to each target. Gives vision and reveals stealthed units around each target for 3 seconds.
3 450 120 seconds N/A N/A N/A Deals 460 (570) Magic damage to each target. Gives vision and reveals stealthed units around each target for 3 seconds.

Notes


Moon Finale (Moon's Revenge)

Action: Self
Target: Visible Enemy Units
Type: Magic
The Moon Queen casts her Moon Beam spell repeatedly for a short duration on random nearby enemies.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 150 160 (90) seconds N/A 700 N/A Casts 4 Moon Beams on random targets in radius. Maximum of 4 (5) hits per target. Moon Beams deal 300 Magic damage per hit.
2 200 160 (90) seconds N/A 700 N/A Casts 7 (8) Moon Beams on random targets in radius. Maximum of 4 (5) hits per target. Moon Beams deal 300 Magic damage per hit.
3 250 160 (90) seconds N/A 700 N/A Casts 10 (12) Moon Beams on random targets in radius. Maximum of 4 (5) hits per target. Moon Beams deal 300 Magic damage per hit.

Notes

  • This ability can be boosted by Staff of the Master. Green denotes improved values.
  • Beams will stop if Moon Queen is killed.
  • Unlike regular Moon Beams, Moon Finale (Moon's Revenge) beams do not ministun.


Nymph's Call

Action: Target Unit
Target: Ally Heroes
Nymphora channels her powers through the Staff of the Master, gaining the ability to summon an ally to her side.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 90 60 seconds 999999 N/A N/A Teleports target friendly hero to Nymphora after channeling for 5.5 seconds.
2 90 60 seconds 999999 N/A N/A Teleports target friendly hero to Nymphora after channeling for 4.5 seconds.
3 90 60 seconds 999999 N/A N/A Teleports target friendly hero to Nymphora after channeling for 3.5 seconds.

Notes


Ophelia's Touch (Ophelia's Gift)

Action: Global
Type: Superior Magic
Ophelia's love for living creatures allows her to conjure up powerful healing magic, healing all allied heroes on the map and fully regenerating units under her command.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 200 120 (30) seconds N/A N/A N/A Heals all allied heroes on the map for 200. Fully heals all minions under your control.
2 300 120 (30) seconds N/A N/A N/A Heals all allied heroes on the map for 300. Fully heals all minions under your control.
3 400 120 (30) seconds N/A N/A N/A Heals all allied heroes on the map for 400. Fully heals all minions under your control.

Notes


Plague Carrier (Epidemic)

Action: Target Unit
Type: Superior Magic
The Plague Rider lets loose a Plague Carrier towards an enemy. The Carrier deals damage to the target it lands on before traveling to another nearby target. Any enemy near someone hit becomes Infected.

You dirty rat!

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 200 145 seconds 750 N/A N/A Deals 280 (370) Magic damage to the target, bouncing to another enemy within 600 units. Bounces 7 times. Applies Infected for 4 seconds.
2 325 115 seconds 750 N/A N/A Deals 370 (460) Magic damage to the target, bouncing to another enemy within 600 units. Bounces 7 times. Applies Infected for 4 seconds.
3 500 60 seconds 750 N/A N/A Deals 460 (550) Magic damage to the target, bouncing to another enemy within 600 units. Bounces 7 times. Applies Infected for 4 seconds.
Infected Effects
Level Effects
all -20 Attack Speed, 30% Movement Slow

Notes

  • This ability can be boosted by Staff of the Master. Green denotes improved values.
  • Applies a ministun to initial target. (this ministun goes through Magic Immunity)
  • Projectile moves at a movespeed of 522.
  • When projectile has chosen a target it will travel to that position and will damage the target upon hitting said position. After damaging the target the projectile will choose a new target based on the old targets current position. This means that by blinking/running to teammates when one is the target will allow the projectile to bounce to the teammates, it also means that the projectile does not follow targets but will still hit them.
  • Magic Immunity protects against the damage but the projectile will still bounce.


Poison Burst (Poison Eruption)

Action: Self Position
Target: Enemy Units
Type: Magic
Slither expels poison in all directions. Enemies hit by the ring of poison become infected, taking damage over time. The infection is non-lethal, and as such, it will not drain a target's Health below 1 Health.

I'm only a little diseased!

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 200 140 seconds N/A 950 N/A Applies Acidic Poison to targets in radius for 12 seconds.
2 300 120 seconds N/A 950 N/A Applies Acidic Poison to targets in radius for 12 seconds.
3 400 100 (60) seconds N/A 950 N/A Applies Acidic Poison to targets in radius for 12 seconds.
Acidic Poison Effects
Level Effects
1 36 (58) Non-lethal Magic damage per second
2 58 (81) Non-lethal Magic damage per second
3 81 (108) Non-lethal Magic damage per second

Notes

  • This ability can be boosted by Staff of the Master. Green denotes improved values.
  • Slither gains 3 seconds of Clearvision around radius after using this skill.


