Game patches

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This list contains the most recent game patches. For the complete list of patches, see Category:Patch Notes.


Contents

[edit] General

  • Banning Pick
    1. 3 bans per team, done by captains. Then alternates everyone picking their own heroes out of the remaining choices.
    2. 60s total extra time is given per team. Time is subtracted from your extra time when the normal countdown has reached 0. If the extra time reaches 0, a random choice is made.


  • Attack abilities (Webbed Shot) and attack toggles (Harkon's Blade) now override attack modifiers (Frostwolf, etc)
  • Building invulnerability now provides 9999 Magic Armor as well as the Physical Armor
  • When a player buys back, it now uses the following calculation: Cost = 100 + Level * Level * 1.5 + GameTimeInMinutes * 15
  • If you make any illusions/images (as with the rune or Geometer's) while having Steamboots they will no longer have less health
  • Kongor has Treewalking naturally now. Kongor is not stopped by trees.
  • Certain abilities were hitting runes that should not have
  • Couriers will no longer aggro creeps, even when standing still
  • Now the new neutrals vary their walk and idles, instead of acting in sync
  • Fixed tooltip status effect information sometime being incorrect
  • Fix combat type tooltip when multi-selecting units
  • Fix so all forms of 'sheep' cancel an invibility spell if it's still in the fade time
  • Fix for bottling a powerup twice in a single frame


  • Bajillidan spelling corrections +1
  • New game tips
  • Fix cooldowns on spectator tooltips
  • Updated french stringtables, thanks to Magissia
  • Credit card purchasing now works ingame if you have not pre-purchased already


  • Implemented 2 mods into the game
    1. Added a button to the top left hero picture that will share a courier with your whole team in a single click. Thread 69704 by Barter
    2. Clicking the Game Hint box while loading the game will display another random tip. Thread 71071 by Ignorance

[edit] Items

  • Nullstone loses 5 seconds of cooldown time anytime an ability would be blocked but Nullstone is still in cooldown
  • Can now disassemble Hellflower
  • Frostwolf's Skull now using % based attackspeed slow instead of negative attack speed for stronger scaling late game
  • Puzzlebox changed to 2 initial stock with 9 max stock, 10 minute respawn on each charge
  • Ring of Sorcery will now only hit units with mana
  • Fixed the sound stacking on Plated Greaves
  • The following auras can now be toggled on and off: Mock of Brilliance

[edit] Heroes


[edit] Blacksmith

  1. Magic Armor reduction lowered to -1,-2,-3,-4 from -2,-3,-4,-5


[edit] Blood Hunter

  • Blood Crazy is now just an unremovable debuff
  • Proportions changed slightly


[edit] Chronos

  • Time Leap now also does 50,100,150,200 Magic damage on impact
  • Rewind reworked
    • When damaged, Chronos has a 10,15,20,25% chance to heal back the damage at a rate of up to 25% of his maximum health per second
  • Time Freeze renamed to Curse of Ages
    • Steals 1/2/3/4 Agility per hit, debuff lasts 10 seconds. Each debuff is individually timed
    • Four consecutive hits on the same target will lock that target in time (stun) for 1 second
    • While someone is stunned by Curse of Ages, Chronos can not build charges towards another stun or steal any agility
    • Does not stack with Brutalizer
    • No longer propagates to illusions
  • Chronosphere
    • Allies can now move and cast while inside, but everything they do is reduced by 90% speed (MS, AS, CS)
    • With Staff of the Master, the slow is reduced from 90% to 80%


[edit] Corrupted Disciple

  • Fixed Overload so it applies -1 armor on the first impact


[edit] Deadwood

  • Voice
  • Base armor lowered to 1.24 from 4.24
  • Int gain lowered to 1.5 from 1.9
  • Rotten Grasp range changed to 1300 from 1500
  • Slow from throwing a log now decreases linearly
  • Fixed a bug when log was purged. It now takes away all the charges on the ability as well
  • Trees killed by Clearcutting now have a cool new death
  • Fixed an issue with Willowmaker preventing knocked down heroes from standing back up automatically


