Engineer
From HoNWiki
| Engineer | |
|---|---|
| |
| Level 1 stats | |
| Damage | 37-50 |
| Armor | 3.60 |
| Movement Speed | 295 |
| Attack Type | Ranged (500) |
| Attack Rate | 0.59 |
| Attributes | |
| Strength | 20 (+2.0) |
| Agility | 20 (+2.3) |
| Intelligence | 21 (+1.8) |
| Team | |
| Legion | |
| Dota Version | |
| Unique to HoN | |
| More Details | |
The Engineer is a man driven by more than mere eccentricity. Once a humble, hard-drinking builder in the Legion, he came to be a master of all manner of machines. Wielding a blunderbuss of his own design and hoisting ale and a veritable armory on his back, he is a strange but impressive sight on the battlefield.
Contents |
Skills
The Keg
| Never going to battle without a full keg of ale, the Engineer also knows it can be used as a powerful expensive in a pinch. When heaved into a battle, it stuns and damages enemies where it lands. He drinks this stuff. |
Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 80 | 14 seconds | 800 | 200 | N/A | Enemy units hit by the explosion take 100 Magic damage, are stunned for 1.25 seconds, and are pushed 250 units away from the impact point. |
| 2 | 100 | 14 seconds | 800 | 200 | N/A | Enemy units hit by the explosion take 150 Magic damage, are stunned for 1.5 seconds, and are pushed 250 units away from the impact point. |
| 3 | 120 | 14 seconds | 800 | 200 | N/A | Enemy units hit by the explosion take 200 Magic damage, are stunned for 1.75 seconds, and are pushed 250 units away from the impact point. |
| 4 | 140 | 14 seconds | 800 | 200 | N/A | Enemy units hit by the explosion take 250 Magic damage, are stunned for 2 seconds, and are pushed 250 units away from the impact point. |
Notes
- There is a 1 second delay before this skill impacts, regardless of distance.
- Destroys any trees in its radius.
- The Engineer can be knocked back by his own Keg. It does not damage or stun him.
Steam Turret
| The Steam Turret is a marvel in rapidfire technology. Deploying at the place of his choosing in any direction he wants, it lays down waves of suppressing fire that slow enemies who stay in the cone. |
Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 100 | 22 seconds | 800 | 700 | N/A | Creates a Steam Turret at the target position facing the vector direction. Fires 10 shots a second for 5 seconds in an 800 distance 400 radius cone.
Bullets hit all enemies they come into contact with, dealing 10 Physical damage, pushing them 10 units away from the Turret, and applying a Suppressed charge. Each additional bullet that hits a target reduces the effect of that hit by 10%. |
| 2 | 100 | 22 seconds | 800 | N/A | N/A | Creates a Steam Turret at the target position facing the vector direction. Fires 10 shots a second for 5 seconds in an 800 distance 400 radius cone.
Bullets hit all enemies they come into contact with, dealing 20 Physical damage, pushing them 15 units away from the Turret, and applying a Suppressed charge. Each additional bullet that hits a target reduces the effect of that hit by 10%. |
| 3 | 100 | 22 seconds | 800 | N/A | N/A | Creates a Steam Turret at the target position facing the vector direction. Fires 10 shots a second for 5 seconds in an 800 distance 400 radius cone.
Bullets hit all enemies they come into contact with, dealing 30 Physical damage, pushing them 20 units away from the Turret, and applying a Suppressed charge. Each additional bullet that hits a target reduces the effect of that hit by 10%. |
| 4 | 100 | 22 seconds | 800 | N/A | N/A | Creates a Steam Turret at the target position facing the vector direction. Fires 10 shots a second for 5 seconds in an 800 distance 400 radius cone.
Bullets hit all enemies they come into contact with, dealing 40 Physical damage, pushing them 25 units away from the Turret, and applying a Suppressed charge. Each additional bullet that hits a target reduces the effect of that hit by 10%. |
| Level | Effects |
| all | 3.5% Movement Slow per charge |
Notes
- Max slow is 10 stacks or 35% Movement Slow.
