Devourer

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Devourer
Level 1 stats
Damage 52-58
Armor 1.96
Move speed 285
Attack type Melee (128)
Attack rate 0.59
Attributes
Strength 25 (+3.2)
Agility 14 (+1.5)
Intelligence 14 (+1.5)
Team
Hellbourne
Dota Version
Pudge the Butcher


Consuming and destroying all in its path, the corpulent, putrid Devourer exists only to feed. No pain can match the agony of its hunger, and so it shrugs off all attacks, spreading its rot and disease across the battlefield like doom itself.


Contents

[edit] Skills

Guttling Hook

Action: Target Position
Target: All Non-Siege Units
Type: Physical
The Devourer launches his Guttling Hook at a target unit or location. The first targetable unit that touches the hook will be dragged back to the Devourer.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 140 14 seconds 1100 60 N/A Deals 100 Physical damage to target and interrupts channeling abilities. Drags the target to self.
2 140 14 seconds 1100 60 N/A Deals 200 Physical damage to target and interrupts channeling abilities. Drags the target to self.
3 140 14 seconds 1100 60 N/A Deals 300 Physical damage to target and interrupts channeling abilities. Drags the target to self.
4 140 14 seconds 1100 60 N/A Deals 400 Physical damage to target and interrupts channeling abilities. Drags the target to self.


Decay

Action: Toggle
The Devourer allows himself to decay, draining his Health over time and releasing poisonous gasses that both damage and slow nearby enemy units.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 N/A N/A N/A 250 N/A Applies Decay to enemy targets in radius and deals 25 Magic damage per second to self.
2 N/A N/A N/A 250 N/A Applies Decay to enemy targets in radius and deals 50 Magic damage per second to self.
3 N/A N/A N/A 250 N/A Applies Decay to enemy targets in radius and deals 75 Magic damage per second to self.
4 N/A N/A N/A 250 N/A Applies Decay to enemy targets in radius and deals 100 Magic damage per second to self.
Decay Effects
Level Effects
1 20% Movement Slow, 25 Magic damage per second
2 20% Movement Slow, 50 Magic damage per second
3 20% Movement Slow, 75 Magic damage per second
4 20% Movement Slow, 100 Magic damage per second

Notes

  • The movement slow on Decay lasts an additional 2 seconds after leaving the area.
  • Self damage is reducible with Magic Armor.


Cadaver Armor

Action: Passive
This grotesque armor increases the Devourer's Magic Armor and permanently adds strength for each nearby hero kill or each kill he makes.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 N/A N/A N/A 400 N/A +1 Magic Armor

Permanently adds 0.9 Strength to self if an enemy hero dies within radius, or 0.03 Strength per creep killed by Devourer himself.

2 N/A N/A N/A 400 N/A +2 Magic Armor

Permanently adds 1.2 Strength to self if an enemy hero dies within radius, or 0.05 Strength per creep killed by Devourer himself.

3 N/A N/A N/A 400 N/A +3 Magic Armor

Permanently adds 1.5 Strength to self if an enemy hero dies within radius, or 0.06 Strength per creep killed by Devourer himself.

4 N/A N/A N/A 400 N/A +4 Magic Armor

Permanently adds 1.8 Strength to self if an enemy hero dies within radius, or 0.09 Strength per creep killed by Devourer himself.


Devour (Om Nom Nom)

Action: Target Unit
Target: Enemy Units
Type: Superior Magic
The Devourer grabs a target enemy and feasts on their flesh, dealing massive damage for every second he feeds.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 100 30 seconds 160 N/A 3 seconds (Channeling) Applies Devour to target enemy for 3 seconds or until channel is canceled. Heals self equal to the damage done.
2 130 30 seconds 160 N/A 3 seconds (Channeling) Applies Devour to target enemy for 3 seconds or until channel is canceled. Heals self equal to the damage done.
3 170 30 seconds 160 N/A 3 seconds (Channeling) Applies Devour to target enemy for 3 seconds or until channel is canceled. Heals self equal to the damage done.
Devour Effects
Level Effects
1 Stunned, 75 + 0.75 x Strength Magic damage per second
2 Stunned, 125 + 0.75 x Strength Magic damage per second
3 Stunned, 175 + 0.75 x Strength Magic damage per second

Notes

  • This ability can be boosted by Staff of the Master. Green denotes improved values.
  • If the targeted unit gets more than 400 units away from Devourer, the channel will be broken.




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