From HoNWiki
| Forsaken Archer
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| Level 1 stats
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| Damage
| 44-50
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| Armor
| 2.08
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| Movement Speed
| 305
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| Attack Type
| Ranged (600)
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| Attack Rate
| 0.59
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| Attributes
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| Strength
| 17 (+1.7)
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| Agility
| 22 (+2.5)
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| Intelligence
| 17 (+1.8)
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| Team
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| Hellbourne
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| Dota Version
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| Unique to HoN
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| More Details
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Once a woodland huntress who captured the hearts of countless men, the Forsaken Archer was taken against her will and slain by a spurned suitor. As she lay dying she forged a terrible pact with the daemons who discovered her broken body. Now, rather than hearts it is souls she captures, wielding them as weapons. Atop the skeletal remains of a beast she once hunted, the forsaken archer rains terror upon any who stand in her path.
Skills
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|
| Action:
| Target Position
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| Target:
| Enemy Units
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| Type:
| Physical
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| The Forsaken Archer fires a Volley of barbed arrows high into the sky, dispersing them over an area and pinning any enemy caught in their path to the ground.
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Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 95
| 10 seconds
| 800
| 200
| N/A
| Applies Crippling Volley to all units in the radius for 1 second. Deals 85 Magic damage.
|
| 2
| 110
| 10 seconds
| 800
| 200
| N/A
| Applies Crippling Volley to all units in the radius for 1.5 seconds. Deals 150 Magic damage.
|
| 3
| 125
| 10 seconds
| 800
| 200
| N/A
| Applies Crippling Volley to all units in the radius for 2 seconds. Deals 215 Magic damage.
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| 4
| 140
| 10 seconds
| 800
| 200
| N/A
| Applies Crippling Volley to all units in the radius for 2.5 seconds. Deals 280 Magic damage.
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Crippling Volley Effects
| Level
| Effects
|
| all
| Immobilized
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Notes
- There is approximately 1 second delay before the skill impacts.
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|
| By drawing even more from the stolen souls she keeps trapped in her quiver, the Forsaken Archer is able to fire arrows that split into parts, striking multiple units.
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Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| N/A
| N/A
| N/A
| N/A
| N/A
| Splits attack into 4 separate parts, each dealing 35% Base Damage.
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| 2
| N/A
| N/A
| N/A
| N/A
| N/A
| Splits attack into 4 separate parts, each dealing 45% Base Damage.
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| 3
| N/A
| N/A
| N/A
| N/A
| N/A
| Splits attack into 4 separate parts, each dealing 55% Base Damage.
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| 4
| N/A
| N/A
| N/A
| N/A
| N/A
| Splits attack into 4 separate parts, each dealing 65% Base Damage.
|
Notes
- Only the main target-arrow contains the damage from +damage items as well.
- There are 3 extra arrows, which are targeted at randomly chosen targets within range.
- Each arrow count as a normal attack; They trigger any Modifiers. An exception seems to be Thunderclaw/Charged Hammer that only triggers from the main arrow.
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| With the cursed powers bestowed on her by the Hellbourne, the Forsaken Archer is able to bring the soulless bodies of her victims back from the dead to fight by her side as skeletal warriors.
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Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| N/A
| 1 second
| N/A
| N/A
| N/A
| On kill, creates an uncontrollable Skeletal Minion that will follow and assist the Forsaken Archer. Does not propagate to illusions.
Skeletal Minions have 20 max health and deal 14 to 20 Physical damage per attack.
Skeletal Minions last 30 seconds and only 3 can be alive at a time.
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| 2
| N/A
| 1 second
| N/A
| N/A
| N/A
| On kill, creates an uncontrollable Skeletal Minion that will follow and assist the Forsaken Archer. Does not propagate to illusions.
Skeletal Minions have 20 max health and deal 20 to 26 Physical damage per attack.
Skeletal Minions last 30 seconds and only 4 can be alive at a time.
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| 3
| N/A
| 1 second
| N/A
| N/A
| N/A
| On kill, creates an uncontrollable Skeletal Minion that will follow and assist the Forsaken Archer. Does not propagate to illusions.
Skeletal Minions have 20 max health and deal 26 to 32 Physical damage per attack.
Skeletal Minions last 30 seconds and only 5 can be alive at a time.
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| 4
| N/A
| 1 second
| N/A
| N/A
| N/A
| On kill, creates an uncontrollable Skeletal Minion that will follow and assist the Forsaken Archer. Does not propagate to illusions.
Skeletal Minions have 20 max health and deal 32 to 38 Physical damage per attack.
Skeletal Minions last 30 seconds and only 6 can be alive at a time.
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Notes
- On use, switches Call of the Damned to store up skeletons to be summoned later (when un-toggled), rather than spawning them instantly. Switching this ability will kill any active skeletons.
- Skeletal Minions must be targeted manually in order to attack them. Towers will not attack skeletons.
- Skeletal Minions will hold ground when she holds ground, will attack when she attacks, and will follow when she moves.
- Skeletal Minions will not attack a target outside her attack range and will finish their current attack before retreating.
- When channeling Piercing Arrows, Skeletal Minions will automatically attack targets in a 600 radius around Forsaken Archer. However, if no targets are nearby they will return to Forsaken Archer's position.
- Skeletal Minions have a movement speed of 420 and an attack cooldown of 1.6 seconds.
- Skeletal Minions give 5 Gold and 5 Experience when killed.
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|
| Action:
| Target Position
|
| Target:
| Enemy Units
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| Type:
| Magic
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| Fueled by the rage in her heart, the Forsaken Archer fires Piercing Arrows that fly straight through her target, striking any other enemies in its path before it finally dissipates.
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Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 100
| 95 seconds
| 625
| 175
| 4.1 seconds (Channeling)
| Shoots a Piercing Arrow every .5 seconds that travel 1300 units at 1150 speed. Any enemies hit take 75 Magic damage per arrow.
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| 2
| 200
| 95 seconds
| 625
| 175
| 4.1 seconds (Channeling)
| Shoots a Piercing Arrow every .5 seconds that travel 1300 units at 1150 speed. Any enemies hit take 150 Magic damage per arrow.
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| 3
| 300
| 95 seconds
| 625
| 175
| 4.1 seconds (Channeling)
| Shoots a Piercing Arrow every .5 seconds that travel 1300 units at 1150 speed. Any enemies hit take 225 Magic damage per arrow.
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Notes
- Any enemies behind the first have the damage reduced by 10% per target hit.