From HoNWiki
| Armadon
|
|
| Level 1 stats
|
| Damage
| 52-62
|
| Armor
| 3.38
|
| Movement Speed
| 295
|
| Attack Type
| Melee (125)
|
| Attack Rate
| 0.59
|
| Attributes
|
| Strength
| 22 (+2.2)
|
| Agility
| 17 (+1.8)
|
| Intelligence
| 14 (+2.8)
|
| Team
|
| Legion
|
| Dota Version
|
| Rigwarl the Bristleback
|
| More Details
|
A stolid and stalwart defender of the weak, whether Man or Beast, the long-lived Armadon refused to take part in the war between the Legion and the Horde, and instead maintained a neutral haven amidst the strife. With the arrival of the Hellbourne, however, Armadon's choice became clear, and he hefted his mighty mace in the service of good. The gruff warrior is now a key hero in the New Legion.
Skills
|
|
| Action:
| Target Entity
|
| Target:
| Enemy Units
|
| Type:
| Magic
|
| Hurls a wad of snot at target enemy unit, reducing armor and slowing speed. Additional snot wads will further reduce speed and armor. I told you I needed a tissue!
|
Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 30
| 1.5 seconds
| 600
| N/A
| N/A
| Applies Sticky Snot to target for 5 seconds, adding one charge.
|
| 2
| 30
| 1.5 seconds
| 600
| N/A
| N/A
| Applies Sticky Snot to target for 5 seconds, adding one charge.
|
| 3
| 30
| 1.5 seconds
| 600
| N/A
| N/A
| Applies Sticky Snot to target for 5 seconds, adding one charge.
|
| 4
| 30
| 1.5 seconds
| 600
| N/A
| N/A
| Applies Sticky Snot to target for 5 seconds, adding one charge.
|
Sticky Snot Effects
| Level
| Effects
|
| 1
| 20% + 3% per charge Movement Speed slow, -1 armor per charge
|
| 2
| 20% + 6% per charge Movement Speed slow, -1 armor per charge
|
| 3
| 20% + 9% per charge Movement Speed slow, -2 armor per charge
|
| 4
| 20% + 12% per charge Movement Speed slow, -2 armor per charge
|
Notes
|
|
| Action:
| Self Position
|
| Target:
| Enemy Units
|
| Type:
| Physical
|
| Showers the area around Armadon with quills, damaging nearby enemies. If a unit was struck by Armadon's quills recently it will take extra damage. AwwChoo!
|
Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| 30
| 3 seconds
| N/A
| 650
| N/A
| Deals 20 Physical damage and applies Spine Vulnerability to enemies in radius for 13 seconds. Adds one charge.
|
| 2
| 30
| 3 seconds
| N/A
| 650
| N/A
| Deals 40 Physical damage and applies Spine Vulnerability to enemies in radius for 13 seconds. Adds one charge.
|
| 3
| 30
| 3 seconds
| N/A
| 650
| N/A
| Deals 60 Physical damage and applies Spine Vulnerability to enemies in radius for 13 seconds. Adds one charge.
|
| 4
| 30
| 3 seconds
| N/A
| 650
| N/A
| Deals 80 Physical damage and applies Spine Vulnerability to enemies in radius for 13 seconds. Adds one charge.
|
Spine Vulnerability Effects
| Level
| Effects
|
| all
| Spine Burst does 30 bonus Physical damage per charge.
|
Notes
- Maximum of 6 charges.
- Each charge has its own duration, and gaining a charge will not reset its duration.
- The cooldown of this skill limits the stack to 4 charges; additional charges can be gained through Armordillo.
|
|
| Armadon fortifies his spines, reducing damage taken from the rear and sides. An extra spine burst is released based on damage absorbed by the spines. Impenetrable!
|
Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| N/A
| N/A
| N/A
| N/A
| N/A
| Reduces damage taken from rear by 10% and from the sides by 5%. Releases an extra Spine Burst whenever 200 total damage is taken.
|
| 2
| N/A
| N/A
| N/A
| N/A
| N/A
| Reduces damage taken from rear by 20% and from the sides by 10%. Releases an extra Spine Burst whenever 200 total damage is taken.
|
| 3
| N/A
| N/A
| N/A
| N/A
| N/A
| Reduces damage taken from rear by 30% and from the sides by 15%. Releases an extra Spine Burst whenever 200 total damage is taken.
|
| 4
| N/A
| N/A
| N/A
| N/A
| N/A
| Reduces damage taken from rear by 40% and from the sides by 20%. Releases an extra Spine Burst whenever 200 total damage is taken.
|
Notes
- The direction is calculated upon taking damage and is based on the position of the damage dealer, not on the direction of the damage source.
- Summoned units and other autoattacking gadgets (i.e. Slither's Toxin Ward) will have their direction calculated based on their position, and not the hero that spawned it.
- Non-autoattacking gadgets such as Engineer's Steam Turret and Zephyr's Cyclones will base their direction on the hero that spawned them.
- Global skills will calculate direction based on the hero that casted the skill.
- Vector targeting skills, even if it originates in front of Armadon, will calculate direction based on the hero that casted it.
- Examples:
- Soul Reaper's Judgment - Direction is calculated after the projectile hits Armadon, using Soul Reaper's current position.
- Chipper's Sawblade Showdown - Direction is calculated every time Armadon takes damage from the saws, using Chipper's position.
- Slither's Poison Burst - Direction is calculated based on Slither's position for the duration of the DoT.
- Jeraziah's Inner Light - Direction is calculated based on Jeraziah's position (and not the healed target).
|
|
| Armadon temporarily increases his movement speed and attack speed for every spell he casts. Give me, give me caffeine!
|
Skills Table
| Level
| Mana Cost
| Cooldown
| Cast Range
| Area of Effect
| Duration
| Effects
|
| 1
| N/A
| N/A
| N/A
| N/A
| N/A
| On Skill Activation, applies Restless to self for 10 seconds. Adds one charge.
|
| 2
| N/A
| N/A
| N/A
| N/A
| N/A
| On Skill Activation, applies Restless to self for 10 seconds. Adds one charge.
|
| 3
| N/A
| N/A
| N/A
| N/A
| N/A
| On Skill Activation, applies Restless to self for 10 seconds. Adds one charge.
|
Restless Effects
| Level
| Effects
|
| 1
| 4% + 1% per charge movement speed increase, 10 + 4 per charge damage increase
|
| 2
| 5% + 2% per charge movement speed increase, 20 + 8 per charge damage increase
|
| 3
| 6% + 3% per charge movement speed increase, 30 + 12 per charge damage increase
|
Notes
- Unlike most effects with charges, each Restless charge has its own 10 second duration. So although Restless charges stack, additional charges will not reset the 10 second duration per charge.
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