Engineer
From HoNWiki
| Engineer | |
|---|---|
| |
| Level 1 stats | |
| Damage | 37-50 |
| Armor | 3.60 |
| Move speed | 295 |
| Attack type | Ranged (500) |
| Attack rate | 0.59 |
| Attributes | |
| Strength | 22 (+2.3) |
| Agility | 20 (+2.3) |
| Intelligence | 19 (+1.8) |
| Team | |
| Legion | |
| Dota Version | |
| Unique to HoN | |
The Engineer is a man driven by more than mere eccentricity. Once a humble, hard-drinking builder in the Legion, he came to be a master of all manner of machines. Wielding a blunderbuss of his own design and hoisting ale and a veritable armory on his back, he is a strange but impressive sight on the battlefield.
Contents |
[edit] Skills
The Keg
| Never going to battle without a full keg of ale, the Engineer also knows it can be used as a powerful expensive in a pinch. When heaved into a battle, it stuns and damages enemies where it lands. He drinks this stuff. |
[edit] Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 80 | 11 seconds | 1000 | 200 | N/A | Enemy units hit by the explosion take 100 Magic damage, are stunned for 1.25 seconds, and are pushed 250 units away from the impact point. |
| 2 | 100 | 11 seconds | 1000 | 200 | N/A | Enemy units hit by the explosion take 150 Magic damage, are stunned for 1.5 seconds, and are pushed 250 units away from the impact point. |
| 3 | 120 | 11 seconds | 1000 | 200 | N/A | Enemy units hit by the explosion take 200 Magic damage, are stunned for 1.75 seconds, and are pushed 250 units away from the impact point. |
| 4 | 140 | 11 seconds | 1000 | 200 | N/A | Enemy units hit by the explosion take 250 Magic damage, are stunned for 2 seconds, and are pushed 250 units away from the impact point. |
Notes
- There is a 1 second delay before this skill impacts, regardless of distance.
- Destroys any trees in its radius.
- The Engineer can be knocked back by his own Keg. It does not damage or stun him.
Steam Turret
| The Steam Turret, built piece by piece, is bonded to the Engineer himself. He is able to control it from anywhere and it gains any items the Engineer has when it's created, yet dies if he does. |
[edit] Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 100 | 30 seconds | 400 | N/A | N/A | Creates a Steam Turret at the target position that does 12 to 14 Physical Damage each shot in a three shot burst. Only the first attack in the burst may trigger on-attack events.
The turret has 500 range and has 7 mana. The turret takes 1 mana per attack. |
| 2 | 100 | 30 seconds | 400 | N/A | N/A | Creates a Steam Turret at the target position that does 18 to 22 Physical Damage each shot in a three shot burst. Only the first attack in the burst may trigger on-attack events.
The turret has 550 range and has 10 mana. The turret takes 1 mana per attack. |
| 3 | 100 | 30 seconds | 400 | N/A | N/A | Creates a Steam Turret at the target position that does 27 to 33 Physical Damage each shot in a three shot burst. Only the first attack in the burst may trigger on-attack events.
The turret has 600 range and has 13 mana. The turret takes 1 mana per attack. |
| 4 | 100 | 30 seconds | 400 | N/A | N/A | Creates a Steam Turret at the target position that does 37 to 43 Physical Damage each shot in a three shot burst. Only the first attack in the burst may trigger on-attack events.
The turret has 650 range and has 16 mana. The turret takes 1 mana per attack. |
Notes
- It takes 4 hits for Heroes and Bosses to kill the Turret, 8 hits from creeps.
- All of the Engineer's item apply to the Turret, except for Lifesteal. This includes Max Health and Mana increasing items, but it will always die in 8 hits, regardless of how much health it has. Damage from items is reduced by 80% and then added to the turret's base damage.
- The turret is immune to all health and mana regen and cannot be placed within 100 units of a tree.
Tinker
| The Enginner can easily manipulate the inner workings of any Mechanical unit or Tower, Tinkering with them to either increase or decrease their function while he continues to work with them. |
[edit] Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 25 | 15 seconds | 100 | N/A | 15 seconds | Passively decreases the cooldown and manacost of The Keg by 7% and the base attack cooldown of the Turret by 15%.
While boosting mechanical units for 15 seconds in the following ways depending if he targets allies or enemies: Towers:
Catapults:
If used on enemy siege, destroys it after the debuff expires, dealing 50 Magic damage in a 600 radius around the target.
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| 2 | 25 | 15 seconds | 200 | N/A | 15 seconds | Passively decreases the cooldown and manacost of The Keg by 14% and the base attack cooldown of the Turret by 20%.
While boosting mechanical units for 15 seconds in the following ways depending if he targets allies or enemies: Towers:
Catapults:
If used on enemy siege, destroys it after the debuff expires, dealing 75 Magic damage in a 600 radius around the target.
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| 3 | 25 | 15 seconds | 300 | N/A | 15 seconds | Passively decreases the cooldown and manacost of The Keg by 21% and the base attack cooldown of the Turret by 25%.
While boosting mechanical units for 15 seconds in the following ways depending if he targets allies or enemies: Towers:
Catapults:
If used on enemy siege, destroys it after the debuff expires, dealing 100 Magic damage in a 600 radius around the target.
|
| 4 | 25 | 15 seconds | 400 | N/A | 15 seconds | Passively decreases the cooldown and manacost of The Keg by 28% and the base attack cooldown of the Turret by 30%.
While boosting mechanical units for 15 seconds in the following ways depending if he targets allies or enemies: Towers:
Catapults:
If used on enemy siege, destroys it after the debuff expires, dealing 125 Magic damage in a 600 radius around the target.
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Notes
- The bonus damage to the Steam Turret is distributed among its 3 shots.
Energy Field
| Deploying his patented Energy Field Double-Magnetic Modulator v3.0, the Engineer can guarantee that any enemies who enter or exit the active field are purged of all buffs and then silenced and perplexed for a short time. |
[edit] Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 200 | 90 seconds | N/A | 475 | 6 seconds | Any enemy who enters or exits the field is dispelled, takes 100 damage, and Energy Field is applies to them for 2 seconds. While inside the bounds of the Energy Field, they take 3% of their max health per second in Magic damage. |
| 2 | 200 | 75 seconds | N/A | 475 | 9 seconds | Any enemy who enters or exits the field is dispelled, takes 100 damage, and Energy Field is applies to them for 2 seconds. While inside the bounds of the Energy Field, they take 5% of their max health per second in Magic damage. |
| 3 | 200 | 60 seconds | N/A | 475 | 12 seconds | Any enemy who enters or exits the field is dispelled, takes 100 damage, and Energy Field is applies to them for 2 seconds. While inside the bounds of the Energy Field, they take 7% of their max health per second in Magic damage. |
| Level | Effects |
| all | Silenced, Perplexed |
Notes
- The Energy Field takes 5 hits to kill.
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