[edit] Demented Shaman

  • Attack Range to 550 from 600
  • Storm Cloud now applies a charge instantly when used


[edit] Devourer

  • Slow from Decay now lasts an additional 2 seconds after someone leaves the area


[edit] Electrician

  • Static Grip
    • No longer does AOE damage but now deals 20,40,60,80 Magic damage per second to the primary target
    • When Static Grip ends on a unit, its idle animations now play instead of it being frozen
  • Electric Shield
    • Shield now has a 12,24,36,48 Magic DPS 300 aura around the electrician while on
    • Requires 20% mana to activate
  • Energy Absorption
    • Instant cast time
    • Now does 85,165,225,300 magic damage and Electrician gains 50 Movespeed as long as he hits something with it
    • No longer giving armor or magic armor
    • Still gives mana at the same rate
  • Cleansing Shock
    • Cooldown lowered to 14,12,10
    • Deals 600 Magic damage to enemy summoned units
    • Cast time lowered to 100ms (from 300)
    • Now Staff of the Master compatible. Chains to 2 additional targets
    • If the target is a hero, it will only bounce to other heroes of the same faction
    • If the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction


[edit] Engineer

  • Tinker now also passively lowers the base attack time of the Turret by 15,20,25,30%
  • Tinker now increases the damage of the Turret correctly


[edit] Forsaken Archer

  • Base strength lowered to 17 from 18
  • Strength growth lowered to 1.7 from 1.9
  • Skeletons now have 20 health at all levels
  • Skeletons do not propagate to illusions


[edit] Hellbringer

  • Chain count lowered to 0,1,2,3 from 1,2,3,4


[edit] Jeraziah

  • Protective Charm duration set to 5,8,11,14 seconds from 5,10,15,20
  • Righteous Strike's slow duration set to 2,3,4,5 seconds from 5 at all levels


[edit] Keeper of the Forest

  • If an enemy hero comes within a 300 radius of Keeper's Eyes, the eye will be made visible to that hero's team
  • Camouflage now plays the spell visual effect on the correct target now when cast on allies
  • Root effects now play even if he is stealthed when casting
  • Can now turn while immobilized by Root


[edit] Madman

  • Stalk's slow debuff is now only applied to Madman if he fails to do damage to enemy heroes for the duration. If Stalk is canceled prematurely (via attacking or using an ability), the slow debuff will also not be applied


[edit] Magebane

  • Base strength lowered to 16 from 20


[edit] Magmus

  • Voice


[edit] Night Hound

  • Can no longer attack allied units when he stands in his Smoke Bomb
  • Can no longer pounce on Couriers


[edit] Nymphora

  • Grace of the Nymph can now only be cast on ally units with mana


[edit] Pandamonium

  • Manacost of Flick increased to 85 from 65
  • Tightened up damage range to 48-57 from 45-60


[edit] Pharaoh

  • Finally fixed him randomly getting stuck in his mummies. Pharaohs rejoice!


[edit] Plague Rider

  • Cursed Shield will no longer apply the slow to melee heroes who cast spells on whoever has the shield on them
  • Cursed Shield cooldown increased to 10 from 5


[edit] Pollywog Priest

  • Movement speed increased to 290 from 285


[edit] Puppet Master

  • Base strength lowered to 18 from 19
  • Agi gain lowered to 1.5 from 1.7
  • Int gain increased to 3.1 from 2.9
  • AOE of Whiplash lowered to 150 from 200


[edit] Pyromancer

  • Leveling Fervor now also grants all of your abilities and attacks the power to put a burning fire DoT on anyone hit
    • Every time you hit someone with a spell or attack them, it refreshes the duration of the DoT and adds a charge. 1,2,3,4 Magic damage per second per charge, 3 second duration


