Blacksmith

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Blacksmith
Level 1 stats
Damage 54-60
Armor 3.96
Movement Speed 295
Attack Type Melee (125)
Attack Rate 0.59
Attributes
Strength 23 (+3.2)
Agility 14 (+1.55)
Intelligence 19 (+2.1)
Team
Legion
Dota Version
Aggron Stonebreaker the Ogre Magi
More Details


The smoke-blackened foundries of the Iron City have long been known to produce the endless stream of weapons and armor that make the Legion's war against the Hellbourne possible. But now, as manpower becomes harder to replace than supplies, the very Blacksmiths themselves have joined the battlefield, bringing strength earned through decades of toil and a mastery over fire itself.


Contents

Skills

Fireball

Action: Target Unit
Target: Enemy Units
Type: Magic
Hurls a scorching fireball at target opponent, both damaging and stunning them.

Look out for embers.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 75 12 seconds 600 N/A N/A Deals 75 Magic damage and stuns target for 1.5 seconds.
2 85 12 seconds 600 N/A N/A Deals 125 Magic damage and stuns target for 1.5 seconds.
3 95 12 seconds 600 N/A N/A Deals 175 Magic damage and stuns target for 1.5 seconds.
4 105 12 seconds 600 N/A N/A Deals 275 Magic damage and stuns target for 1.5 seconds.

Notes

  • This skill is improved by Chaotic Flames.
  • The additional stun duration with Multicast is not static. (For example, x3 Multicast will not stun for 4.5 seconds.)
  • With Chaotic Flames levels 1, 2 and 3, mana cost is increased by 30, 80 and 110 respectively.


Flaming Hammer

Action: Target Unit
Target: Enemy Units
Type: Magic
The Blacksmith throws a flaming hammer at a target enemy, which explodes on impact. The explosion causes the target to burn, taking damage over time and slowing their movement speed, and reducing their magic armor.

Let's get hammered!

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 95 15 seconds 700 N/A N/A Applies Flaming Hammer to target for 7.5 seconds.
2 105 15 seconds 700 N/A N/A Applies Flaming Hammer to target for 7.5 seconds.
3 125 15 seconds 700 N/A N/A Applies Flaming Hammer to target for 7.5 seconds.
4 140 15 seconds 700 N/A N/A Applies Flaming Hammer to target for 7.5 seconds.
Flaming Hammer Effects
Level Effects
1 15% Movement Slow, 10 Magic damage per second

-1 Magic Armor for the first 1 second, decreasing to 0 over duration

2 20% Movement Slow, 20 Magic damage per second

-2 Magic Armor for the first 1 second, decreasing to 0 over duration

3 25% Movement Slow, 30 Magic damage per second

-3 Magic Armor for the first 1 second, decreasing to 0 over duration

4 30% Movement Slow, 40 Magic damage per second

-4 Magic Armor for the first 1 second, decreasing to 0 over duration

Notes


Frenzy

Action: Target Unit
Target: Ally Units
Type: Magic
The Blacksmith uses his control over fire to motivate an ally the best way he knows how: with heat! Starts a non-harmful blaze on a friendly unit that increases attack speed, movement speed, and cast speed.

I'm burnin', I'm burnin' for you!

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 75 20 seconds 600 N/A N/A Applies Frenzy to target for 30 seconds.
2 75 20 seconds 600 N/A N/A Applies Frenzy to target for 30 seconds.
3 75 20 seconds 600 N/A N/A Applies Frenzy to target for 30 seconds.
4 75 20 seconds 600 N/A N/A Applies Frenzy to target for 30 seconds.
Frenzy Effects
Level Effects
1 +6% Movement Speed, +20 Attack Speed, +7% Cast Speed
2 +9% Movement Speed, +30 Attack Speed, +14% Cast Speed
3 +12% Movement Speed, +40 Attack Speed, +21% Cast Speed
4 +15% Movement Speed, +50 Attack Speed, +28% Cast Speed

Notes

  • This skill is improved by Chaotic Flames.
  • If this skill Multicasts, it applies Frenzy to a random ally unit within range.


Chaotic Flames

Action: Passive
The Blacksmith is experienced at gambling with fire, increasing the power of his other spells. When casting his other spells, he has a chance to achieve a much more powerful result.

And they said never play with fire.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 N/A N/A N/A N/A N/A Fireball:
  • When cast, has a 25% chance to impact at least twice.
  • Decreases cooldown by 2 seconds.

Flaming Hammer:

  • Increases radius by 150.

Frenzy:

  • When cast, has a 25% chance to cast twice.
  • Reduces cooldown by 5 seconds.
2 N/A N/A N/A N/A N/A Fireball:
  • When cast, has a 40% chance to impact at least twice, 20% chance to impact at least three times.
  • Decreases cooldown by 4 seconds.

Flaming Hammer:

  • Increases radius by 300.

Frenzy:

  • When cast, has a 40% chance to cast twice, 20% chance to cast three times.
  • Reduces cooldown by 10 seconds.
3 N/A N/A N/A N/A N/A Fireball:
  • When cast, has a 50% chance to impact at least twice, 25% chance to impact at least three times, 12.5% chance to impact four times.
  • Decreases cooldown by 6 seconds.

Flaming Hammer:

  • Increases radius by 450.

Frenzy:

  • When cast, has a 50% chance to cast twice, 25% chance to cast three times, 12.5% chance to cast four times.
  • Reduces cooldown by 15 seconds.

Notes

  • Chance mechanics: The game will roll for a Multicast. If a Multicast succeeds, it will roll again for another Multicast. If a Multicast fails, it will stop rolling.
    • Level 1: 25% for 1st Multicast
    • Level 2: 40% for 1st Multicast, 50% for 2nd Multicast
    • Level 3: 50% for 1st Multicast, 50% for 2nd Multicast, 50% for 3rd Multicast
  • Therefore:
    • 75/60/50% for no Multicast
    • 25/20/25% for x2 Multicast
    • 0/20/12.5% for x3 Multicast
    • 0/0/12.5% for x4 Multicast



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