Silver Bullet (Heavenly Blast)

Action: Target Unit
Target: Enemy Units
Type: Magic
With no other option left, the Witch Slayer fires a Silver Bullet (Heavenly Blast) from his gun at the target enemy. The impact usually leaves them in many small pieces.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 200 150 seconds 700 N/A N/A Deals 500 (600) Magic damage to your target.
2 420 90 seconds 700 N/A N/A Deals 650 (800) Magic damage to your target.
3 650 (625) 55 (50) seconds 700 N/A N/A Deals 850 (1025) Magic damage to your target.

Notes


Spirit Ward (Spirit Ward Supreme)

Action: Target Position
Type: Superior Magic
Voodoo Jester channels a deadly Spirit Ward to attack enemy heroes.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 200 90 seconds 300 N/A 8 seconds (Channeling) Summons an invulnerable Spirit Ward to attack nearby enemy Heroes.

The Spirit Ward deals 60 (90) Physical damage with an attack cooldown of 0.3 seconds. The Spirit Ward's attack splits itself to attack a total of 1 target.

The Spirit Ward is channeled and will be destroyed if the channel is cancelled.

2 200 90 seconds 350 N/A 8 seconds (Channeling) Summons an invulnerable Spirit Ward to attack nearby enemy Heroes.

The Spirit Ward deals 90 (120) Physical damage with an attack cooldown of 0.3 seconds. The Spirit Ward's attack bounces to 0 (1) additional target(s) and splits itself to attack a total of 1 target.

The Spirit Ward is channeled and will be destroyed if the channel is cancelled.

3 300 90 seconds 400 N/A 8 seconds (Channeling) Summons an invulnerable Spirit Ward to attack nearby enemy Heroes.

The Spirit Ward deals 120 (150) Physical damage with an attack cooldown of 0.3 seconds. The Spirit Ward's attack bounces to 1 (1) additional target(s) and splits itself to attack a total of 3 targets.

The Spirit Ward is channeled and will be destroyed if the channel is cancelled.

Notes

  • This ability can be boosted by Staff of the Master. Green denotes improved values.
  • The Spirit Ward is invulnerable.
  • The Spirit Ward has an attack range of 700 at all levels.


Storm Cloud (Thunderstorm Cloud)

Action: Target Position
Target: All Organic Units
Type: Magic
The Shaman conjures a storm at a target location. All heroes within the radius of the storm when it first appears will be affected by it. Allied heroes will gain armor over time, while enemy heroes will lose armor over time.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 100 40 seconds 2000 600 (800) N/A Applies Storm Shield to allies and Storm Strike to enemies in radius for 12 (18) seconds.
2 100 40 seconds 2000 600 (800) N/A Applies Storm Shield to allies and Storm Strike to enemies in radius for 18 (24) seconds.
3 100 40 seconds 2000 600 (800) N/A Applies Storm Shield to allies and Storm Strike to enemies in radius for 24 (30) seconds.
Storm Shield Effects
Level Effects
all +1 Armor per charge

Adds 1 charge per second

Storm Strike Effects
Level Effects
all -1 Armor per charge

Adds 1 charge per second

Notes


Succubus' Hold (Succubus' Grip)

Action: Target Unit
Target: Enemy Units
Type: Superior Magic
Succubus drains the essence of an enemy, dealing damage over time and stealing mana. While being drained, the target enemy is unable to act.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 150 120 seconds 625 N/A 5.1 seconds (Channeling) Applies Succubus' Hold to target for duration of the channel.
2 250 110 seconds 625 N/A 5.1 seconds (Channeling) Applies Succubus' Hold to target for duration of the channel.
3 350 100 seconds 625 N/A 5.1 seconds (Channeling) Applies Succubus' Hold to target for duration of the channel.
Succubus' Hold Effects
Level Effects
1 Revealed, Stunned, 100 (155) Magic damage per second

5% of maximum mana drained per second and given to inflictor.

2 Revealed, Stunned, 155 (215) Magic damage per second

5% of maximum mana drained per second and given to inflictor.

3 Revealed, Stunned, 215 (270) Magic damage per second

5% of maximum mana drained per second and given to inflictor.

Notes

  • Succubus Hold can not be cleansed off.


Swift Slashes (Swifter Slashes)

Action: Target Unit
Target: Organic Enemy Units
Type: Physical
Swiftblade attacks random nearby targets with such speed that he appears to teleport to them. Targets are randomly chosen, yet it is possible to teleport to the same target multiple times.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 200 130 (110) seconds 450 N/A N/A Teleports self to random targets 3 (5) times, dealing 150 to 250 damage to each target. Applies Swift Slashes to self for duration of activation.
2 275 120 (100) seconds 450 N/A N/A Teleports self to random targets 5 (7) times, dealing 150 to 250 damage to each target. Applies Swift Slashes to self for duration of activation.
3 350 110 (90) seconds 450 N/A N/A Teleports self to random targets 8 (10) times, dealing 150 to 250 damage to each target. Applies Swift Slashes to self for duration of activation.
Swift Slashes Effects
Level Effects
all Silenced, Immobilized, Invulnerable

Notes

  • This ability can be boosted by Staff of the Master. Green denotes improved values.
  • Mini-stuns initial target.
  • Swift Slashes can't be avoided by evasion.
  • Swiftblade performs regular attacks while using Swift Slashes.
  • Swiftblade can use items while using Swift Slashes.