[edit] Sand Wraith

  • Desert's Curse's slow will no longer go through magic immunity
  • Lowered the duration of the movespeed and treewalking buff if off of a Desert's Curse path to 3 seconds (from 4)


[edit] Scout

  • Detonate will now refresh the cooldown when you lay a new eye
  • Nullstone will now properly block Marksman Shot


Tempest

  • Catman Leader and Vagabond Leader can no longer be transfigured


[edit] Valkyrie

  • Javelin of Light sound radius lowered so enemies you throw it at won't hear it unless they are close
  • Valkyrie's Prism cooldown to 120 from 160
  • Valkyrie's Prism manacost to 100,150,200 from 200,250,300


[edit] Voodoo Jester

  • Mojo Mana cost decreased to 95,105,115,125 from 105,115,125,145
  • Mojo cooldown decreased by 4 seconds at all levels


[edit] Witch Slayer

  • Drain can now only target units that have mana


[edit] Zephyr

  • Base int lowered to 15 from 19
  • Int gain lowered to 1.8 from 1.9
  • Leap removed, replaced with Gust
    • Manacost is 120 at all levels
    • Target a position and click/drag the mouse in a any direction to release the gust of wind from the point you click in the direction the mouse is dragged
    • Enemies in the cone are pushed in the direction specified, stunned for 1 second and dealt 75,125,175,250 Magic damage
  • Cyclones reworked
    • No longer has a cool down
    • No longer restores mana
    • Manacost removed
    • When a cyclone expires naturally, it automatically heals Zephyr for 15 health
    • On use, consumes one cyclone instantly, healing for 30 health
    • When consuming, automatically consumes the oldest cyclone first
  • Wind Shield
    • Now a passive and will now apply its buff to Zephyr for 3 seconds after a successful attack
    • Chance on both evasion and redirection lowered to 6,9,12,15%
    • Grants Zephyr 10% movement speed while active
  • Wind Control renamed to Typhoon
    • Cool down is now 100 seconds (from 120)
    • Mana cost stays the same (100, 150, 200)
    • 500 unit cast range
    • Grants clearvision and kills trees in a 600 radius of the target location
    • Summons a Typhoon at the target location for 6,8,10 seconds
    • Typhoon itself has a 60 unit radius in the center and a winds radius of 550 units.
    • Slows enemies based on distance from the center (99% slow at the center [100 movespeed], 0% at the outer edge of effect)
    • Deals damage based on distance from the center. Up to 60,90,120 Magic damage per second with a linear dropoff. Max damage done if standing in the center.
    • When cast, the maximum number of cyclones are spawned around Zephyr (based on the level of Cyclones)

[edit] 1.66.1 Patch Notes

  • Fixed the F6 bug

[edit] General

  • Significant Lane Creep AI changes
    • These all involve the assist trigger that causes the creeps to aggro you when you attack an enemy hero:
    1. When a hero causes the assist trigger to go off, there is a 200ms delay before the creeps will turn and come at you
    2. Creeps will chase for exactly 1600ms (down from 1800ms)
    3. If a creep is in the middle of an attack animation but has not hit its attack impact point (600ms), it will de-aggro and stop its attack as long as you are out of it's short melee range
      • AKA: Creeps will not finish attacks they start on you if they hit the end of the trigger
    4. A creep must deal damage before it can be called by the assist trigger again
      • This means if you tug, they must turn around and actually deal damage to a unit before it can chase again
    5. You must be within 600 units of an enemy hero to cause the assist trigger to go off
  • Added a stringtable entry for Meatball
  • Updated the ramps to be better
  • Fixed a bunch of inconsistent in game messages that showing the incorrect killer/victim colors
    • Legion is now Red and Hellbourne is now Green
  • Kongor now has unitwalking by default
    • This fixes the exploits that caused him to be trapped in his lair
  • Updated Russian Stringtables
  • Added a Patch Notes button in place of the Create Account button on the main screen
    • This was a Mod, thanks to Thread 65344 and Sephinator
  • vid_meshGPUDeform false now works (only for openGL)
  • Fixed a bug where the "No Leaver" flag wasn't reset at the end of matches
    • This was causing players to see a message saying they were unable to join a game because they had too many leaves when selecting a server that was previously setup with the "No Leaver" game option.
  • Fixed the Pre-Query Filter button so it saves it's settings again
  • Added an "Official" icon to the game lobby when games are official
  • Updated "Invite to game" functionality to display all relevant game information


