Call of the Damned
From HoNWiki
Call of the Damned
| With the cursed powers bestowed on her by the Hellbourne, the Forsaken Archer is able to bring the soulless bodies of her victims back from the dead to fight by her side as skeletal warriors. |
[edit] Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | N/A | 1 second | N/A | N/A | N/A | On kill, creates an uncontrollable Skeletal Minion that follow and assist the Forsaken Archer.
Skeletal Minions have 20 max health deal 14 to 20 Physical damage and apply Poisoned to targets on attack for 4 seconds. Skeletal Minions last 30 seconds and only 3 can be alive at a time. |
| 2 | N/A | 1 second | N/A | N/A | N/A | On kill, creates an uncontrollable Skeletal Minion that follow and assist the Forsaken Archer.
Skeletal Minions have 20 max health deal 20 to 26 Physical damage and apply Poisoned to targets on attack for 4 seconds. Skeletal Minions last 30 seconds and only 4 can be alive at a time. |
| 3 | N/A | 1 second | N/A | N/A | N/A | On kill, creates an uncontrollable Skeletal Minion that follow and assist the Forsaken Archer.
Skeletal Minions have 20 max health deal 26 to 32 Physical damage and apply Poisoned to targets on attack for 4 seconds. Skeletal Minions last 30 seconds and only 5 can be alive at a time. |
| 4 | N/A | 1 second | N/A | N/A | N/A | On kill, creates an uncontrollable Skeletal Minion that follow and assist the Forsaken Archer.
Skeletal Minions have 20 max health deal 32 to 38 Physical damage and apply Poisoned to targets on attack for 4 seconds. Skeletal Minions last 30 seconds and only 6 can be alive at a time. |
| Level | Effects |
| 1 | 6 Magic damage per second |
| 2 | 8 Magic damage per second |
| 3 | 10 Magic damage per second |
| 4 | 12 Magic damage per second |
Notes
- On use, switches Call of the Damned to store up skeletons to be summoned later (when un-toggled), rather than spawning them instantly. Switching this ability will kill any active skeletons.
- Skeletal Minions must be targeted manually in order to attack them.
- Skeletal Minions will hold ground when she holds ground, will attack when she attacks, and will follow when she moves.
- Skeletal Minions will not attack a target outside her attack range and will finish their current attack before retreating.
- When channeling Piercing Arrows, Skeletal Minions will automatically attack targets in a 600 radius around Forsaken Archer. However, if no targets are nearby they will return to Forsaken Archer's position.
- Skeletal Minions have a movement speed of 420.
- Skeletal Minions give 5 Gold and 5 Experience when killed.

