A simple empty bottle that can be filled with healing water or magical runes.
When activated, restores 135 Health and 70 Mana over 3 seconds. Must be filled at the Well or by picking up Runes.
On Use Effect
Cooldown: 0.5 seconds
Restores 135 Health and 70 Mana on self over 3 seconds. Dispels upon taking damage.
Contains up to 3 charges.
The More You Know
- The bottle can be refilled in two different ways:
- After using up all 3 charges, use the bottle on a Rune, which will refill your bottle, but more importantly keep the rune stored in your bottle for your use for up to 2 minutes. After 2 minutes, the rune will be used automatically, even when you are dead. After the rune is used up, the bottle will be fully filled.
- You can also take the bottle into your team's Well/Tarpit. Either you or your teammate can refill the bottle. You can also give the bottle to a Courier to have it filled, but it will only fill 2/3 of it.