From HoNWiki
| Behemoth
|
|
| Level 1 stats
|
| Damage
| 45-56
|
| Armor
| 2.68
|
| Movement Speed
| 300
|
| Attack Type
| Melee (125)
|
| Attack Rate
| 0.59
|
| Attributes
|
| Strength
| 22 (+2.5)
|
| Agility
| 12 (+1.4)
|
| Intelligence
| 16 (+1.8)
|
| Team
|
| Legion
|
| Dota Version
|
| Raigor Stonehoof the Earthshaker
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| More Details
|
Earth-shakers and wall-breakers, Behemoths march across the battlefield wielding uprooted trees with deadly force. The sheer force of their attacks brings enemies to their knees, where powerful blows make short work of them. Of all the Beasts, none are so mighty as these noble creatures, nor any so willing to stand between the daemons and their friends.
Skills
|
|
| Action:
| Target Position
|
| Target:
| All Units
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| Type:
| Magic
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| With a mighty slam of his tree trunk, the Behemoth rips the earth apart, damaging and stunning enemies in front of him leaving an impassable mound of terrain. Here's the line and you crossed it!
|
Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 125
| 15 seconds
| 1200
| N/A
| N/A
| Deals 125 Magic damage to each target in a line and stuns them for 1 second. Leaves an impassable mound of terrain for 8 seconds.
|
| 2
| 140
| 15 seconds
| 1200
| N/A
| N/A
| Deals 175 Magic damage to each target in a line and stuns them for 1.25 seconds. Leaves an impassable mound of terrain for 8 seconds.
|
| 3
| 155
| 15 seconds
| 1200
| N/A
| N/A
| Deals 225 Magic damage to each target in a line and stuns them for 1.5 seconds. Leaves an impassable mound of terrain for 8 seconds.
|
| 4
| 170
| 15 seconds
| 1200
| N/A
| N/A
| Deals 275 Magic damage to each target in a line and stuns them for 1.75 seconds. Leaves an impassable mound of terrain for 8 seconds.
|
Notes
- Fissure can be cast on allied and magic immune units. Note that it will not damage or stun allies or magic immune units, you simply will be able to cast the skill in the target's direction.
|
|
| The Behemoth unleashes his anger, causing his next attack to have increased damage. You pushed too far.
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Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 50
| 7 seconds
| N/A
| N/A
| N/A
| Applies Enraged to self for 14 seconds or until your next attack.
|
| 2
| 50
| 7 seconds
| N/A
| N/A
| N/A
| Applies Enraged to self for 14 seconds or until your next attack.
|
| 3
| 50
| 7 seconds
| N/A
| N/A
| N/A
| Applies Enraged to self for 14 seconds or until your next attack.
|
| 4
| 50
| 7 seconds
| N/A
| N/A
| N/A
| Applies Enraged to self for 14 seconds or until your next attack.
|
Enraged Effects
|
|
| Causes the Behemoth to shake the earth with each spell he casts, dealing damage and stunning nearby opponents. Rumble in the jungle!
|
Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| N/A
| N/A
| N/A
| N/A
| N/A
| On skill activation, deals 25 Magic damage and stuns for 0.3 seconds in 280 radius around self.
|
| 2
| N/A
| N/A
| N/A
| N/A
| N/A
| On skill activation, deals 45 Magic damage and stuns for 0.7 seconds in 280 radius around self.
|
| 3
| N/A
| N/A
| N/A
| N/A
| N/A
| On skill activation, deals 75 Magic damage and stuns for 1.2 seconds in 280 radius around self.
|
| 4
| N/A
| N/A
| N/A
| N/A
| N/A
| On skill activation, deals 115 Magic damage and stuns for 1.5 seconds in 280 radius around self.
|
|
|
| Action:
| Self Position
|
| Target:
| Enemy units and Corpses
|
| Type:
| Magic
|
| The Behemoth slams the ground with all his might, causing a devastating shockwave around him. The shockwave ricochets off nearby units, effectively increasing the damage dealt based on the number of nearby enemy units. I'm still a little shaky!
|
Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 145
| 150 seconds
| N/A
| N/A
| N/A
| Deals 200 Superior Magic damage to enemy units in a 500 radius around self.
Deals 35 additional Magic damage for each additional enemy unit in range and 17.5 additional Magic damage for each additional corpse in range.
|
| 2
| 205
| 130 seconds
| N/A
| N/A
| N/A
| Deals 275 Superior Magic damage to enemy units in a 500 radius around self.
Deals 45 additional Magic damage for each additional enemy unit in range and 22.5 additional Magic damage for each additional corpse in range.
|
| 3
| 265
| 110 seconds
| N/A
| N/A
| N/A
| Deals 350 Superior Magic damage to enemy units in a 500 radius around self.
Deals 65 additional Magic damage for each additional enemy unit in range and 32.5 additional Magic damage for each additional corpse in range.
|
Notes
- Units with Magic Immunity only take the initial damage, but still count towards the additional unit bonus.
- Note that allies will not affect the damage dealt with this skill.
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