Cyclones

From HoNWiki

Jump to: navigation, search

Cyclones

Action: No Target
Zephyr spawns a small cyclone on every kill he makes. Spawned cyclones automatically patrol around Zephyr and damage enemies they touch. Zephyr can, on command, consume a cyclone to heal himself.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 N/A N/A N/A N/A N/A Upon killing a unit, spawns a cyclone which lasts 50 seconds and deals 15 Magic damage per second to enemies it touches. When the Cyclone expires, it heals Zephyr for 15 Health.

Using this skill consumes one cyclone, restoring 30 Health. Can have a maximum of 2 cyclones active at any one time

2 N/A N/A N/A N/A N/A Upon killing a unit, spawns a cyclone which lasts 50 seconds and deals 20 Magic damage per second to enemies it touches. When the Cyclone expires, it heals Zephyr for 15 Health.

Using this skill consumes one cyclone, restoring 30 Health. Can have a maximum of 4 cyclones active at any one time

3 N/A N/A N/A N/A N/A Upon killing a unit, spawns a cyclone which lasts 50 seconds and deals 25 Magic damage per second to enemies it touches. When the Cyclone expires, it heals Zephyr for 15 Health.

Using this skill consumes one cyclone, restoring 30 Health. Can have a maximum of 6 cyclones active at any one time

4 N/A N/A N/A N/A N/A Upon killing a unit, spawns a cyclone which lasts 50 seconds and deals 30 Magic damage per second to enemies it touches. When the Cyclone expires, it heals Zephyr for 15 Health.

Using this skill consumes one cyclone, restoring 30 Health. Can have a maximum of 8 cyclones active at any one time

Notes

  • When this skill is used, Zephyr consumes the oldest cyclone.
Personal tools
Google AdSense