[edit] Items (4)

[edit] Barbed Armor

  • Fixed to actually return 80% damage (was returning 75%)

[edit] Sacrificial Stone

  • Gains 25 health per charge
  • Gains .25 health regen per charge

[edit] Portal Key

  • Cooldown lowered by 4 seconds

[edit] Puzzlebox

  • Recipe now has a stock of 3 to start, with a recharge time of 10 minutes per recipe

[edit] Heroes (6)

[edit] Blacksmith

  • Slow on Flaming Hammer increased to 15,20,25,30 (from 10,15,20,25)
  • Flaming Hammer lowers magic armor by 2,3,4,5 of anyone it is on
  • Frenzy buff gives 7,14,21,28% cast speed as well

[edit] Dark Lady

  • Updated effects for all abilities. Now darker!

[edit] Madman

  • -25% Movespeed for 2 seconds after Stalk ends

[edit] Moon Queen

  • Multi-Strike, when toggled on, will now only bounce attacks to other visible enemy heroes when the primary target is also a hero

[edit] Pollywog Priest

  • Morph changed to instant cast time (from 300)
  • Voodoo Wards re-arranged to make trapping slightly easier (a hole in the middle, naturally)

[edit] Vindicator

  • You can now deny people under the effect of Sage's Lore

[edit] Note

0.1.64 was released shortly after 0.1.63 so most people will know the recent state of HoN as 0.1.64 and therefore we include patch info for both versions in here.

[edit] Version 0.1.64

  • Fixed the crash that happened when you have a mod installed
  • Fixed the Hellbourne Meatball building so it cannot be attacked by the Hellbourne

[edit] Version 0.1.63

[edit] General

  • REPLAYS!
    • Due to a technical hurdle(and us getting a new giant FTP to store these things), replays will not be able to be downloaded from past versions. All replays from this version forward will always work (backwards compatible!) and you can download any of them through the Match Stats panel when online.
  • “It’s like a time machine, you can only go back to when it was first created, no further.”
  • Added ramp models to show where the ramps are more clearly on Caldavar
  • Added ingame loading tips
  • Added a delay between hero voice responses for move, attack and select sounds. (default 3 seconds)
  • Volume tweaks on a lot of heroes and abilities
  • Endless sound tweaks to heroes and impacts
  • New music track
  • Bajillidan tooltip fixes
  • Fixed Ranged Super Creep health
  • Added a lot (like 12-15) new LODs for lower end systems
  • /gameinfo now returns “Other Options: None” if there are none, previously it just showed “Other Options:”
  • Changed the creep gold for supercreeps to 1/2 the gold of normal creeps
  • Added a team message when a walking or flying courier is purchased by a team member
  • Added a team message indicating when a team member buys back
  • Added a new customized Legion/Hellbourne message and alert ping indicating when a melee/ranged barracks is destroyed
  • Added a fence in the forest to stop ancient creep pulling on the Hellbourne side
  • Player disconnects and player timeouts are now differentiated to the server
  • Tweaked Purge Creep AI so it doesn’t purge creeps anymore, just heroes that are close to it
  • War Beast’s Wolves, Tempest’s Elementals, and Puzzlebox Minions are now Summoned units and will be hurt by Purge effects
  • Fixed the tooltip for locking someone because it said “star” instead of “icon”
  • Fixed an issue with the Health/Manabar tooltip in the options window
  • Added a new Hellbourne building to the base
  • Fixed the Kongor exploit spot because of a prop
  • French stringtables updated (Thanks to Magissia)
  • Fixed a significant exploit with map fog
  • Kongor now gets the ability to run through buildings, trees, and cliffs to return home.
    • This fixes many many issues with him getting stuck in weird places.
  • Kongor can no longer attack towers
  • Added a new jukespot in the Hellbourne jungle
  • Fixed the Antlore Healers from acting insane

