Balphagore

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Balphagore
Level 1 stats
Damage 56-58
Armor 2.38
Movement Speed 295
Attack Type Melee (110)
Attack Rate 0.59
Attributes
Strength 25 (+2.7)
Agility 17 (+1.2)
Intelligence 17 (+1.9)
Team
Hellbourne
Dota Version
Unique to HoN
More Details


Balphagore's gluttonous love of corpses draws him to wherever the Hellbourne's atrocities are at their worst. Armed with an array of dark powers, this daemon is not to be trifled with when hungry -- and Balphagore is aways hungry.


Contents

Skills

Regurgitate

Action: Self Position
Target: Enemy Units
Type: Magic
Balphagore vomits burning demonic bile on all enemies in front of him, damaging and slowing them. Some of the corpses of his previous victims are regurgitated as well, which Balphagore may choose to feast on a second time.

You make me sick.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 100 12 seconds 400 N/A 3 seconds Deals 40 Magic damage per second to enemies in a 100 degree cone in front of self, up to 400 units away.

Enemies caught in the cone have Bile applied to them. Regurgitates a total of 6 corpses over its duration.

2 110 12 seconds 400 N/A 3 seconds Deals 65 Magic damage per second to enemies in a 100 degree cone in front of self, up to 400 units away.

Enemies caught in the cone have Bile applied to them. Regurgitates a total of 6 corpses over its duration.

3 120 12 seconds 400 N/A 3 seconds Deals 90 Magic damage per second to enemies in a 100 degree cone in front of self, up to 400 units away.

Enemies caught in the cone have Bile applied to them. Regurgitates a total of 6 corpses over its duration.

4 130 12 seconds 400 N/A 3 seconds Deals 115 Magic damage per second to enemies in a 100 degree cone in front of self, up to 400 units away.

Enemies caught in the cone have Bile applied to them. Regurgitates a total of 6 corpses over its duration.

Bile Effects
Level Effects
all 20% Movement Slow


Demonic Pathogen

Action: Target Unit
Target: Organic Enemy Units
Type: Magic
One of the many pathogens festering in Balphagore infects an enemy. The pathogen robs its victim of any spellcasting ability and damages them as the disease runs its course. It then spreads to any of the victim's nearby allies.

Beats the hell out of swine flu.

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 115 12 seconds 500 N/A N/A Applies Contagion to target for 1 seconds. Upon expiration, Contagion is applied to enemies in a 300 radius around the original target for the same duration. Contagion will also transfer to nearby enemies if the original target dies while under its effects.
2 125 12 seconds 500 N/A N/A Applies Contagion to target for 2 seconds. Upon expiration, Contagion is applied to enemies in a 300 radius around the original target for the same duration. Contagion will also transfer to nearby enemies if the original target dies while under its effects.
3 135 12 seconds 500 N/A N/A Applies Contagion to target for 3 seconds. Upon expiration, Contagion is applied to enemies in a 300 radius around the original target for the same duration. Contagion will also transfer to nearby enemies if the original target dies while under its effects.
4 145 12 seconds 500 N/A N/A Applies Contagion to target for 4 seconds. Upon expiration, Contagion is applied to enemies in a 300 radius around the original target for the same duration. Contagion will also transfer to nearby enemies if the original target dies while under its effects.
Contagion Effects
Level Effects
all Silenced, 60 Magic damage per second

Notes

  • This skill can be clicked again to immediately spread silence, but the original target becomes unsilenced.


Corpse Conversion

Action: Passive/
Self Position
The decaying flesh and bones stored in Balphagore's gut fuse into small demonic minions, which Balphagore regurgitates to do his bidding. He produces more minions if he has eaten more corpses.

Say hello to my little friend(s).

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 95 20 seconds N/A 100 N/A Consumes corpses, adding 1 charge and healing Balphagore for 10 health. Spawns one Minion for every three charges. Maximum of 6 charges.

Minions apply a stacking 1% movement speed slow for 2 seconds when attacking, maximum of 6 stacks.

2 95 20 seconds N/A 100 N/A Consumes corpses, adding 1 charge and healing Balphagore for 15 health. Spawns one Minion for every three charges. Maximum of 9 charges.

Minions apply a stacking 2% movement speed slow for 2 seconds when attacking, maximum of 6 stacks.

3 95 20 seconds N/A 100 N/A Consumes corpses, adding 1 charge and healing Balphagore for 20 health. Spawns one Minion for every three charges. Maximum of 12 charges.

Minions apply a stacking 3% movement speed slow for 2 seconds when attacking, maximum of 6 stacks.

4 95 20 seconds N/A 100 N/A Consumes corpses, adding 1 charge and healing Balphagore for 25 health. Spawns one Minion for every three charges. Maximum of 15 charges.

Minions apply a stacking 4% movement speed slow for 2 seconds when attacking, maximum of 6 stacks.

Notes

  • Can consume corpses even with maximum charges and/or at full health.
  • Minions have a maximum lifetime of 35 seconds.
  • Cannot consume hero or Minion corpses.


Hell on Newerth

Action: Self Position
Target: Enemy Units
Type: Magic
After gaining enough power from nearby enemy spell casts, Balphagore unleashes the infernal power stored inside his gut in an explosive ring of hellfire.

.em llik tsum uoy emag eht niw ot

Skills Table

Level Mana Cost Cooldown Cast Range Area of Effect Duration Effects
1 100 35 seconds N/A 600 N/A Deals 175 Magic damage to enemies within a 600 radius. Gains additional effects with more charges:

40+ charges: Damage increases to 300. Applies Hell Snare to each enemy hit for 4 seconds. Cooldown increases to 60 seconds.

80+ charges: Spawns Volatile Minions on each enemy hero hit. Volatile minions can be killed by either team. When killed, they explode doing 125 Magic damage to enemies in a 200 radius. Cooldown increases to 120 seconds.

2 150 35 seconds N/A 600 N/A Deals 250 Magic damage to enemies within a 600 radius. Gains additional effects with more charges:

40+ charges: Damage increases to 375. Applies Hell Snare to each enemy hit for 4 seconds. Cooldown increases to 60 seconds.

80+ charges: Spawns Volatile Minions on each enemy hero hit. Volatile minions can be killed by either team. When killed, they explode doing 200 Magic damage to enemies in a 200 radius. Cooldown increases to 120 seconds.

3 200 35 seconds N/A 600 N/A Deals 325 Magic damage to enemies within a 600 radius. Gains additional effects with more charges:

40+ charges: Damage increases to 450. Applies Hell Snare to each enemy hit for 4 seconds. Cooldown increases to 60 seconds.

80+ charges: Spawns Volatile Minions on each enemy hero hit. Volatile minions can be killed by either team. When killed, they explode doing 275 Magic damage to enemies in a 200 radius. Cooldown increases to 120 seconds.

Hell Snare Effects
Level Effects
all Reduces movement speed by 50% initially, recovering to full speed over 6 seconds.

Notes

  • Charges are gained based on mana spent by nearby enemies, at a rate of 0.6 per 1% of mana spent. After 30 seconds without a nearby enemy casting a spell, one charge is lost per second.
  • Gains charges within a radius of 1000.
  • Does not gain charges while in cooldown, instead the cooldown is lowered by 1 second per spell cast in the radius.
  • Volatile Minions have 350 health, 400 movespeed, deal 25-30/45-50/85-90 Physical damage on attack, and has an attack cooldown of 1.25 seconds.
  • Volatile Minions have a lifetime of 8 seconds. They explode when expired.





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