Bubbles

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Bubbles
Level 1 stats
Damage 45-50
Armor 2.52
Movement Speed 295
Attack Type Range (550)
Attack Rate 0.59
Attributes
Strength 15 (+1.7)
Agility 22 (+1.7)
Intelligence 25 (+2.4)
Team
Legion
Dota Version
Puck the Faerie Dragon
More Details


A powerful wizard once owned a pet turtle. Each day, the turtle watched and mimicked as the wizard practiced his spells. One day, the turtle fell into a magical pool and was transformed into more than a mere turtle. Now, centuries after his master died, Bubbles lives on, fighting the forces of evil.


Contents

Skills

Shell Surf

Action: Target Position
Target: Enemy Units
Type: Magic
Bubbles uses his shell as the focus for a teleport spell. Bubble's shell slides toward his opponents, damaging anyone it strikes. Bubbles may choose to teleport to his shell at any point in its journey.

Wish I had a red one.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 150 15 seconds 1800 225 N/A Throws the shell in the target direction, damaging all enemies in the radius for 70 Magic damage.

Using this ability again while the shell is in mid-flight will teleport self to the shell's current location.

2 150 15 seconds 1800 225 N/A Throws the shell in the target direction, damaging all enemies in the radius for 140 Magic damage.

Using this ability again while the shell is in mid-flight will teleport self to the shell's current location.

3 150 15 seconds 1800 225 N/A Throws the shell in the target direction, damaging all enemies in the radius for 210 Magic damage.

Using this ability again while the shell is in mid-flight will teleport self to the shell's current location.

4 150 15 seconds 1800 225 N/A Throws the shell in the target direction, damaging all enemies in the radius for 280 Magic damage.

Using this ability again while the shell is in mid-flight will teleport self to the shell's current location.

Notes

  • Bubbles can teleport to the shell while under the effects of Take Cover.
  • Grats 800 radius vision around shell for 3.34 seconds.


Song of the Sea

Action: Self Position
Target: Enemy Units
Type: Magic
Bubbles plays a resounding note on his conch, damaging and silencing any foes unlucky enough to be near.

Take note.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 100 20 seconds N/A 400 N/A Deals 60 Magic damage to all enemy units in the radius and applies Muted for 0.1 seconds.
2 110 20 seconds N/A 400 N/A Deals 120 Magic damage to all enemy units in the radius and applies Muted for 1 seconds.
3 120 20 seconds N/A 400 N/A Deals 180 Magic damage to all enemy units in the radius and applies Muted for 2 seconds.
4 130 20 seconds N/A 400 N/A Deals 240 Magic damage to all enemy units in the radius and applies Muted for 3 seconds.
Muted Effects
Level Effects
all Silenced


Take Cover

Action: Self
Type: Magic
Bubbles retreats into his enchanted shell, becoming impervious to all forms of attack, whether magical or mundane.

There are no turtles in foxholes.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 50 6 seconds N/A N/A 0.75 seconds (Channeling) Grants invulnerability to all damage for duration of channel.
2 40 6 seconds N/A N/A 1.5 seconds (Channeling) Grants invulnerability to all damage for duration of channel.
3 30 6 seconds N/A N/A 2.25 seconds (Channeling) Grants invulnerability to all damage for duration of channel.
4 20 6 seconds N/A N/A 3 seconds (Channeling) Grants invulnerability to all damage for duration of channel.

Notes

  • Can be toggled to auto-cast by right clicking. When set to auto-cast, this skill will automatically be used when Bubbles takes non-DOT damage, preventing that damage from being dealt.
  • The automatic use will not trigger if Bubbles becomes stunned or silenced.


Kelp Field

Action: Target Position
Target: Enemy Units
Type: Superior Magic
Arcane seaweed vines sprout from the ground, latching onto enemy heroes. Trying to escape the vines is futile - running causes them to snap, stunning and damaging their captive.

Watch your step!

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 100 85 seconds 750 400 6 seconds All enemy heroes in the radius take 200 Magic damage and are stunned for 0.5 seconds instantly. If they move move than 600 units away from the center of the effect, they are stunned for 1.5 seconds and take an additional 100 damage.
2 150 85 seconds 750 400 8 seconds All enemy heroes in the radius take 250 Magic damage and are stunned for 0.5 seconds instantly.If they move move than 600 units away from the center of the effect, they are stunned for 2.25 seconds and take an additional 150 damage.
3 200 85 seconds 750 400 10 seconds All enemy heroes in the radius take 300 Magic damage and are stunned for 0.5 seconds instantly. If they move move than 600 units away from the center of the effect, they are stunned for 3 seconds and take an additional 200 damage.






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