[edit] Added occlude to the following. This stops the effects from playing in fog:

  • Andromeda’s Void Rip
  • Behemoth’s Heavyweight and Enrage
  • Chronos’ Time Leap
  • Deadwood’s Rotten Grasp and Tree Throw
  • Defiler’s Silence
  • Demented Shaman’s Storm Cloud
  • Devourer’s Hook
  • Forsaken Archer’s Volley
  • Glacius’ Tundra Blase and Downpour
  • Hellbringer’s Summon Malphas
  • Magmus’ Lava Surge and Volcanic Touch and Eruption
  • Nymphora’s Pod
  • Pestilence’s Impale
  • Plague Rider’s Plague Carrier
  • Torturer’s Chain Reaction
  • Valkyrie’s Leap
  • Vindicator’s Sage’s Lore
  • Voodoo’s Cursed Ground
  • War Beast’s Metamorphisis
  • Portal Key
  • Kongor death effect

[edit] Art tweaks

  • Accursed’s attack, cast effects, and cast impacts
  • Armadon’s knockdown redone
  • Chronos’ attacks cleaned up
  • Corrupted Disciple’s new death and texture enhancements
  • Dark Lady’s animations redone
  • Deadwood’s ultimate effects sharpened
  • Demented Shaman’s Entangle art
  • Forsaken Archer’s run animation and textures on her mount
  • Jeraziah’s ultimate is toned down
  • Madman’s attacks cleaned up
  • Nymphora’s run, idle and portrait fixes
  • Ophelia’s run redone and cast animations
  • Pandamonium’s new death
  • Predator gets an updated model
  • Rampage’s run/charge difference cleaned up
  • Scout’s electric eye and ultimate effects cleaned up
  • Slither’s bored animation and ultimate clarity
  • Tempest’s taunt redone
  • Thunderbringer’s attack animation
  • Vindicator’s death cleaned up and attacks smoothed
  • Warbeast’s walk animation
  • Added a new game option to the interface panel that allows players to toggle displaying timestamps in game chat
  • When in the game lobby or hero select screens, pressing shift while entering chat now updates the chat type button to display the opposite chat mode the message will be sent to
  • Added a “No Leavers” icon to the game lobby to indicate if a game is “No Leavers” or not
    • Updated /gameinfo to show this information as well
  • Fixed an issue where players were shown a “unable to join due to leave % being too high” and unable to reconnect to games they were previously disconnected from
  • /dnd now blocks incoming messages sent from buddies using the “/buddy message” command
  • /afk and /dnd status is now automatically removed and set to /available when sending a /whisper
  • When switching between /afk and /dnd as long as a message is specified it will now switch or update your status accordingly, instead of removing your status and toggling to /available
  • /roll # now defaults to a roll between 1 and #
  • Fixed a bug where the percentage of leaves in the game lobby didn’t match the percentage of leaves in the view stats interface
  • Fixed a crash caused by using the /matchup (/ma) command when in the hero select screen. /matchup is now only available for use during pre-match, active and end game phases
  • Added a /ping command players can use in game to show their current ping
  • Added a “Disconnect” button to the loading screen for cases when a player wishes to exit out before they have finished loading
  • Updated match stats info screen to show the colors of the players
  • Updated match replays web page to display correct icons for auto balanced game option and banning draft mode

