Gladiator

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Gladiator
Level 1 stats
Damage 47-57
Armor 2.8
Movement Speed 300
Attack Type Melee (128)
Attack Rate 0.59
Attributes
Strength 21 (+2.7)
Agility 15 (+1.2)
Intelligence 16 (+1.5)
Team
Legion
Dota Version
Kunkka the Admiral
More Details


Watch your back, or you might find yourself facing off against him in the Arena. Are you strong enough to try your luck?


Contents

Skills

Pitfall

Action: Target Position
Target: Non-Boss Enemies
Type: Magic
Arenas that Gladiators live in are full of pitfalls and traps. The Gladiator can bring out the essence of the Arena anywhere, summoning a Spike Trap that will go off after a delay. Anyone hit is stunned, damaged, then snared.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 120 12 seconds 1500 225 N/A After a 2 second delay, any target in the radius takes 120 Magic damage while thrown in the air and then has Spiked! applied to them for 1 second.
2 120 12 seconds 1500 225 N/A After a 2 second delay, any target in the radius takes 180 Magic damage while thrown in the air and then has Spiked! applied to them for 2 seconds.
3 120 12 seconds 1500 225 N/A After a 2 second delay, any target in the radius takes 240 Magic damage while thrown in the air and then has Spiked! applied to them for 3 seconds.
4 120 12 seconds 1500 225 N/A After a 2 second delay, any target in the radius takes 300 Magic damage while thrown in the air and then has Spiked! applied to them for 4 seconds.
Spiked! Effects
Level Effects
all 30% Movement Slow

Notes

  • Targets will be airborne and stunned for 1.53 seconds.
  • The 2 second delay includes both the casting animation (0.4 seconds) and actual projectile delay (1.6 seconds).


Showdown

Action: Target Unit
Target: All Heroes
Type: Magic
One-on-One challenges are the lifeblood of a Gladiator and they can challenge anyone at any time. After a short delay, the challenged person is returned to where they were previously so the fight can begin!

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 80 30 seconds 500 N/A N/A Summons a Colosseum at the target's location and applies Challenged to Fight to them for 1 second.
2 90 30 seconds 650 N/A N/A Summons a Colosseum at the target's location and applies Challenged to Fight to them for 2 seconds.
3 100 30 seconds 800 N/A N/A Summons a Colosseum at the target's location and applies Challenged to Fight to them for 3 seconds.
4 110 30 seconds 950 N/A N/A Summons a Colosseum at the target's location and applies Challenged to Fight to them for 4 seconds.
Challenged to Fight Effects
Level Effects
1 Will be ported back to the Colosseum after 1 second
2 Will be ported back to the Colosseum after 2 seconds
3 Will be ported back to the Colosseum after 3 seconds
4 Will be ported back to the Colosseum after 4 seconds

Notes

  • Ability is replaced with I Have No Patience for the duration.
  • This effect is uncleansable, but target being Magic Immune does stop the port from going through.


I Have No Patience

Action: No Target
Target: All Heroes
Type: Magic
Gladiators are not known for their patience, though. At any time he can recall his challenged target to begin the fight anew.


Mana Cost Cooldown Cast Range Area of Effect Duration Effects
50 5 seconds 950 N/A N/A Instantly ports back the Challenged target to the Colosseum.



Flagellation

Action: Passive
Knowing how to wield only one weapon is a weakness. The Gladiator is master of many, but prefers to use a Whip as his secondary so he can harm those a good distance from himself with ease.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 N/A 16 seconds N/A 500 N/A Grants 15 bonus damage.

When attacking enemy units, applies 100% True damage splash in a 380 AOE and triggers cooldown.

2 N/A 12 seconds N/A N/A N/A Grants 30 bonus damage.

When attacking enemy units, applies 100% True damage splash in a 420 AOE and triggers cooldown.

3 N/A 8 seconds N/A N/A N/A Grants 45 bonus damage.

When attacking enemy units, applies 100% True damage splash in a 460 AOE and triggers cooldown.

4 N/A 4 seconds N/A N/A N/A Grants 60 bonus damage.

When attacking enemy units, applies 100% True damage splash in a 500 AOE and triggers cooldown.

Notes

  • Attacking Towers or Buildings will not trigger the splash but will trigger the cooldown. Attacking allied units will trigger neither.
  • When attacking allied units, the bonus damage is kept.
  • Unlike other splash damage, Flagellation ignores armor value.


Call to Arms

Action: Target Position
Type: Magic
Gladiators always have allies where they are not expected, thus The Gladiator can call upon a Chariot to inspire his allies and trample his enemies underfoot.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 150 100 seconds 1000 N/A N/A Summons a Chariot 1000 units behind The Gladiator that travels up to 1000 units in front of where he cast it. Any allies near where it passes have Call to Arms applied to them for 5 seconds.

When it reaches the end, it deals 300 Magic damage and stuns all enemies in a 400 radius for 1 second.

2 200 100 seconds 1000 N/A N/A Summons a Chariot 1000 units behind The Gladiator that travels up to 1000 units in front of where he cast it. Any allies near where it passes have Call to Arms applied to them for 6 seconds.

When it reaches the end, it deals 400 Magic damage and stuns all enemies in a 400 radius for 1 second.

3 250 100 seconds 1000 N/A N/A Summons a Chariot 1000 units behind The Gladiator that travels up to 1000 units in front of where he cast it. Any allies near where it passes have Call to Arms applied to them for 7 seconds.

When it reaches the end, it deals 500 Magic damage and stuns all enemies in a 400 radius for 1 second.

Rallied! Effects
Level Effects
1 +10% Movement Speed

Damage taken is halved. Prevented damage is taken over 5 seconds at the end of the buff and is nonlethal.

2 +10% Movement Speed

Damage taken is halved. Prevented damage is taken over 6 seconds at the end of the buff and is nonlethal.

3 +10% Movement Speed

Damage taken is halved. Prevented damage is taken over 7 seconds at the end of the buff and is nonlethal.

Notes

  • Projectiles moves at a speed of 750.
  • It takes 3 seconds to reach its end, including cast time.





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