From HoNWiki
| Electrician
|
|
| Level 1 stats
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| Damage
| 53-61
|
| Armor
| 2.10
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| Move speed
| 300
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| Attack type
| Melee (100)
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| Attack rate
| 0.59
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| Attributes
|
| Strength
| 23 (+2.4)
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| Agility
| 15 (+2.0)
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| Intelligence
| 25 (+1.3)
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| Team
|
| Hellbourne
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| Dota Version
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| Loosely based on Medusa the Gorgon
|
The finest Legion spies learned mere months ago of a mad archaeologist whose unnatural thirst for knowledge led him into a forbidden pact with the Hellbourne. His discoveries have been used to forge Shocktroopers, men fused with Ancient technology, pulsing with violent energy. These horrifying hybrids bear a tank of liquid lightning upon their backs, and they wield its contents as both sword and shield.
[edit] Skills
|
|
| Action:
| Target Unit
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| Target:
| Enemy Units
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| Type:
| Magic
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| The Electrician binds a target in a static grip, preventing them from casting spells, moving, attacking, or using items for a short time. The Electrician is dragged slowly toward the target.
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[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 100
| 14 seconds
| 500
| N/A
| 2.5 seconds (Channeling)
| Applies Static Grip to target for 2.5 seconds or until spell is cancelled. Deals 20 Magic damage per second to the target.
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| 2
| 110
| 14 seconds
| 500
| N/A
| 3.25 seconds (Channeling)
| Applies Static Grip to target for 3.25 seconds or until spell is cancelled. Deals 40 Magic damage per second to the target.
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| 3
| 120
| 14 seconds
| 500
| N/A
| 4 seconds (Channeling)
| Applies Static Grip to target for 4 seconds or until spell is cancelled. Deals 60 Magic damage per second to the target.
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| 4
| 130
| 14 seconds
| 500
| N/A
| 4.75 seconds (Channeling)
| Applies Static Grip to target for 4.75 seconds or until spell is cancelled. Deals 80 Magic damage per second to the target.
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Static Grip Effects
| Level
| Effects
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| all
| Stunned, Revealed
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|
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| The electrician uses electricity to create a shield around himself. The shield will negate a portion of incoming damage at the cost of Electrician's Mana.
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[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 20, Requires 20% Mana to activate
| N/A
| N/A
| N/A
| N/A
| While active, applies Electric Shield to self and deals 12 Magic Damage per second in a 300 radius around the Electrician.
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| 2
| 20, Requires 20% Mana to activate
| N/A
| N/A
| N/A
| N/A
| While active, applies Electric Shield to self and deals 24 Magic Damage per second in a 300 radius around the Electrician.
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| 3
| 20, Requires 20% Mana to activate
| N/A
| N/A
| N/A
| N/A
| While active, applies Electric Shield to self and deals 36 Magic Damage per second in a 300 radius around the Electrician.
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| 4
| 20, Requires 20% Mana to activate
| N/A
| N/A
| N/A
| N/A
| While active, applies Electric Shield to self and deals 48 Magic Damage per second in a 300 radius around the Electrician.
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Electric Shield Effects
| Level
| Effects
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| 1
| 50% of damage taken is subject to negation at the cost of 2 Mana per point of damage.
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| 2
| 50% of damage taken is subject to negation at the cost of 1.66 Mana per point of damage.
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| 3
| 50% of damage taken is subject to negation at the cost of 1.25 Mana per point of damage.
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| 4
| 50% of damage taken is subject to negation at the cost of 0.75 Mana per point of damage.
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Notes
- Electic Shield is automatically toggled off if Electrician's mana goes to 0.
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| Action:
| Self Position
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| Target:
| Enemy Units
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| Type:
| Magic
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| The Electrician discharges energy around him. Nearby enemies are damaged and have their Mana drained. For each enemy with Mana drained, the Electrician absorbs some Mana and gains bonus movement speed.