[edit] Added new color in chat support for each of the player colors

  • Blue ^!b
  • Teal ^!t
  • Purple ^!p
  • Yellow ^!y
  • Orange ^!o
  • Pink ^!i
  • Gray ^!v
  • LightBlue ^!l
  • DarkGreen ^!g
  • Brown ^!n
  • Orange(Different Orange) ^o
  • Brown(Different Brown) ^n
  • Purple(Different Purple) ^p
  • Teal(Different Teal) ^t

[edit] Spectator fixes

  • Creep kill popup
  • Fixes for popup message and pings
  • Fix typo in spectator interface
  • Fix channel and mana upkeep on info selection tooltips
  • Camera centering and locking for spectators works using both info and control binds (C and V)
  • Tab cycles heroes in spectator mode
  • Fix double and triple ability buttons on the spectator interface
  • Various other tweaks
  • Hooked up z key chat history support
  • Removed Christmas effects (Except the lights on the Legion tree. Because some people keep those up for a while. You know people like that I’m sure…)

[edit] For modders

  • Added new UI_CMD(GetColorFromPosition) that returns the appropriate color from a given client/player position.
  • Added a new CMD LocalChat that can be used to display chat messages in game (on the local client only).
    • This will be useful for mods that print out information to the screen without having to going through an interface and for those that don’t want to send information to the screen with TeamChat or AllChat (rune spawn or player spawn reminders to name a few)

[edit] Items (17)

[edit] Barbed Armor

- Cooldown increased to 20 seconds (from 15) - Damage returned lowered to 80% (from 100%)

[edit] Courier (Flying)

- Bounty increased to 300

[edit] Firebrand

- Rebalanced and takes Quickblade and Bolstering Armband

  • 6 Str
  • 15 Agi
  • 10% Movespeed
  • 15 Attackspeed
  • 950 Recipe
  • 2400 Total

[edit] Frostburn

- Stats rebalance

  • 21 Str
  • 21 Agi
  • 10 Damage
  • 14% Movespeed
  • 25 Attackspeed
  • Slow changed to 15%, down from 20% (slow now lasts 2.5 seconds, down from 3)

[edit] Frostwolf

- Same components but 200 recipe cost, 5900 total - The slow lasts 3 seconds and is applied on both single target spellcast and attack

[edit] Harkons Blade

- Manacost per attack reduced to 50 from 100 - Recipe cost lowered from 725 to 500

[edit] Helm of the Black Legion

- Block value when on a ranged hero reduced to 20

  • Brings this item in line with the other two deflection items

[edit] Icebrand

- Rebalance and takes Mighty Blade and Fleetfeet

  • 15 Str
  • 6 Agi
  • 10 Damage
  • Frost (15%, 1.5 second duration, down from 3)
  • 950 Recipe
  • 2400 Total

[edit] Geometers Bane

- -5 int - Recipe cost lowered by 100

[edit] Mana Battery

- Health returned per charge lowered to 12, from 15. Mana returned stays the same

[edit] Mana Potion

- Fixed a typo

[edit] Ghost Marchers

- Casting a spell or using an item no longer dispels the Phased effect - Phased buff improved to 12% (from 10%)

[edit] Nullfire Blade

- Damage from the mana burned changed to 100%, from 80%

[edit] Power Supply

- Recipe cost changed to 290 from 203

[edit] Puzzlebox

- Recipe cost increased by 100 - Melee Minion will now return the proper damage on death (200,400,600 True damage) - Added a proper name to the Haste Aura for Ranged Minion

[edit] Restoration Stone

- Now refreshes all items except other Restoration Stones and Shrunken Head

[edit] Tablet of Command

- Fixed it from leaving behind an invisible gadget that can block creep spawns

[edit] Heroes (42)

  • Yes… 42. The answer to Life, the Universe, and Everything lies in the number of heroes we are changing. Think about it…

