Deny

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[edit] Description

Denying is the process of last-hitting allied creeps to prevent enemy heroes from gaining the experience and gold bounties from the creeps deaths. It is also possible to deny buildings in the same way.

Enemy heroes within experience range of the denied unit only gain half the normal experience.

Allied creeps cannot be attacked (for purposes of denying) until they have less than 50% hp. Allied buildings cannot be attacked (for purposes of denying) until they have less than 10% hp. If you attempt to deny an undeniable target, you will receive the message: "Target is invulnerable".

[edit] Technique

To deny a creep or tower, simply issue the attack command ("A" by default) when the creep or tower is deniable. Remember, to successfully deny a creep or a tower you have to make sure that you get the last hit. Denying is a skill that takes time to pick up, but here are some important things to keep in mind:

  • Observe the rate at which your creeps are losing health and make sure you account for this when you go to deny.
  • Timing is key. Consider your projectile speed if you are a ranged hero and account for it if you intend to deny a creep. If you are missing denies because of your projectile travel time, consider getting closer to your creeps so your projectile will hit sooner.
  • If you don't deal much damage, it can be quite hard to deny early game. Consider getting a Logger's Hatchet to help you deny. The item is inevitably cost effective as it will also help you last-hit enemy creeps, earning you money.
  • Sometimes, it's important for you to focus on denies while your lane partner last-hits the enemy creeps. This is especially applicable in a situation where you are playing support and your lane partner is a carry.
  • Denying catapults should take priority over creeps as they give more gold and xp to the enemy.
  • There are times when it can be counter-productive to deny creeps or catapults. For instance, if you intend to push a lane an extra creep means at least one extra shot fired from the tower.

[edit] See Also

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