Electrician

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Electrician
Level 1 stats
Damage 53-61
Armor 2.10
Move speed 300
Attack type Melee (100)
Attack rate 0.59
Attributes
Strength 23 (+2.4)
Agility 15 (+2.0)
Intelligence 25 (+1.3)
Team
Hellbourne
Dota Version
Loosely based on Medusa the Gorgon


The finest Legion spies learned mere months ago of a mad archaeologist whose unnatural thirst for knowledge led him into a forbidden pact with the Hellbourne. His discoveries have been used to forge Shocktroopers, men fused with Ancient technology, pulsing with violent energy. These horrifying hybrids bear a tank of liquid lightning upon their backs, and they wield its contents as both sword and shield.


Contents

[edit] Skills

Static Grip

Action: Target Unit
Target: Enemy Units
Type: Magic
The Electrician binds a target in a static grip, preventing them from casting spells, moving, attacking, or using items for a short time. The Electrician is dragged slowly toward the target.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 100 14 seconds 500 N/A 2.5 seconds (Channeling) Applies Static Grip to target for 2.5 seconds or until spell is cancelled. Deals 20 Magic damage per second to the target.
2 110 14 seconds 500 N/A 3.25 seconds (Channeling) Applies Static Grip to target for 3.25 seconds or until spell is cancelled. Deals 40 Magic damage per second to the target.
3 120 14 seconds 500 N/A 4 seconds (Channeling) Applies Static Grip to target for 4 seconds or until spell is cancelled. Deals 60 Magic damage per second to the target.
4 130 14 seconds 500 N/A 4.75 seconds (Channeling) Applies Static Grip to target for 4.75 seconds or until spell is cancelled. Deals 80 Magic damage per second to the target.
Static Grip Effects
Level Effects
all Stunned, Revealed


Electric Shield

Action: Toggle
The electrician uses electricity to create a shield around himself. The shield will negate a portion of incoming damage at the cost of Electrician's Mana.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 20, Requires 20% Mana to activate N/A N/A N/A N/A While active, applies Electric Shield to self and deals 12 Magic Damage per second in a 300 radius around the Electrician.
2 20, Requires 20% Mana to activate N/A N/A N/A N/A While active, applies Electric Shield to self and deals 24 Magic Damage per second in a 300 radius around the Electrician.
3 20, Requires 20% Mana to activate N/A N/A N/A N/A While active, applies Electric Shield to self and deals 36 Magic Damage per second in a 300 radius around the Electrician.
4 20, Requires 20% Mana to activate N/A N/A N/A N/A While active, applies Electric Shield to self and deals 48 Magic Damage per second in a 300 radius around the Electrician.
Electric Shield Effects
Level Effects
1 50% of damage taken is subject to negation at the cost of 2 Mana per point of damage.
2 50% of damage taken is subject to negation at the cost of 1.66 Mana per point of damage.
3 50% of damage taken is subject to negation at the cost of 1.25 Mana per point of damage.
4 50% of damage taken is subject to negation at the cost of 0.75 Mana per point of damage.

Notes

  • Electic Shield is automatically toggled off if Electrician's mana goes to 0.


Energy Absorption

Action: Self Position
Target: Enemy Units
Type: Magic
The Electrician discharges energy around him. Nearby enemies are damaged and have their Mana drained. For each enemy with Mana drained, the Electrician absorbs some Mana and gains bonus movement speed.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 75 15 seconds N/A 300 N/A Damages enemies in radius for 85, Magic damage, draining 3% of their maximum Mana. Applies Energy Absorption to self for 7 seconds.

If the first target is a Creep, applies 3 initial charges. If the first target is a Hero, applies 5 charges. Applies one extra charge per additional Creep target and three extra charges per additional Hero target.

Replenishes 12 Mana per charge.

2 100 15 seconds N/A 300 N/A Damages enemies in radius for 165 Magic damage, draining 6% of their maximum Mana. Applies Energy Absorption to self for 7 seconds.

If the first target is a Creep, applies 3 initial charges. If the first target is a Hero, applies 5 charges. Applies one extra charge per additional Creep target and three extra charges per additional Hero target.

Replenishes 16 Mana per charge.

3 125 15 seconds N/A 300 N/A Damages enemies in radius for 225 Magic damage, draining 9% of their maximum Mana. Applies Energy Absorption to self for 7 seconds.

If the first target is a Creep, applies 3 initial charges. If the first target is a Hero, applies 5 charges. Applies one extra charge per additional Creep target and three extra charges per additional Hero target.

Replenishes 20 Mana per charge.

4 150 15 seconds N/A 300 N/A Damages enemies in radius for 300 Magic damage, draining 12% of their maximum Mana. Applies Energy Absorption to self for 7 seconds.

If the first target is a Creep, applies 3 initial charges. If the first target is a Hero, applies 5 charges. Applies one extra charge per additional Creep target and three extra charges per additional Hero target.

Replenishes 24 Mana per charge.

Energy Absorption Effects
Level Effects
all +50 Movement Speed

Notes

  • The Electrician will receive the Energy Absorption as long as he hits something.


Cleansing Shock (Cleansing Storm)

Action: Target Unit
Target: All Units
Type: Superior Magic
Electrician shocks a target unit, removing debuffs and increasing movement speed if the target is an ally, or removing buffs and decreasing movement speed if target is an enemy.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 50 14 seconds 600 N/A N/A Removes debuffs from target allied unit, or removes buffs from target enemy unit. Applies Cleansed to allies or Shocked to enemies for 5 seconds.

Bounces instantly to 2 nearby valid targets. If the target is a hero, it will bounce to other heroes only. If the target is a non-hero, it will bounce to the closest valid targets.

2 50 12 seconds 600 N/A N/A Removes debuffs from target allied unit, or removes buffs from target enemy unit. Applies Cleansed to allies or Shocked to enemies for 5 seconds.

Bounces instantly to 2 nearby valid targets. If the target is a hero, it will bounce to other heroes only. If the target is a non-hero, it will bounce to the closest valid targets.

3 50 10 seconds 600 N/A N/A Removes debuffs from target allied unit, or removes buffs from target enemy unit. Applies Cleansed to allies or Shocked to enemies for 5 seconds.

Bounces instantly to 2 nearby valid targets. If the target is a hero, it will bounce to other heroes only. If the target is a non-hero, it will bounce to the closest valid targets.

Cleansed Effects
Level Effects
1 +30% movement speed initially, decreases over 5 seconds
2 +40% movement speed initially, decreases over 5 seconds
3 +50% movement speed initially, decreases over 5 seconds
Shocked Effects
Level Effects
1 -40% movement speed initially, decreases over 5 seconds
2 -60% movement speed initially, decreases over 5 seconds
3 -80% movement speed initially, decreases over 5 seconds

Notes

  • This ability can be boosted by Staff of the Master. Green denotes improved values.
  • Cleansing Shock deals 600 Magic damage to enemy summoned units.




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