[edit] Accursed

- Range of Shield lowered to 400 - Shield will no longer dispel stuns - Range of Cauterize increased to 750

[edit] Andromeda

- Aurora debuff duration increased from 15 to 20s

[edit] Arachna

- Spider will no longer spawn if she dies while it is in midair

[edit] Armadon

- Spine Burst debuff increased from 10s to 13s - Armordillo’s Spine Burst damage point reduced from 250 to 200

[edit] Behemoth

- Fissure no longer freaks out when you target yourself

[edit] Blacksmith

- Added mushroom cloud explosion for when a 4x Multicast goes off - +2 Base Intelligence - +0.2 Intelligence Gain

[edit] Corrupted Disciple

- Base strength lowered from 21 to 19 - Movespeed lowered by 5 - Corrupted Conduit now grants vision around the target (800 AOE) as long as they stay in range/is draining damage - Fixed Electric Tide from not doing damage on the return if killed while it is active

[edit] Deadwood

- Armor reduction from 2,3,4,5 to 1,2,3,4 when in Rotten Grasp - Very short cast time on Rotten Grasp so an animation plays - Initial slow from throwing a Log reduced to 60% (from 80%) - Deadwood’s Log is now consumed when the throw is blocked by Nullstone - Deadwood can no longer throw a Log at Couriers - Willowmaker can no longer target the ground

[edit] Defiler

- Fixed bug allowing players to control the spirits of Unholy Expulsion

[edit] Demented Shaman

- Fixed Storm Cloud to properly highlight just heroes in the targeting circle - Fixed Storm Cloud to properly gain a radius increase with staff of the master

[edit] Devourer

- Hook range is now the same across all levels (1100) - Hook now returns to the devourer if he moves (Think Maliken’s Sword) - Hook can now only drag a unit a max of 1440 units

[edit] Engineer

- Cooldown of The Keg increased to 14s base - Shield will now properly dispels buffs when someone leaves the area (It was dispelling debuffs before, which was incorrect) - Tinker reworked Quote: Passive: Decrease cooldown and manacost of The Keg by -7/14/21/28%

Active: Range: 450 Mana Cost: 25 Cooldown: 15.0 Seconds Duration: 15.0 Seconds No longer channeling

Towers +/- 10/20/30/40 Attack Speed +/- 3/5/7/9 Armor

Catapults +/- 10/20/30/40 Attack Speed +/- 20/40/60/80% damage - 66% damage taken for allies Blows up enemy catapults at end of the debuff if they are still alive

Steam Turret + 10/20/30/40 Damage


[edit] Forsaken Archer

- Base Agility lowered by 1 - Attack projectile speed slowed down from 1200 to 1050 - Fixed Split Fire so it reduces damage correctly - DoT from Skeletons lowered to 4/8/12/16 - Piercing Arrows has the damage it does reduced based on the targets it hits. 10% per target in the line

[edit] Glacius

- Ice Imprisonment can now be cast on allies, immobilizing them but reducing all damage they take by 20,40,60,80% for the duration

[edit] Hammerstorm

- Galvanize cast time removed

[edit] Hellbringer

- Fixed the hilarious tooltip bug (Unholy Shackles was named Unholy Sfles) - 10,20,30,40% on the health from Life Void - Boil now ‘chains’ to 1,2,3,4 nearby targets (so 2,3,4,5 total hit by it) and applies the boil to all of them instantly. Numbers stay the same - Fixed a bug that was causing Boil, when refreshed and re-cast on a target that already had the debuff, to continue to scale up its damage over the renewed length of the debuff. Instead, after the DoT ticks for 80 damage it will reset back to 10 damage and start increasing again

[edit] Jeraziah

- Added the cast time back on Sol’s Blessing (.5 seconds)

[edit] Kraken

- No longer runs in place after charging (but he did look hilarious)

