From HoNWiki
| Flint Beastwood
|
|
| Level 1 stats
|
| Damage
| 36-42
|
| Armor
| 2
|
| Movement Speed
| 290
|
| Attack Type
| Ranged (570)
|
| Attack Rate
| 0.59
|
| Attributes
|
| Strength
| 16 (+1.7)
|
| Agility
| 21 (+2.9)
|
| Intelligence
| 15 (+2.6)
|
| Team
|
| Hellbourne
|
| Dota Version
|
| Kardel Sharpeye the Dwarven Sniper
|
| More Details
|
For years, the Beasts told of a twisted man-thing that stalked them through the Rulian marshes, leaving a trial of corpses in his wake. The humans dubbed him "Flint Beastwood" -- playing on his flint-lock firearms and his residence in the Beasts' forests. Fast to draw, fast to kill, fast to laugh about the deed, Flint has now spread his carnage beyond the marshes to wherever he can find the Legion.
Skills
|
|
| Action:
| Target Position
|
| Type:
| Magic
|
| Mr. Beastwood loads a flare into one of his weapons, firing the flaming mass towards his enemies. When it lands it obviously explodes; burning and slowing anyone in the area. He loves the smell of burning in the morning.
|
Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 120
| 14 seconds
| 800
| 300
| 4 seconds
| Fires a flare at the target location. Deals 75 Magic damage to units over 2 seconds to units and 25 Magic damage instantly to towers on impact, leaving a burning flare for 4 seconds.
The burning flare gives vision and applies Flared to all enemies in the radius.
|
| 2
| 120
| 14 seconds
| 800
| 300
| 4 seconds
| Fires a flare at the target location. Deals 150 Magic damage to units over 2 seconds to units and 50 Magic damage instantly to towers on impact, leaving a burning flare for 4 seconds.
The burning flare gives vision and applies Flared to all enemies in the radius.
|
| 3
| 120
| 14 seconds
| 800
| 300
| 4 seconds
| Fires a flare at the target location. Deals 225 Magic damage to units over 2 seconds to units and 75 Magic damage instantly to towers on impact, leaving a burning flare for 4 seconds.
The burning flare gives vision and applies Flared to all enemies in the radius.
|
| 4
| 120
| 14 seconds
| 800
| 300
| 4 seconds
| Fires a flare at the target location. Deals 300 Magic damage to units over 2 seconds to units and 100 Magic damage instantly to towers on impact, leaving a burning flare for 4 seconds.
The burning flare gives vision and applies Flared to all enemies in the radius.
|
Flared Effects
| Level
| Effects
|
| 1
| 14% Movement Slow
|
| 2
| 20% Movement Slow
|
| 3
| 26% Movement Slow
|
| 4
| 32% Movement Slow
|
Notes
- Flared lasts for an additional 2 seconds after leaving the flared area.
|
|
| Mr. Beastwood is a fan of chaos, mixing up his Hollowpoint Shells with his normal ones. This gives his attacks a chance to deal bonus damage and stun for a very short time. He laughs at you every time it happens.
|
Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| N/A
| N/A
| N/A
| N/A
| N/A
| 20% chance that a bullet will explode, dealing 20 bonus Physical damage and stunning for .05 seconds.
|
| 2
| N/A
| N/A
| N/A
| N/A
| N/A
| 30% chance that a bullet will explode, dealing 30 bonus Physical damage and stunning for .1 seconds.
|
| 3
| N/A
| N/A
| N/A
| N/A
| N/A
| 35% chance that a bullet will explode, dealing 40 bonus Physical damage and stunning for .2 seconds.
|
| 4
| N/A
| N/A
| N/A
| N/A
| N/A
| 40% chance that a bullet will explode, dealing 50 bonus Physical damage and stunning for .2 seconds.
|
Notes
- Ministun is not propagated to illusions.
|
|
| Mr. Beastwood sees you. He sees you when you're hiding, he knows when you're afraid. He knows you may be far away, but that won't save your life today...
|
Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| N/A
| N/A
| N/A
| N/A
| N/A
| Increases attack range by 60.
|
| 2
| N/A
| N/A
| N/A
| N/A
| N/A
| Increases attack range by 120.
|
| 3
| N/A
| N/A
| N/A
| N/A
| N/A
| Increases attack range by 180.
|
| 4
| N/A
| N/A
| N/A
| N/A
| N/A
| Increases attack range by 240.
|
Notes
- At level 3 and 4 Flint can outrange towers.
|
|
| Action:
| Target Unit
|
| Type:
| Superior Magic
|
| Mr. Beastwood isn't called the best shot in Western Newerth for no reason. He can take a second or two and line up one powerful shot on an enemy some distance away, dealing huge damage when it hits. And it always hits.
|
Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 175
| 20 seconds
| 1500
| N/A
| N/A
| After a 1.7s cast time, fires a shot at the target. Deals 355 Magic damage and stuns for .2 seconds.
If the target moves more than 1800 units away during the channel time, the spell is cancelled.
|
| 2
| 275
| 15 seconds
| 2000
| N/A
| N/A
| After a 1.7s cast time, fires a shot at the target. Deals 505 Magic damage and stuns for .2 seconds.
If the target moves more than 2300 units away during the channel time, the spell is cancelled.
|
| 3
| 375
| 10 seconds
| 2500
| N/A
| N/A
| After a 1.7s cast time, fires a shot at the target. Deals 655 Magic damage and stuns for .2 seconds.
If the target moves more than 2800 units away during the channel time, the spell is cancelled.
|
Notes
- Magic Immunity stops the damage but not the stun.
- While channeling, leaves a crosshair that can only be seen by Flint's allies over the target's head. Target will be revealed and sighted while channeling.
- Flint Beastwood is not revealed to the enemy team by usage of this skill.