Behemoth

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Behemoth
Level 1 stats
Damage 45-56
Armor 2.68
Move speed 300
Attack type Melee (125)
Attack rate 0.59
Attributes
Strength 22 (+2.5)
Agility 12 (+1.4)
Intelligence 16 (+1.8)
Team
Legion
Dota Version
Raigor Stonehoof the Earthshaker


Earth-shakers and wall-breakers, Behemoths march across the battlefield wielding uprooted trees with deadly force. The sheer force of their attacks brings enemies to their knees, where powerful blows make short work of them. Of all the Beasts, none are so mighty as these noble creatures, nor any so willing to stand between the daemons and their friends.


Contents

[edit] Skills

Fissure

Action: Target Position
Target: All Units
Type: Magic
With a mighty slam of his tree trunk, the Behemoth rips the earth apart, damaging and stunning enemies in front of him leaving an impassable mound of terrain.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 125 15 seconds 1200 N/A N/A Deals 125 Magic damage to each target in a line and stuns them for 1 second. Leaves an impassable mound of terrain for 8 seconds.
2 140 15 seconds 1200 N/A N/A Deals 175 Magic damage to each target in a line and stuns them for 1.25 seconds. Leaves an impassable mound of terrain for 8 seconds.
3 155 15 seconds 1200 N/A N/A Deals 225 Magic damage to each target in a line and stuns them for 1.5 seconds. Leaves an impassable mound of terrain for 8 seconds.
4 170 15 seconds 1200 N/A N/A Deals 275 Magic damage to each target in a line and stuns them for 1.75 seconds. Leaves an impassable mound of terrain for 8 seconds.

Notes

  • Fissure can be cast on allied and magic immune units. Note that it will not damage or stun allies or magic immune units, you simply will be able to cast the skill in the target's direction.


Enrage

Action: Target Self
The Behemoth unleashes his anger, causing his next attack to have increased damage.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 50 7 seconds N/A N/A N/A Applies Enraged to self for 14 seconds or until your next attack.
2 50 7 seconds N/A N/A N/A Applies Enraged to self for 14 seconds or until your next attack.
3 50 7 seconds N/A N/A N/A Applies Enraged to self for 14 seconds or until your next attack.
4 50 7 seconds N/A N/A N/A Applies Enraged to self for 14 seconds or until your next attack.
Enraged Effects
Level Effects
1 +50% Base Damage
2 +100% Base Damage
3 +150% Base Damage
4 +200% Base Damage


Heavyweight

Action: Passive
Causes the Behemoth to shake the earth with each spell he casts, dealing damage and stunning nearby opponents.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 N/A N/A N/A N/A N/A On skill activation, deals 25 Magic damage and stuns for 0.3 seconds in 280 radius around self.
2 N/A N/A N/A N/A N/A On skill activation, deals 45 Magic damage and stuns for 0.7 seconds in 280 radius around self.
3 N/A N/A N/A N/A N/A On skill activation, deals 75 Magic damage and stuns for 1.2 seconds in 280 radius around self.
4 N/A N/A N/A N/A N/A On skill activation, deals 115 Magic damage and stuns for 1.5 seconds in 280 radius around self.


Shockwave

Action: Self Position
Target: Enemy units and corpses
Type: Magic
The Behemoth slams the ground with all his might, causing a devastating shockwave around him. The shockwave ricochets off nearby units, effectively increasing the damage dealt based on the number of nearby enemy units.

[edit] Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 145 150 seconds N/A N/A N/A Deals 200 Magic damage to enemy units in a 500 radius around self. Deals 35 additional Magic damage for each additional enemy unit in range and 17.5 additional Magic damage for each additional corpse in range.
2 205 130 seconds N/A N/A N/A Deals 275 Magic damage to enemy units in a 500 radius around self. Deals 45 additional Magic damage for each additional enemy unit in range and 22.5 additional Magic damage for each additional corpse in range.
3 265 110 seconds N/A N/A N/A Deals 350 Magic damage to enemy units in a 500 radius around self. Deals 65 additional Magic damage for each additional enemy unit in range and 32.5 additional Magic damage for each additional corpse in range.

Notes

  • Units with Magic Immunity will not be damaged by Shockwave, but will still amplify the bonus damage dealt to enemy units within the area of effect



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