Bubbles
From HoNWiki
| Bubbles | |
|---|---|
| |
| Level 1 stats | |
| Damage | 45-50 |
| Armor | 2.52 |
| Movement Speed | 295 |
| Attack Type | Range (550) |
| Attack Rate | 0.59 |
| Attributes | |
| Strength | 15 (+1.7) |
| Agility | 22 (+1.7) |
| Intelligence | 25 (+2.4) |
| Team | |
| Legion | |
| Dota Version | |
| Puck the Faerie Dragon | |
| More Details | |
A powerful wizard once owned a pet turtle. Each day, the turtle watched and mimicked as the wizard practiced his spells. One day, the turtle fell into a magical pool and was transformed into more than a mere turtle. Now, centuries after his master died, Bubbles lives on, fighting the forces of evil.
Contents |
Skills
Shell Surf
| Bubbles uses his shell as the focus for a teleport spell. Bubble's shell slides toward his opponents, damaging anyone it strikes. Bubbles may choose to teleport to his shell at any point in its journey. Wish I had a red one. |
Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 150 | 15 seconds | 1800 | 225 | N/A | Throws the shell in the target direction, damaging all enemies in the radius for 70 Magic damage.
Using this ability again while the shell is in mid-flight will teleport self to the shell's current location. |
| 2 | 150 | 15 seconds | 1800 | 225 | N/A | Throws the shell in the target direction, damaging all enemies in the radius for 140 Magic damage.
Using this ability again while the shell is in mid-flight will teleport self to the shell's current location. |
| 3 | 150 | 15 seconds | 1800 | 225 | N/A | Throws the shell in the target direction, damaging all enemies in the radius for 210 Magic damage.
Using this ability again while the shell is in mid-flight will teleport self to the shell's current location. |
| 4 | 150 | 15 seconds | 1800 | 225 | N/A | Throws the shell in the target direction, damaging all enemies in the radius for 280 Magic damage.
Using this ability again while the shell is in mid-flight will teleport self to the shell's current location. |
Notes
- Bubbles can teleport to the shell while under the effects of Take Cover.
- Grats 800 radius vision around shell for 3.34 seconds.
Song of the Sea
| Bubbles plays a resounding note on his conch, damaging and silencing any foes unlucky enough to be near. Take note. |
Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 100 | 20 seconds | N/A | 400 | N/A | Deals 60 Magic damage to all enemy units in the radius and applies Muted for 0.1 seconds. |
| 2 | 110 | 20 seconds | N/A | 400 | N/A | Deals 120 Magic damage to all enemy units in the radius and applies Muted for 1 seconds. |
| 3 | 120 | 20 seconds | N/A | 400 | N/A | Deals 180 Magic damage to all enemy units in the radius and applies Muted for 2 seconds. |
| 4 | 130 | 20 seconds | N/A | 400 | N/A | Deals 240 Magic damage to all enemy units in the radius and applies Muted for 3 seconds. |
| Level | Effects |
| all | Silenced |
Take Cover
| Bubbles retreats into his enchanted shell, becoming impervious to all forms of attack, whether magical or mundane. There are no turtles in foxholes. |
Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 50 | 6 seconds | N/A | N/A | 0.75 seconds (Channeling) | Grants invulnerability to all damage for duration of channel. |
| 2 | 40 | 6 seconds | N/A | N/A | 1.5 seconds (Channeling) | Grants invulnerability to all damage for duration of channel. |
| 3 | 30 | 6 seconds | N/A | N/A | 2.25 seconds (Channeling) | Grants invulnerability to all damage for duration of channel. |
| 4 | 20 | 6 seconds | N/A | N/A | 3 seconds (Channeling) | Grants invulnerability to all damage for duration of channel. |
Notes
- Can be toggled to auto-cast by right clicking. When set to auto-cast, this skill will automatically be used when Bubbles takes non-DOT damage, preventing that damage from being dealt.
- The automatic use will not trigger if Bubbles becomes stunned or silenced.
Kelp Field
| Arcane seaweed vines sprout from the ground, latching onto enemy heroes. Trying to escape the vines is futile - running causes them to snap, stunning and damaging their captive. Watch your step! |
Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 100 | 85 seconds | 750 | 400 | 6 seconds | All enemy heroes in the radius take 200 Magic damage and are stunned for 0.5 seconds instantly. If they move move than 600 units away from the center of the effect, they are stunned for 1.5 seconds and take an additional 100 damage. |
| 2 | 150 | 85 seconds | 750 | 400 | 8 seconds | All enemy heroes in the radius take 250 Magic damage and are stunned for 0.5 seconds instantly.If they move move than 600 units away from the center of the effect, they are stunned for 2.25 seconds and take an additional 150 damage. |
| 3 | 200 | 85 seconds | 750 | 400 | 10 seconds | All enemy heroes in the radius take 300 Magic damage and are stunned for 0.5 seconds instantly. If they move move than 600 units away from the center of the effect, they are stunned for 3 seconds and take an additional 200 damage. |
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