Gust

From HoNWiki

Jump to: navigation, search

Gust

Action: Target Vector
Target: Enemy Units
Type: Magic
Zephyr summons a gust of wind in the direction of his choosing, pushing, stunning, and dealing damage to enemies it hits.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 120 18 seconds 700 250 N/A All units caught in the wind cone are pushed in the direction of the wind and are stunned for 1 seconds, taking 75 Magic damage.
2 120 16 seconds 700 250 N/A All units caught in the wind cone are pushed in the direction of the wind and are stunned for 1 seconds, taking 125 Magic damage.
3 120 14 seconds 700 250 N/A All units caught in the wind cone are pushed in the direction of the wind and are stunned for 1 seconds, taking 175 Magic damage.
4 120 12 seconds 700 250 N/A All units caught in the wind cone are pushed in the direction of the wind and are stunned for 1 seconds, taking 250 Magic damage.
Personal tools
Google AdSense