- The turret dies in 3 hits.
Spider Mines
| The Engineer can create small burrowing mines that activate and run at enemies who pass over them. Oh Sh*%.... |
Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 90 | 7 seconds | N/A | N/A | N/A | Create a Spider Mine at your location. Spider Mines are stealthed, and appear when an enemy comes within 200 units of them. The Spider mines then chase the target until contact, dealing 150 Magic Damage in a 250 unit radius.
One mine may be placed per charge you have, up to a maximum of 9 mines. Up to 1 charges may be stored, refreshing every 30 seconds. Mines move at 600 speed. |
| 2 | 100 | 7 seconds | N/A | N/A | N/A | Create a Spider Mine at your location. Spider Mines are stealthed, and appear when an enemy comes within 200 units of them. The Spider mines then chase the target until contact, dealing 200 Magic Damage in a 250 unit radius.
One mine may be placed per charge you have, up to a maximum of 9 mines. Up to 2 charges may be stored, refreshing every 30 seconds. Mines move at 600 speed. |
| 3 | 110 | 7 seconds | N/A | N/A | N/A | Create a Spider Mine at your location. Spider Mines are stealthed, and appear when an enemy comes within 200 units of them. The Spider mines then chase the target until contact, dealing 250 Magic Damage in a 250 unit radius.
One mine may be placed per charge you have, up to a maximum of 9 mines. Up to 2 charges may be stored, refreshing every 30 seconds. Mines move at 600 speed. |
| 4 | 120 | 7 seconds | N/A | N/A | N/A | Create a Spider Mine at your location. Spider Mines are stealthed, and appear when an enemy comes within 200 units of them. The Spider mines then chase the target until contact, dealing 300 Magic Damage in a 250 unit radius.
One mine may be placed per charge you have, up to a maximum of 9 mines. Up to 3 charges may be stored, refreshing every 30 seconds. Mines move at 600 speed. |
Notes
- Mines take 1 second to prime. When within range, mines reveal themselves and wait 1 second before chasing. Mines are invulnerable after revealing themselves.
- Mines give 150 radius of sight.
- Mines will deal damage to the Engineer if attacking a unit with Barbed Armor active.
Energy Field
| Deploying his patented Energy Field Double-Magnetic Modulator v3.0, the Engineer can guarantee that any enemies who enter or exit the active field are purged of all buffs and then silenced and perplexed for a short time. |
Skills Table
| Level | Mana Cost | Cooldown | Cast Range | Area of Effect | Duration | Effects |
| 1 | 200 | 85 seconds | N/A | 475 | 6 seconds | Places a gadget at the Engineer's location that lasts 6 seconds, takes 4 hits to kill, and creates an Energy Field in a 475 radius around itself.
Any enemy who enters or exits the Energy Field is dispelled, takes 100 damage, and Energy Field is applied to them for 2 seconds. While inside the bounds of the Energy Field, they take 28 Magic damage per second. |
| 2 | 200 | 85 seconds | N/A | 475 | 8 seconds | Places a gadget at the Engineer's location that lasts 8 seconds, takes 4 hits to kill, and creates an Energy Field in a 475 radius around itself.
Any enemy who enters or exits the Energy Field is dispelled, takes 100 damage, and Energy Field is applied to them for 2 seconds. While inside the bounds of the Energy Field, they take 58 Magic damage per second. |
| 3 | 200 | 85 seconds | N/A | 475 | 10 seconds | Places a gadget at the Engineer's location that lasts 10 seconds, takes 4 hits to kill, and creates an Energy Field in a 475 radius around itself.
Any enemy who enters or exits the Energy Field is dispelled, takes 100 damage, and Energy Field is applied to them for 2 seconds. While inside the bounds of the Energy Field, they take 88 Magic damage per second. |
| Level | Effects |
| all | Silenced, Perplexed, -100% movement speed initially, decreases over 2 seconds |
Notes
- While Magic Immunity does only protect against the DoT, Shrunken Head provides complete protection from this skill.
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