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[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 75
| 15 seconds
| N/A
| 300
| N/A
| Damages enemies in radius for 85, Magic damage, draining 3% of their maximum Mana. Applies Energy Absorption to self for 7 seconds.
If the first target is a Creep, applies 3 initial charges. If the first target is a Hero, applies 5 charges. Applies one extra charge per additional Creep target and three extra charges per additional Hero target.
Replenishes 12 Mana per charge.
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| 2
| 100
| 15 seconds
| N/A
| 300
| N/A
| Damages enemies in radius for 165 Magic damage, draining 6% of their maximum Mana. Applies Energy Absorption to self for 7 seconds.
If the first target is a Creep, applies 3 initial charges. If the first target is a Hero, applies 5 charges. Applies one extra charge per additional Creep target and three extra charges per additional Hero target.
Replenishes 16 Mana per charge.
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| 3
| 125
| 15 seconds
| N/A
| 300
| N/A
| Damages enemies in radius for 225 Magic damage, draining 9% of their maximum Mana. Applies Energy Absorption to self for 7 seconds.
If the first target is a Creep, applies 3 initial charges. If the first target is a Hero, applies 5 charges. Applies one extra charge per additional Creep target and three extra charges per additional Hero target.
Replenishes 20 Mana per charge.
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| 4
| 150
| 15 seconds
| N/A
| 300
| N/A
| Damages enemies in radius for 300 Magic damage, draining 12% of their maximum Mana. Applies Energy Absorption to self for 7 seconds.
If the first target is a Creep, applies 3 initial charges. If the first target is a Hero, applies 5 charges. Applies one extra charge per additional Creep target and three extra charges per additional Hero target.
Replenishes 24 Mana per charge.
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Energy Absorption Effects
| Level
| Effects
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| all
| +50 Movement Speed
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Notes
- The Electrician will receive the Energy Absorption as long as he hits something.
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| Action:
| Target Unit
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| Target:
| All Units
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| Type:
| Superior Magic
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| Electrician shocks a target unit, removing debuffs and increasing movement speed if the target is an ally, or removing buffs and decreasing movement speed if target is an enemy.
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[edit] Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 50
| 14 seconds
| 600
| N/A
| N/A
| Removes debuffs from target allied unit, or removes buffs from target enemy unit. Applies Cleansed to allies or Shocked to enemies for 5 seconds.
Bounces instantly to 2 nearby valid targets. If the target is a hero, it will bounce to other heroes only. If the target is a non-hero, it will bounce to the closest valid targets.
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| 2
| 50
| 12 seconds
| 600
| N/A
| N/A
| Removes debuffs from target allied unit, or removes buffs from target enemy unit. Applies Cleansed to allies or Shocked to enemies for 5 seconds.
Bounces instantly to 2 nearby valid targets. If the target is a hero, it will bounce to other heroes only. If the target is a non-hero, it will bounce to the closest valid targets.
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| 3
| 50
| 10 seconds
| 600
| N/A
| N/A
| Removes debuffs from target allied unit, or removes buffs from target enemy unit. Applies Cleansed to allies or Shocked to enemies for 5 seconds.
Bounces instantly to 2 nearby valid targets. If the target is a hero, it will bounce to other heroes only. If the target is a non-hero, it will bounce to the closest valid targets.
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Cleansed Effects
| Level
| Effects
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| 1
| +30% movement speed initially, decreases over 5 seconds
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| 2
| +40% movement speed initially, decreases over 5 seconds
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| 3
| +50% movement speed initially, decreases over 5 seconds
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Shocked Effects
| Level
| Effects
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| 1
| -40% movement speed initially, decreases over 5 seconds
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| 2
| -60% movement speed initially, decreases over 5 seconds
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| 3
| -80% movement speed initially, decreases over 5 seconds
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Notes
- This ability can be boosted by Staff of the Master. Green denotes improved values.
- Cleansing Shock deals 600 Magic damage to enemy summoned units.
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