Dampeer

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Nomad
Nomadhero.gif
Level 1 stats
Damage 51-57
Armor 2.68
Movement Speed 305
Attack Type Melee (128)
Attack Rate 0.59
Attributes
Strength 21 (+2.0)
Agility 24 (+2.9)
Intelligence 16 (+1.4)
Team
Hellbourne
Dota Version
Unique to HoN
More Details


In the darkest days of the war, when starvation stalked the land,it is said that some men turned to eating the flesh of the dead -- and then, the flesh of the living. Perhaps that is the origin of Dampeer, a monster who feeds on the lifeforce of his foes, spreading terror before his tattered wings, his pants the only remnants of his humanity.



Skills

Terrorize

Dampeerskill1.gif

Action: Self Position
Target: Enemy Units
Type: Magic
Dampeer instills terror in nearby foes, damaging and disabling them and causing them to run around aimlessly.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 75 8 seconds N/A 250 N/A Deals 75 Magic damage and applies 'fear' to enemy heroes for 1 second.

Each Essence he possesses will increase the damage by 30 and fear by 0.25 seconds.

2 85 8 seconds N/A 250 N/A Deals 125 Magic damage and applies 'fear' to enemy heroes for 1 second.

Each Essence he possesses will increase the damage by 30 and fear by 0.25 seconds.

3 95 8 seconds N/A 250 N/A Deals 175 Magic damage and applies 'fear' to enemy heroes for 1 second.

Each Essence he possesses will increase the damage by 30 and fear by 0.25 seconds.

4 105 8 seconds N/A 250 N/A Deals 225 Magic damage and applies 'fear' to enemy heroes for 1 second.

Each Essence he possesses will increase the damage by 30 and fear by 0.25 seconds.


Vampiric Flight

Dampeerskill2.gif

Action: Target Unit
Target: Enemy Units
Type: Magic
Dampeer takes flight toward target enemy, damaging and stealing life from units he passes through.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 75 20 seconds 600 175 N/A Moves quickly to target unit dealing 50 Magic damage to enemies passed through (145 touch radius) and healing Dampeer for 10 health per enemy touched.

Each Essence he possesses will increase the damage by 20 and heal by 5.

2 75 16 seconds 600 175 N/A Moves quickly to target unit dealing 90 Magic damage to enemies passed through (145 touch radius) and healing Dampeer for 20 health per enemy touched.

Each Essence he possesses will increase the damage by 20 and heal by 5.

3 75 12 seconds 600 175 N/A Moves quickly to target unit dealing 130 Magic damage to enemies passed through (145 touch radius) and healing Dampeer for 30 health per enemy touched.

Each Essence he possesses will increase the damage by 20 and heal by 5.

4 75 8 seconds 600 175 N/A Moves quickly to target unit dealing 170 Magic damage to enemies passed through (145 touch radius) and healing Dampeer for 40 health per enemy touched.

Each Essence he possesses will increase the damage by 20 and heal by 5.


Bloodthirst

DampeerSkill3.gif

Action: Aura
Target: Ally Units
Dampeer and nearby allies gain lifesteal on attacks.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 N/A N/A N/A 650 N/A Gives melee allies 15% life leech and ranged allies 2.5% life leech.
2 N/A N/A N/A 650 N/A Gives melee allies 20% life leech and ranged allies 5% life leech.
3 N/A N/A N/A 650 N/A Gives melee allies 25% life leech and ranged allies 7.5% life leech.
4 N/A N/A N/A 650 N/A Gives melee allies 30% life leech and ranged allies 10% life leech.

Notes


Consume

Dampeerskill4.gif

Action: Target Unit
Target: Enemy Units
Type: Magic
Dampeer takes a massive bite of an enemy's flesh, inflicting damage and healing himself for the damage dealt. An Essence charge will be added to himself if the unit is killed with the attack. If it is used to kill an enemy hero; at level 2 will grant 2 Essence, and at level 3 will grant maximum (3) Essence.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 100 50 seconds 150 N/A N/A Deals 200 Magic damage to the target and heals himself for the same amount.

Each Essence he possesses will increase the damage by 40.

If Consume is used to kill an enemy, Dampeer will gain an Essence. You may hold up to 3 Essences. Essences dissipate upon death.

2 100 40 seconds 150 N/A N/A Deals 300 Magic damage to the target and heals himself for the same amount.

Each Essence he possesses will increase the damage by 60.

If Consume is used to kill an enemy, Dampeer will gain an Essence. You may hold up to 3 Essences. Essences dissipate upon death.

3 100 30 seconds 150 N/A N/A Deals 400 Magic damage to the target and heals himself for the same amount.

Each Essence he possesses will increase the damage by 80.

If Consume is used to kill an enemy, Dampeer will gain an Essence. You may hold up to 3 Essences. Essences dissipate upon death.






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