[edit] Legionnaire

- Decapitate cast point lowered from 330 to 300

[edit] Madman

- Stalk cooldown +1s at all levels - Invulnerability from Barrel Roll removed

[edit] Magebane

- Flash cooldown now at 12/10/8/6 (+1 second at levels 2,3,4)

[edit] Magmus

- Invulnerability from Lava Surge removed

[edit] Moon Queen

- +2 Base Strength - +0.2 Strength Gain - +2 base int - +5 base damage - Moon Finale no longer requires points in Moon Beam - Multi-Strike is now a toggle ability that changes between bouncing to all units or just heroes

[edit] Night Hound

- When in his own Smoke Bomb, the Night Hound is ignored by creeps and towers - Night Hound cannot attack towers while in his own Smoke Bomb

[edit] Nymphora

- Fixed her correctly having effects bones (oops…) - Increased base strength by 2 - Base damage changed from 38-49 to 45-52 - Cast range of Pod increased to 750 - Nymphora’s Zeal now returns to her as she runs (Think Maliken’s Sword) - She gains charges for attackspeed/movespeed as Nymphora’s Zeal hits enemies, not on it’s death - Grace of the Nymph now restores the mana over 4 seconds instead of instantly. Mana return dispels on damage

[edit] Ophelia

- Level 4 Command now grants controlled units 4 Magic Armor

[edit] Pandamonium

- New death effect - .1 cast time added to Cannonball (.3 total). Flight time reduced to compensate - Cooldown of Face Smash changed to 120,100,80

[edit] Pebbles

- Fixed Stalagmites duration to be 2 seconds instead of 1.75

[edit] Plague Rider

- Fixed a typo with his tooltip for Extinguish

[edit] Predator

- Fixed a bug that was causing him to kill people while under the effects of Puppet Show

[edit] Puppetmaster

- Whiplash damage increase lowered to 5/10/15/20%

[edit] Rampage

- Stampede cooldown to 25s (from 40s) - Favor of Sol cooldown to 60s (from 75s) - Fixed order queue being cleared by a Horned Strike

[edit] Sand Wraith

- Dissipate damage changed to Magic damage (from True)

[edit] Scout

- Fixed toggling off Vanish giving charges to Mana Battery

[edit] Slither

- Attack Range increased by 50 - Anyone under the effects of the Toxicity have health regen disabled (40,60,80,100% health regen reduction)

  • Runes of the Blight changed to “healing” so that the Toxicity does not disable them

- Poison Spray increased cast and effect range by 200, radius stays the same - Toxin Wards can now be laid in a ‘burst’ style with a long cooldown. (Think Panda’s Flurry but with laying 3 wards in a short time) - Wards now have collision and slow poison (10%) again - Poison Burst is now un-removable - Now gains 3 seconds of clearvision around himself when using Poison Burst

[edit] Soulstealer

- Soul Burst debuff increased from 2 seconds to 5 seconds

[edit] Swiftblade

- Reduced Blade Frenzy cooldown from 30 to 30/28/26/24 - Swiftblade is no longer disarmed while spinning at level 4 of Blade Frenzy

  • This includes attacking anything like heroes and units while spinning

- Blade Frenzy now dispels all buffs and debuffs on start - When Blade Frenzy is active at level 4, Swiftblade has -55 Attackspeed - Swiftblade has unitwalking when using Swift Slashes so he doesn’t block people

[edit] Thunderbringer

- Attack animation impact point from 633 to 500

[edit] Torturer

- Movement speed increased by 5 - Agonizing Bonds now pulls anyone hit by the chains towards the target of the chains, even while the target moves - Impalement will no longer hit gadgets or semi-pets

[edit] Voodoo

- +1 base armor

[edit] Witch Slayer

- Graveyard can now target allied units - Fixed a typo in his story

[edit] Wretched Hag

- Sonar Scream now hits invisible units and units in the fog - +5 base int, base damage stays the same

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