Demented Shaman

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Demented Shaman
Level 1 stats
Damage 41-59
Armor 1.94
Move speed 305
Attack type Ranged (550)
Attack rate 0.59
Attributes
Strength 16 (+1.85)
Agility 21 (+1.7)
Intelligence 27 (+3.4)
Team
Hellbourne
Dota Version
Dazzle the Shadow Priest


No greater shame has the Beast Horde than the Demented Shaman: one of their holiest priests, an initiate into their deepest secrets and greatest lore, who betrayed his people and turned to join the Hellbourne. He is a force of corruption and outrage, draining the life of the land to heal those who would destroy it and defeat those who would defend it.


Contents

[edit] Skills

Entangle

Action: Target Unit
Target: Enemy Units
Type: Magic
The Shaman entangles a target enemy unit in vines, slowing its movement speed for a short duration and very briefly stunning it. The vines then tighten around the target unit, causing damage over time.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 100 15 seconds 600 N/A N/A Performs a mini-stun on target and slows its movement speed by 33%. After 1 second, applies Entangled to target for 7 seconds.
2 115 13 seconds 600 N/A N/A Performs a mini-stun on target and slows its movement speed by 66%. After 2 seconds, applies Entangled to target for 7 seconds.
3 130 11 seconds 600 N/A N/A Performs a mini-stun on target and slows its movement speed by 66%. After 3 seconds, applies Entangled to target for 7 seconds and stuns them for 1 second.
4 145 9 seconds 600 N/A N/A Performs a mini-stun on target and slows its movement speed by 66%. After 3 seconds, applies Entangled to target for 7 seconds and stuns them for 1 second.
Entangled Effects
Level Effects
1 7 Physical damage per second
2 14 Physical damage per second
3 21 Physical damage per second
4 28 Physical damage per second

Notes

  • Movement slow lasts for the first 3 seconds.


Arcane Hide

Action: Target Unit
Target: Ally Units
Type: Magic
The Shaman enchants a targeted allied unit with an Arcane Hide that reduces all incoming damage for a limited number of attacks

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 85 15 seconds 600 N/A N/A Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges.

Arcane Hide is removed when no charges remain or after 100 damage has been absorbed.

2 85 15 seconds 600 N/A N/A Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges.

Arcane Hide is removed when no charges remain or after 200 damage has been absorbed.

3 85 15 seconds 600 N/A N/A Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges.

Arcane Hide is removed when no charges remain or after 300 damage has been absorbed.

4 85 15 seconds 600 N/A N/A Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges.

Arcane Hide is removed when no charges remain or after 400 damage has been absorbed.

Arcane Hide Effects
Level Effects
all Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50%


Healing Wave

Action: Target Unit
Target: Organic Ally Units
Type: Physical
The Shaman casts a healing wave that can bounce between multiple allied units. The healing wave absorbs life from the area surrounding the healed unit, damaging enemy units in the immediate area around a healed unit.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 80 12 seconds 600 N/A N/A Chains between the successively closest 3 targets, healing each for 80. Enemy units within a 180 radius of a healed target will take 80 Physical damage per target.
2 90 10 seconds 600 N/A N/A Chains between the successively closest 3 targets, healing each for 100. Enemy units within a 180 radius of a healed target will take 100 Physical damage per target.
3 100 8 seconds 600 N/A N/A Chains between the successively closest 4 targets, healing each for 120. Enemy units within a 180 radius of a healed target will take 120 Physical damage per target.
4 110 6 seconds 600 N/A N/A Chains between the successively closest 5 targets, healing each for 140. Enemy units within a 180 radius of a healed target will take 140 Physical damage per target.

Notes

  • While this skill is Physical, it does not heal Magic Immune targets.


Storm Cloud (Thunderstorm Cloud)

Action: Target Position
Target: All Organic Units
Type: Magic
The Shaman conjures a storm at a target location. All heroes within the radius of the storm when it first appears will be affected by it. Allied heroes will gain armor over time, while enemy heroes will lose armor over time.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 100 40 seconds 2000 600 (800) N/A Applies Storm Shield to allies and Storm Strike to enemies in radius for 12 (18) seconds.
2 100 40 seconds 2000 600 (800) N/A Applies Storm Shield to allies and Storm Strike to enemies in radius for 18 (24) seconds.
3 100 40 seconds 2000 600 (800) N/A Applies Storm Shield to allies and Storm Strike to enemies in radius for 24 (30) seconds.
Storm Shield Effects
Level Effects
all +1 Armor per charge

Adds 1 charge per second

Storm Strike Effects
Level Effects
all -1 Armor per charge

Adds 1 charge per second

Notes





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