Deadwood

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Deadwood
Level 1 stats
Damage 56-61
Armor 2.74
Movement Speed 300
Attack Type Melee (128)
Attack Rate 0.59
Attributes
Strength 25 (+2.7)
Agility 16 (+2.0)
Intelligence 16 (+1.5)
Team
Hellbourne
Dota Version
Unique to HoN
More Details


Born of the cruelly tainted lands of Newerth, Deadwood is the undead husk of the first Keeper of the Forest. All around him, living things wilt, and he has little hesitation to destroy trees or use them as weapons. Despite seeking the destruction of Newerth, he still commands the incredible strength and natural powers of a forest guardian, thus combining the cruelty of the Hellbourne with the powers that once belonged only to the Beast Horde.


Contents

Skills

Rotten Grasp

Action: Target Position
Target: Enemy Units
Type: Magic
Calling upon the deep corruption underground, Deadwood can root anyone standing in the targeted area after a short delay.

You won't see this coming...

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 120 13 seconds 1300 200 1 second After a 2 second delay, applies Rotten Grasp to all enemies in the radius or who walk into the radius. Effect lasts for duration.
2 120 13 seconds 1300 200 1.7 seconds After a 2 second delay, applies Rotten Grasp to all enemies in the radius or who walk into the radius. Effect lasts for duration.
3 120 13 seconds 1300 200 2.3 seconds After a 2 second delay, applies Rotten Grasp to all enemies in the radius or who walk into the radius. Effect lasts for duration.
4 120 13 seconds 1300 200 3 seconds After a 2 second delay, applies Rotten Grasp to all enemies in the radius or who walk into the radius. Effect lasts for duration.
Rotten Grasp Effects
Level Effects
1 Immobilized, -1 Armor, 100 Magic damage per second
2 Immobilized, -2 Armor, 100 Magic damage per second
3 Immobilized, -3 Armor, 100 Magic damage per second
4 Immobilized, -4 Armor, 100 Magic damage per second

Notes

  • Only allies can see the effect during the initial cast delay.


Uproot

Action: Target Unit
Target: Trees
Type: Physical
Deadwood can turn any tree into a weapon by simply tearing it out of the ground.

A tree works well as a weapon.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 30 15 seconds 100 N/A N/A Picks up the target tree, getting +15 damage for 5 attacks.
2 30 15 seconds 100 N/A N/A Picks up the target tree, getting +30 damage for 5 attacks.
3 30 15 seconds 100 N/A N/A Picks up the target tree, getting +45 damage for 5 attacks.
4 30 15 seconds 100 N/A N/A Picks up the target tree, getting +60 damage for 5 attacks.
Uproot Effects
Level Effects
1 +15 Damage
2 +30 Damage
3 +45 Damage
4 +60 Damage

Notes

  • This skill turns into Oakbolt while you're holding a tree.


Oakbolt

Action: Target Unit
Target: Enemy Units and Trees
Type: Physical
While holding a tree, he can throw it at an enemy, mini-stunning and snaring them.

Inspired by Stormbolt.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 N/A N/A 650 N/A N/A Throws your tree at the target enemy, stunning them for 0.1 seconds, dealing 30 Physical damage, and applies Son of a Birch for 1.5 seconds.
2 N/A N/A 650 N/A N/A Throws your tree at the target enemy, stunning them for 0.1 seconds, dealing 60 Physical damage, and applies Son of a Birch for 2 seconds.
3 N/A N/A 650 N/A N/A Throws your tree at the target enemy, stunning them for 0.1 seconds, dealing 90 Physical damage, and applies Son of a Birch for 2.5 seconds.
4 N/A N/A 650 N/A N/A Throws your tree at the target enemy, stunning them for 0.1 seconds, dealing 120 Physical damage, and applies Son of a Birch for 3 seconds.
Son of a Birch Effects
Level Effects
all 75% Movement Slow, decreasing over 3 seconds.

Notes

  • Magic Immune units do not have stun or snare applied to them.
  • If thrown at a tree, destroys that tree on impact.
  • Loses all charges of Uproot upon use.


Clearcutting

Action: Self
Deadwood, not known for his love of nature, can gain the ability to destroy trees he walks through. Empowered by the destruction he caused, Deadwood gains movement speed, attack speed, and slow resistance when destroying trees.

Outta the way, coming through!

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 50 25 seconds N/A N/A N/A Applies Clearcutting to self for 12 seconds. Any tree run through and killed grants one charge. Maximum of 1 charges.
2 50 25 seconds N/A N/A N/A Applies Clearcutting to self for 14 seconds. Any tree run through and killed grants one charge. Maximum of 2 charges.
3 50 25 seconds N/A N/A N/A Applies Clearcutting to self for 16 seconds. Any tree run through and killed grants one charge. Maximum of 3 charges.
4 50 25 seconds N/A N/A N/A Applies Clearcutting to self for 18 seconds. Any tree run through and killed grants one charge. Maximum of 4 charges.
Clearcutting Effects
Level Effects
all +3% Movement Speed per charge, +15 Attack Speed per charge, +25% Slow Resistance per charge, Treewalking


Willowmaker

Action: Target Unit
Target: Enemy Units
Type: Physical
An ageless and powerful force, Deadwood uses his stump arm to punch an enemy, dealing massive damage. The hit is so powerful a wave of force echoes behind the target, weakening those it hits.

Deadwood... PUNCH!

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 100 85 seconds 150 N/A N/A Deals 350 Physical damage and stuns the target for 1.5 second and applies Willowmaker for 5 seconds.
2 150 75 seconds 150 N/A N/A Deals 650 Physical damage and stuns the target for 1.5 second and applies Willowmaker for 5 seconds.
3 200 65 seconds 150 N/A N/A Deals 950 Physical damage and stuns the target for 1.5 second and applies Willowmaker for 5 seconds.
Willowmaker Effects
Level Effects
all Lowers total strength by 20%

35% Movement Slow




The More You Know

Deadwood has a 1200 nighttime vision radius rather than the regular 800.



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