From HoNWiki
| Gladiator
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|
| Level 1 stats
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| Damage
| 47-57
|
| Armor
| 2.8
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| Movement Speed
| 300
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| Attack Type
| Melee (128)
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| Attack Rate
| 0.59
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| Attributes
|
| Strength
| 21 (+2.7)
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| Agility
| 15 (+1.2)
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| Intelligence
| 16 (+1.5)
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| Team
|
| Legion
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| Dota Version
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| Kunkka the Admiral
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| More Details
|
Watch your back, or you might find yourself facing off against him in the Arena. Are you strong enough to try your luck?
Skills
|
|
| Action:
| Target Position
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| Target:
| Non-Boss Enemies
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| Type:
| Magic
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| Arenas that Gladiators live in are full of pitfalls and traps. The Gladiator can bring out the essence of the Arena anywhere, summoning a Spike Trap that will go off after a delay. Anyone hit is stunned, damaged, then snared.
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Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 120
| 12 seconds
| 1500
| 225
| N/A
| After a 2 second delay, any target in the radius takes 120 Magic damage while thrown in the air and then has Spiked! applied to them for 1 second.
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| 2
| 120
| 12 seconds
| 1500
| 225
| N/A
| After a 2 second delay, any target in the radius takes 180 Magic damage while thrown in the air and then has Spiked! applied to them for 2 seconds.
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| 3
| 120
| 12 seconds
| 1500
| 225
| N/A
| After a 2 second delay, any target in the radius takes 240 Magic damage while thrown in the air and then has Spiked! applied to them for 3 seconds.
|
| 4
| 120
| 12 seconds
| 1500
| 225
| N/A
| After a 2 second delay, any target in the radius takes 300 Magic damage while thrown in the air and then has Spiked! applied to them for 4 seconds.
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Spiked! Effects
| Level
| Effects
|
| all
| 30% Movement Slow
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Notes
- Targets will be airborne and stunned for 1.53 seconds.
- The 2 second delay includes both the casting animation (0.4 seconds) and actual projectile delay (1.6 seconds).
|
|
| Action:
| Target Unit
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| Target:
| All Heroes
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| Type:
| Magic
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| One-on-One challenges are the lifeblood of a Gladiator and they can challenge anyone at any time. After a short delay, the challenged person is returned to where they were previously so the fight can begin!
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Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 80
| 30 seconds
| 500
| N/A
| N/A
| Summons a Colosseum at the target's location and applies Challenged to Fight to them for 1 second.
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| 2
| 90
| 30 seconds
| 650
| N/A
| N/A
| Summons a Colosseum at the target's location and applies Challenged to Fight to them for 2 seconds.
|
| 3
| 100
| 30 seconds
| 800
| N/A
| N/A
| Summons a Colosseum at the target's location and applies Challenged to Fight to them for 3 seconds.
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| 4
| 110
| 30 seconds
| 950
| N/A
| N/A
| Summons a Colosseum at the target's location and applies Challenged to Fight to them for 4 seconds.
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Challenged to Fight Effects
| Level
| Effects
|
| 1
| Will be ported back to the Colosseum after 1 second
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| 2
| Will be ported back to the Colosseum after 2 seconds
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| 3
| Will be ported back to the Colosseum after 3 seconds
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| 4
| Will be ported back to the Colosseum after 4 seconds
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Notes
- Ability is replaced with I Have No Patience for the duration.
- This effect is uncleansable, but target being Magic Immune does stop the port from going through.
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|
| Action:
| No Target
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| Target:
| All Heroes
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| Type:
| Magic
|
| Gladiators are not known for their patience, though. At any time he can recall his challenged target to begin the fight anew.
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| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 50
| 5 seconds
| 950
| N/A
| N/A
| Instantly ports back the Challenged target to the Colosseum.
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|
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| Knowing how to wield only one weapon is a weakness. The Gladiator is master of many, but prefers to use a Whip as his secondary so he can harm those a good distance from himself with ease.
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Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| N/A
| 16 seconds
| N/A
| 500
| N/A
| Grants 15 bonus damage.
When attacking enemy units, applies 100% True damage splash in a 380 AOE and triggers cooldown.
|
| 2
| N/A
| 12 seconds
| N/A
| N/A
| N/A
| Grants 30 bonus damage.
When attacking enemy units, applies 100% True damage splash in a 420 AOE and triggers cooldown.
|
| 3
| N/A
| 8 seconds
| N/A
| N/A
| N/A
| Grants 45 bonus damage.
When attacking enemy units, applies 100% True damage splash in a 460 AOE and triggers cooldown.
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| 4
| N/A
| 4 seconds
| N/A
| N/A
| N/A
| Grants 60 bonus damage.
When attacking enemy units, applies 100% True damage splash in a 500 AOE and triggers cooldown.
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Notes
- Attacking Towers or Buildings will not trigger the splash but will trigger the cooldown. Attacking allied units will trigger neither.
- When attacking allied units, the bonus damage is kept.
- Unlike other splash damage, Flagellation ignores armor value.
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|
| Action:
| Target Position
|
| Type:
| Magic
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| Gladiators always have allies where they are not expected, thus The Gladiator can call upon a Chariot to inspire his allies and trample his enemies underfoot.
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Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 150
| 100 seconds
| 1000
| N/A
| N/A
| Summons a Chariot 1000 units behind The Gladiator that travels up to 1000 units in front of where he cast it. Any allies near where it passes have Call to Arms applied to them for 5 seconds.
When it reaches the end, it deals 300 Magic damage and stuns all enemies in a 400 radius for 1 second.
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| 2
| 200
| 100 seconds
| 1000
| N/A
| N/A
| Summons a Chariot 1000 units behind The Gladiator that travels up to 1000 units in front of where he cast it. Any allies near where it passes have Call to Arms applied to them for 6 seconds.
When it reaches the end, it deals 400 Magic damage and stuns all enemies in a 400 radius for 1 second.
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| 3
| 250
| 100 seconds
| 1000
| N/A
| N/A
| Summons a Chariot 1000 units behind The Gladiator that travels up to 1000 units in front of where he cast it. Any allies near where it passes have Call to Arms applied to them for 7 seconds.
When it reaches the end, it deals 500 Magic damage and stuns all enemies in a 400 radius for 1 second.
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Rallied! Effects
| Level
| Effects
|
| 1
| +10% Movement Speed
Damage taken is halved.
Prevented damage is taken over 5 seconds at the end of the buff and is nonlethal.
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| 2
| +10% Movement Speed
Damage taken is halved.
Prevented damage is taken over 6 seconds at the end of the buff and is nonlethal.
|
| 3
| +10% Movement Speed
Damage taken is halved.
Prevented damage is taken over 7 seconds at the end of the buff and is nonlethal.
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Notes
- Projectiles moves at a speed of 750.
- It takes 3 seconds to reach its end, including cast time.