Torment (Painful Torment)

Action: Toggle
Type: Magic
The Torturer forces his Torment onto nearby enemies every second, damaging them.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 110, 20 mana per second while active 0.75 seconds N/A 400 N/A Damages enemies in radius for 66 (88) Magic damage every 1 second.
2 110, 40 mana per second while active 0.75 seconds N/A 400 N/A Damages enemies in radius for 100 (133) Magic damage every 1 second.
3 110, 60 mana per second while active 0.75 seconds N/A 400 N/A Damages enemies in radius for 144 (177) Magic damage every 1 second.

Notes


Void Rip (Nether Rip)

Action: Target Unit
Target: All Other Heroes
Type: Physical Push
Andromeda pauses time and space, instantly switching places with another hero.

Tag, you're it!

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 100 45 (10) seconds 750 N/A N/A Instantly swaps Andromeda's position with her targets.
2 150 45 (10) seconds 975 N/A N/A Instantly swaps Andromeda's position with her targets.
3 200 45 (10) seconds 1200 N/A N/A Instantly swaps Andromeda's position with her targets.

Notes

  • This ability can be boosted by Staff of the Master. Green denotes improved values.
  • This skill interrupts channeling.


Voodoo Wards (More Voodoo Wards!)

Action: Target Position
Type: Superior Magic
Pollywog Priest summons several controllable Voodoo Wards at a desired location. The Wards will attack nearby enemies. With lasers.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 200 100 seconds 600 N/A N/A Summons 8 (11) Voodoo Wards at target position that deal 39 to 43 Physical damage per attack.

The wards deal 100% Splash damage in a 50 radius, 40% Splash damage in a 75 radius, and 20% Splash damage in a 85 radius.

The Wards have a life time of 45 seconds.

2 350 100 seconds 600 N/A N/A Summons 8 (11) Voodoo Wards at target position that deal 54 to 58 Physical damage per attack.

The wards deal 100% Splash damage in a 75 radius, 40% Splash damage in a 100 radius, and 20% Splash damage in a 110 radius.

The Wards have a life time of 45 seconds.

3 600 100 seconds 600 N/A N/A Summons 8 (11) Voodoo Wards at target position that deal 69 to 73 Physical damage per attack.

The wards deal 100% Splash damage in a 150 radius, 40% Splash damage in a 200 radius, and 20% Splash damage in a 220 radius.

The Wards have a life time of 45 seconds.

Notes

  • This ability can be boosted by Staff of the Master. Green denotes improved values.
  • Voodoo Wards have 135 Health at Level 1 and 150 at Levels 2 and 3.


Wrath of the Pharaoh (Return of the Pharaoh)

Action: Target Position
Target: Non-Neutral Enemies
Type: Superior Magic
Pharaoh directs all of his focus in a target direction. His focus is so intense it takes physical form as it travels in the desired direction. If it impacts with an enemy unit, it will damage and stun them and Pharaoh will charge toward its location.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 150 80 (20) seconds 2000 N/A N/A Fires a projectile in target direction, taking 0.5 seconds to reach its maximum range of 2000.

Upon impacting a non-neutral enemy unit or ally hero, stuns that unit for 0.5 seconds and drags self over 0.5 seconds toward the impacted unit's location.

During the drag, any units that pass within a 200 radius of self will be stunned for 1 second and receive 100 Magic damage.

2 150 60 (20) seconds 2500 N/A N/A Fires a projectile in target direction, taking 0.5 seconds to reach its maximum range of 2500.

Upon impacting a non-neutral enemy unit or ally hero, stuns that unit for 0.5 seconds and drags self over 0.5 seconds toward the impacted unit's location.

During the drag, any units that pass within a 200 radius of self will be stunned for 1.5 seconds and receive 200 Magic damage.

3 150 40 (20) seconds 3000 N/A N/A Fires a projectile in target direction, taking 0.5 seconds to reach its maximum range of 3000.

Upon impacting a non-neutral enemy unit or ally hero, stuns that unit for 0.5 seconds and drags self over 0.5 seconds toward the impacted unit's location.

During the drag, any units that pass within a 200 radius of self will be stunned for 2 seconds and receive 300 Magic damage.

Notes

  • This ability can be boosted by Staff of the Master. Green denotes improved values.
  • When boosted, Pharaoh gains a new version of Wrath of the Pharaoh as a sub-skill, which also impacts ally heroes. The regular version is kept.
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