Devourer

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Devourer
Devourerhero.gif
Level 1 stats
Damage 52-58
Armor 2.96
Movement Speed 285
Attack Type Melee (128)
Attack Rate 0.59
Attributes
Strength 25 (+3.2)
Agility 14 (+1.5)
Intelligence 14 (+1.5)
Team
Hellbourne
Dota Version
Pudge the Butcher
More Details


Consuming and destroying all in its path, the corpulent, putrid Devourer exists only to feed. No pain can match the agony of its hunger, and so it shrugs off all attacks, spreading its rot and disease across the battlefield like doom itself.


Skills

Guttling Hook

Devourerskill1.gif

Action: Target Position
Target: All Non-Siege Units
Type: Physical
The Devourer launches his Guttling Hook at a target unit or location. The first targetable unit that touches the hook will be dragged back to the Devourer.

Get over here!

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 140 14 seconds 1100 75 N/A Deals 100 Physical damage to target and interrupts channeling abilities. Drags the target to self.
2 140 14 seconds 1100 75 N/A Deals 200 Physical damage to target and interrupts channeling abilities. Drags the target to self.
3 140 14 seconds 1100 75 N/A Deals 300 Physical damage to target and interrupts channeling abilities. Drags the target to self.
4 140 14 seconds 1100 75 N/A Deals 400 Physical damage to target and interrupts channeling abilities. Drags the target to self.


Decay

Devourerskill2.gif

Action: Toggle
The Devourer allows himself to decay, draining his Health over time and releasing poisonous gasses that both damage and slow nearby enemy units.

Whats that smell?

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 N/A N/A N/A 250 N/A Applies Decay to enemy targets in radius and deals 25 Magic damage per second to self.
2 N/A N/A N/A 250 N/A Applies Decay to enemy targets in radius and deals 50 Magic damage per second to self.
3 N/A N/A N/A 250 N/A Applies Decay to enemy targets in radius and deals 75 Magic damage per second to self.
4 N/A N/A N/A 250 N/A Applies Decay to enemy targets in radius and deals 100 Magic damage per second to self.
Decay Effects
Level Effects
1 20% Movement Slow, 25 Magic damage per second
2 20% Movement Slow, 50 Magic damage per second
3 20% Movement Slow, 75 Magic damage per second
4 20% Movement Slow, 100 Magic damage per second

Notes

  • The movement slow on Decay lasts an additional 2 seconds after leaving the area.
  • Self damage is reducible with Magic Armor.
  • Decay can be toggled without breaking the channeling of Devour.


Cadaver Armor

Devourerskill3.gif

Action: Passive
This grotesque armor increases the Devourer's Magic Armor and permanently adds strength for each nearby hero kill or each kill he makes.

Evil never dies!

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 N/A N/A N/A 400 N/A +1 Magic Armor

Permanently adds 1 Strength to self if an enemy hero dies within radius.

2 N/A N/A N/A 400 N/A +2 Magic Armor

Permanently adds 1 Strength to self if an enemy hero dies within radius.

3 N/A N/A N/A 400 N/A +3 Magic Armor

Permanently adds 1 Strength to self if an enemy hero dies within radius.

4 N/A N/A N/A 400 N/A +4 Magic Armor

Permanently adds 1 Strength to self if an enemy hero dies within radius.

Notes

  • Devourer gains strength each time he kills a hero, even if the hero was out of the radius.


Devour (Om Nom Nom)

Devourerskill4.gif

Action: Target Unit
Target: Enemy Units
Type: Superior Magic
The Devourer grabs a target enemy and feasts on their flesh, dealing massive damage for every second he feeds.

Dahmer Reincarnate!

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 100 30 seconds 160 N/A 3 seconds (Channeling) Applies Devour to target enemy for 3 seconds or until channel is canceled. Heals self equal to the damage done.

For each second of channel, a charge that lasts 7 seconds is added to Devourer. Each charge increases damage by 15, increases maximum health by 75, and increases the radius of Decay by 30.

2 130 30 seconds 160 N/A 3 seconds (Channeling) Applies Devour to target enemy for 3 seconds or until channel is canceled. Heals self equal to the damage done.

For each second of channel, a charge that lasts 7 seconds is added to Devourer. Each charge increases damage by 25, increases maximum health by 125, and increases the radius of Decay by 40.

3 170 30 seconds 160 N/A 3 seconds (Channeling) Applies Devour to target enemy for 3 seconds or until channel is canceled. Heals self equal to the damage done.

For each second of channel, a charge that lasts 7 seconds is added to Devourer. Each charge increases damage by 35, increases maximum health by 175, and increases the radius of Decay by 50.

Devour Effects
Level Effects
1 Stunned, Revealed, 75 + 0.75 x Strength Magic damage per second
2 Stunned, Revealed, 125 + 0.75 x Strength Magic damage per second
3 Stunned, Revealed, 175 + 0.75 x Strength Magic damage per second

Notes

  • This ability can be boosted by Staff of the Master. Green denotes improved values.
  • If the targeted unit gets more than 400 units away from Devourer, the channel will be broken.
  • Each charge has its own duration, and gaining a charge will not reset its duration.
  • The maximum health gained from the buff will also be added to the current health pool.




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