Blood Hunter

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Blood Hunter
Level 1 stats
Damage 53-59
Armor 3.36
Move speed 305
Attack type Melee (125)
Attack rate 0.59
Attributes
Strength 23 (+2.0)
Agility 24 (+2.6)
Intelligence 18 (+1.7)
Team
Hellbourne
Dota Version
Strygwyr the Bloodseeker


Although the hunters were members of the Beast Horde in its war against the humans, they always preferred the darkness to the light, and were won over to the Hellbourne with the promise of human blood. They are lead by the traitor Blood Hunter, a swift and deadly warrior who feeds on the blood of his enemies and heals with horrifying speed.


Contents

[edit] Skills

Blood Crazy

Action: Target Unit
Target: All Units
Type: Magic
The Blood Hunter instills a craze for blood in a target unit, causing it to have increased base damage. While in this state, the target unit will take some damage over time and be unable to cast any spells.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 80 10 seconds 600 N/A N/A Applies Blood Crazy to target for 6 seconds.
2 80 10 seconds 600 N/A N/A Applies Blood Crazy to target for 9 seconds.
3 80 10 seconds 600 N/A N/A Applies Blood Crazy to target for 12 seconds.
4 80 10 seconds 600 N/A N/A Applies Blood Crazy to target for 15 seconds.
Blood Crazy Effects
Level Effects
1 +20% Base Damage, Silenced, 20 Magic damage per second
2 +40% Base Damage, Silenced, 15 Magic damage per second
3 +60% Base Damage, Silenced, 10 Magic damage per second
4 +80% Base Damage, Silenced, 5 Magic damage per second

Notes

  • Blood Crazy is an unremovable debuff.


Feast

Action: Passive
The Blood Hunter feasts on the flesh of every kill he makes, healing him based on the victim's maximum Health.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 N/A N/A N/A N/A N/A On kill, heals for 10% of a Hero's maximum Health, or 10% for non-Hero victims.
2 N/A N/A N/A N/A N/A On kill, heals for 20% of a Hero's maximum Health, or 15% for non-Hero victims.
3 N/A N/A N/A N/A N/A On kill, heals for 30% of a Hero's maximum Health, or 20% for non-Hero victims.
4 N/A N/A N/A N/A N/A On kill, heals for 40% of a Hero's maximum Health, or 25% for non-Hero victims.


Blood Sense

Action: Passive
Target: Enemy Heroes
When a nearby enemy is below 40% Health, the Blood Hunter can smell it. Grants vision of the enemy unit and increases the Blood Hunter's movement speed.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 N/A N/A N/A 1500 N/A When an enemy hero within radius drops below 40% Health, grants vision of enemy unit and applies THIRST!!! to Blood Hunter.
2 N/A N/A N/A 3000 N/A When an enemy hero within radius drops below 40% Health, grants vision of enemy unit and applies THIRST!!! to Blood Hunter.
3 N/A N/A N/A 4500 N/A When an enemy hero within radius drops below 40% Health, grants vision of enemy unit and applies THIRST!!! to Blood Hunter.
4 N/A N/A N/A 6000 N/A When an enemy hero within radius drops below 40% Health, grants vision of enemy unit and applies THIRST!!! to Blood Hunter.
THIRST!!! Effects
Level Effects
1 +11% Movement Speed
2 +22% Movement Speed
3 +33% Movement Speed
4 +44% Movement Speed

Notes

  • Enemy heroes affected by Blood Sense will have a red circle underneath them, and be marked on the minimap with a red circle. This affects within fog of war and invisible units, although you cannot directly attack invisible units.
  • Blood Sense can be triggered by illusions.


Hemorrhage

Action: Target Unit
Target: Enemy Units
Type: Magic
The Blood Hunter shoots out a sharp spike from his body at an enemy's major artery, dealing initial damage followed by additional damage whenever they move.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 150 70 seconds 1000 N/A N/A Deals 150 True damage to target and applies Hemorrhage for 5 seconds.
2 200 70 seconds 1000 N/A N/A Deals 250 True damage to target and applies Hemorrhage for 7 seconds.
3 250 70 seconds 1000 N/A N/A Deals 350 True damage to target and applies Hemorrhage for 9 seconds.
Hemorrhage Effects
Level Effects
1 True damage taken based on 20% of distance moved.
2 True damage taken based on 40% of distance moved.
3 True damage taken based on 60% of distance moved.

Notes

  • Skills that teleport a unit (i.e. Magebane's Flash) are unaffected by Hemorrhage.




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